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Rob.
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I think DA averaged over 10YPC on all counters in the championship game vs MEM last season. Parab00n didn't run a lot of them though.
 
TxSteve
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well I dare you to try it again because its probably going to turn out poorly.
 
USC_Trojans
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Originally posted by Rob.
I think DA averaged over 10YPC on all counters in the championship game vs MEM last season. Parab00n didn't run a lot of them though.


way more worried about the pass that game I honestly planned to completely disrespect your run game.

Originally posted by Absolut Zero
Checked the 3 teams I expected to use the Counter/Pass combo (Rocktopus, Hawaii, Central). Long story short, you have not faced a good Counter/Pass team yet, and you've barely even faced counters period this season, out of any formation. I have no idea if there's a good Counter/Pass team in Vet this season, but right now there's no real data to tell if you can defend against a counter/pass team yet.

No 2WR Counters, against any of those 3 teams
Only 1 2TE Counter, in any of those 3 games (9 yard gain cause he runs out of bounds)
http://glb2.warriorgeneral.com/game/replay/233460/554366

Some 3WR counters, against them
Against Rocktopus you generally shut his counter game down:
Your LE's made some great plays against this Guard:
http://glb2.warriorgeneral.com/game/player/117389 (self explanatory)
Plays in question:
http://glb2.warriorgeneral.com/game/replay/233460/554050
http://glb2.warriorgeneral.com/game/replay/233460/553516
Your Under Sam Mike Blitz did fairly well, but also got gashed for 75% completions through the air.

Against Hawaii, they only ran two counters in the 3WR set:
http://glb2.warriorgeneral.com/game/replay/232814/371041 (4 yard gain)
http://glb2.warriorgeneral.com/game/replay/232814/370048 (13 yard gain)

However you also allowed 62% completions against their 3WR passing.

Zero 3WR counter plays used by Central. But you allowed 64% passing, perhaps expecting them to use counters.


the only game this season where i cared about counters was central and you were correct about central, I had a large chunk of plays where i had the run cbs in on ealry downs and they passed a bit on early downs do to being so far behind
 
TDiddy8701
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How do you know when running and counters are OP?

When 7 of the top 8 HoF players are RBs
 
Absolut Zero
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Originally posted by TDiddy8701
How do you know when running and counters are OP?

When 7 of the top 8 HoF players are RBs


They're only OP because there aren't really any plays that are competent against the pass and the counter (competent, not great), as well as run blitzing just being fail mode.

The way the counter functions makes total sense with defenders inside the box. But if they flat out abandon their roles elsewhere that doesn't make sense.
 
TDiddy8701
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well yes, when I watch running replays... typically I'm like "WTF is the defender doing? " instead of "wow, that was a crazy run by the RB". Some of that is build-based of course (blitz awareness, quickness, etc), but even my run-focused guys have turned into absolute morons the last season and a half with the sim changes.

The last time running was this dominant (back in the Storm Taurus days), it was more on the RBs being insane than the run defenses being idiotic.
Edited by TDiddy8701 on Oct 29, 2015 20:51:51
Edited by TDiddy8701 on Oct 29, 2015 20:50:57
Edited by TDiddy8701 on Oct 29, 2015 20:49:54
Edited by TDiddy8701 on Oct 29, 2015 20:49:25
Edited by TDiddy8701 on Oct 29, 2015 20:46:27
 
TDiddy8701
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The difference between pass defense and run defense is, even the best run defenses in the game now give up a high YPC due to plays (specifically counters), while the best pass defenses can hold the best passers in the game under 50% completions with a relatively simple gameplan. We have one of the better ones at Madison and have held DA and Bronx to 45% and 44%.
Edited by TDiddy8701 on Oct 29, 2015 20:52:52
 
USC_Trojans
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Originally posted by TDiddy8701
How do you know when running and counters are OP?

When 7 of the top 8 HoF players are RBs


Last season 3 out of the top 5 were qbs and pretty sure counter changes happened last season. Also lets not forget season 12 when 5 of the top 5 were all qbs
 
Detroit Leos
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Originally posted by USC_Trojans
Last season 3 out of the top 5 were qbs and pretty sure counter changes happened last season. Also lets not forget season 12 when 5 of the top 5 were all qbs


Also pretty sure that everybody was not abusing counters to extreme levels like this season. Quality defenses are also now doing a pretty good job at holding down the passing attack. It is definitely a good time to have a rushing element in your offense. I am sure that some change will come but everything just works in cycles. Right now we are back to some run dominance. The biggest problem as I have stated many times is the spamming.
 
USC_Trojans
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Originally posted by Detroit Leos
Also pretty sure that everybody was not abusing counters to extreme levels like this season. Quality defenses are also now doing a pretty good job at holding down the passing attack. It is definitely a good time to have a rushing element in your offense. I am sure that some change will come but everything just works in cycles. Right now we are back to some run dominance. The biggest problem as I have stated many times is the spamming.


Take a look at the teams these guys have played. Besides MeM none of the backs in the top 10 on the hof have faced a legit run defense. The MeM vs Animal kingdom should paint a good picture.
Edited by USC_Trojans on Oct 30, 2015 02:56:13
 
Cuivienen
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Originally posted by Absolut Zero
They're only OP because there aren't really any plays that are competent against the pass and the counter (competent, not great), as well as run blitzing just being fail mode.


Absolutely. It's why you can't demonstrate that counters are balanced by running 100% counters and getting poor results. The counters are dangerous because you can't run a defense that can stop the counter without getting raped in the pass game.
 
DeeVee8
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Originally posted by Cuivienen
raped in the pass game.


...maybe that's the new "mode"?

 
Fumblerooski
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Originally posted by Absolut Zero
They're only OP because there aren't really any plays that are competent against the pass and the counter (competent, not great), as well as run blitzing just being fail mode.

The way the counter functions makes total sense with defenders inside the box. But if they flat out abandon their roles elsewhere that doesn't make sense.


This is the real problem, defensive players only react to the ball and have no sense of gap responsibility. Watching every single guy on defense funnel into one area, all taking the same line, is really frustrating. This won't get fixed though, it's too much work to implement at this point.
 
Parab00n
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Originally posted by Cuivienen
Absolutely. It's why you can't demonstrate that counters are balanced by running 100% counters and getting poor results. The counters are dangerous because you can't run a defense that can stop the counter without getting raped in the pass game.


Exactly which game did you struggle? Freakville? They averaged 4.4 YPC on 27 rushes with 12 TFL and thats with you guys still spamming the shit out of OWMB.
 
_OSIRIS_
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Originally posted by Parab00n
Exactly which game did you struggle? Freakville? They averaged 4.4 YPC on 27 rushes with 12 TFL and thats with you guys still spamming the shit out of OWMB.


How about this one. We played one of the defenses that you yourself claims "works". Worked for them for a modest 20.6 ypc.

http://glb2.warriorgeneral.com/game/game/226528

With no counter threat you better believe we will play OWMB or some other blitz. We get trounced when QBs have all day to throw.
 
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