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Forum > Suggestions > Various suggestions to increase userbase
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DigitalDaggers
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Moved thread to suggestions because that's what this thread is full of.
Edited by DigitalDaggers on Jun 24, 2015 11:22:15
 
DeeVee8
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Why not just move it to the crymoar forum guis! Geesh!
 
DigitalDaggers
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Originally posted by Dee.
Why not just move it to the crymoar forum guis! Geesh!


Forum > Suggestions > Emo


 
Mysterio
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It's very simple, really.

-increase number of stats we can see, including sorting entire playerbase to see who has highest completion %, and a historical database of stats from past seasons. And an overall player HoF like GLB1 had.

-various sim fixes. Make receivers not fall down so often. Make double coverage catches harder. Make defenders react to long passes where they have to comeback better. improve ballcarrier and blocking logic. Make power running's effectiveness scale better so it isn't useless at <80 but not totally OP at 100. Give us more AP at lower tiers as well, to make dull rookie ball have a bit more variety.

-add in some new features like tournaments, have a flex sale, give us a new free player. More plays and formations would be terrific as well. Maybe let us have ONE created offensive/defensive play in our playbooks, that would make it fun to see who can break the sim the hardest. ANYTHING new will help retain people. When was the last time we got an offensive formation? Diamond STILL lacks a lot of potential plays, like FB outside rushes that is a staple of the formation.

-make it so we can get S* points while we have S*s. Having to tank an important ladder game and build 45 useless players SUCKS. This is an EASY fix everyone wants!
Edited by Mysterio on Jun 24, 2015 21:17:50
Edited by Mysterio on Jun 24, 2015 21:17:35
Edited by Mysterio on Jun 24, 2015 12:43:27
 
Rob.
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-Stats: http://glb2.warriorgeneral.com/game/forum/thread/5225252
-S* Points: http://glb2.warriorgeneral.com/game/forum/thread/5237439
-Offseason Chemistry: http://glb2.warriorgeneral.com/game/forum/thread/5235084

These are three changes that the whole community can get behind.
 
Cuivienen
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Suggestion 1: Have Cornblade read the suggestions forum.

Too bad this thread got moved to the suggestions forum.
 
crazieveggie
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Originally posted by Corndog
Most of that tutorial is already in the game.


You have a Mod give you suggestions and this is your response....
 
Cuivienen
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Originally posted by Parab00n
It would also help if he acted like a business professional when he responds to his customers, in the same amount of time it takes for him to come up with his smart ass comments he could easily type something a little more professional and be done with it.


 
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How about running an add along with a promotion. Sign up now and get 1000 free flex! Most people who start out use their ONE free player to make a low demand player like HB or QB. They can't find a team, move to a cpu team and get limited playing time and quit the game. If they got some free flex, they could build some high demand players who could actually sign on with a human team. Then after they started playing and enjoying the game, they could spend money on more flex.

Don't be afraid to give away some free flex to new users. It doesn't hurt your bottom line and can only help.
Edited by Galactic Empire on Jun 24, 2015 22:17:40
 
yello43
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Originally posted by Galactic Empire
How about running an add along with a promotion. Sign up now and get 1000 free flex! Most people who start out use their ONE free player to make a low demand player like HB or QB. They can't find a team, move to a cpu team and get limited playing time and quit the game. If they got some free flex, they could build some high demand players who could actually sign on with a human team. Then after they started playing and enjoying the game, they could spend money on more flex.

Don't be afraid to give away some free flex to new users. It doesn't hurt your bottom line and can only help.


I assume the problems with that are:
1. Multis get a lot more annoying
2. An ad for free flex would confuse a person who has no idea what flex are or the value of them.
3. If you give people 1,000 flex that could be up to 20 players. You don't want 20 inactive dots per new user.
 
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Originally posted by yello43
I assume the problems with that are:
1. Multis get a lot more annoying
2. An ad for free flex would confuse a person who has no idea what flex are or the value of them.
3. If you give people 1,000 flex that could be up to 20 players. You don't want 20 inactive dots per new user.


It's a promotion. The promotion wouldn't last forever. Do a big advertisement, reel in some new users and then stop the promo.
 
TJ Spikes
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It's fantasy football season...

why not actually do fantasy football based on the bots?

could do auction style, to side step live drafting

then the game could be marketed as year round fantasy football, in addition to the MMO side of things

that would take a big bite out of the "niche" game argument

http://www.forbes.com/sites/leighsteinberg/2014/08/29/the-fantasy-football-explosion/

of course reward points for boosting dots would also be nice

 
Sov.
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Originally posted by Cuivienen
Suggestion 1: Have Cornblade read the suggestions forum.

Too bad this thread got moved to the suggestions forum.


that got a nice lol out of me.


yeah idk, story with this game is honestly you get out what you put in. there have been tons of great suggestions for season after season that never even get a response from admins. huge issues that go on and on and on with out a fix. its sad because this game does have potential.

the example i like to use for that is MMArmy. that is a game none of you are probably familiar with, but it is owned/run by irishwhiskey. game prob has around 3x the active players as this game (or more) and it is a pixel-y basically text only MMA sim. that game is WAY more of a "niche market" than this game as MMA is probably a tiny fraction as popular as football and there is literally a fraction of the graphics and marketability that this game has. but what that game DOES have is admins who care about their game, engage with the community, address issues that come up with quick fixes, add new content, etc.

one small example but it goes to show, if you care and improve the game, population will increase regardless of the market and the quality of the game. if you dont give a shit, berate and ignore suggestions, dont introduce new content, etc, your game will fade and die out. (biggest shame is they FINALLY fixed the shitty ladder but it was 1 or 2 seasons too late, might have been the thing to save this game if they got around to doing that 6-7 seasons sooner)
 
bhall43
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Originally posted by Sov.
that got a nice lol out of me.


yeah idk, story with this game is honestly you get out what you put in. there have been tons of great suggestions for season after season that never even get a response from admins. huge issues that go on and on and on with out a fix. its sad because this game does have potential.

the example i like to use for that is MMArmy. that is a game none of you are probably familiar with, but it is owned/run by irishwhiskey. game prob has around 3x the active players as this game (or more) and it is a pixel-y basically text only MMA sim. that game is WAY more of a "niche market" than this game as MMA is probably a tiny fraction as popular as football and there is literally a fraction of the graphics and marketability that this game has. but what that game DOES have is admins who care about their game, engage with the community, address issues that come up with quick fixes, add new content, etc.

one small example but it goes to show, if you care and improve the game, population will increase regardless of the market and the quality of the game. if you dont give a shit, berate and ignore suggestions, dont introduce new content, etc, your game will fade and die out. (biggest shame is they FINALLY fixed the shitty ladder but it was 1 or 2 seasons too late, might have been the thing to save this game if they got around to doing that 6-7 seasons sooner)


Has MMA Army been around for more than 5 years? Serious question, I really know nothing about the game outside of that is what the MMArmy team came from.
 
Sov.
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yeah i think its been around since 08-09 so a good 6-7 years now actually. to explain my to my point a little more in detail, when the original owner who created the game was around, the game had a similar fade away period. from 08-11 the game was booming, then in 12-13 due to the owner going inactive and not producing anymore updates or additions, the game was basically a ghost town and had around maybe 50ish dedicated every day players. then irish bought the game around a year or two ago and released new content that was in the suggestions threads forever and added a ton of new content and now the game has probably around double what the highest ever activity was back in the 08-11 era.

im sure plenty of this growth was due to the fact he marketed the game pretty well, but i would assume his marketing budget was very close to what WG spends on this game. this game has high production value and upkeep as well im sure, but it also has a pay scale where it probably takes in 5x what mmarmy would if the user amount was dead even. kinda a chicken or the egg scenario, gotta spend $ to make $$$
 
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