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MileHighShoes
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Originally posted by Xars
LZ Boys have all open builds. One reason is to show people what works. The other was to show that if builds were open, it wouldn't really hurt your chances of having a competitive team.

I think more builds should be open. For example, I'd like to see the other top WR builds in Veteran so that people could figure out where the best place to put SP is. I'd be curious to see what exactly (or guesswise) is really causing Belgarion's excessive performance (almost 60% more yards than then the #2 WR). Then people could really test their assumptions and builds should get better overall.

Instead, there's a lot of closed information that only becomes available to the top agents in the game. I would really liked to have seen TxSteve's Stunners builds just before he reset; as an example. Instead, I'm building a run only team (poorly probably) trying to figure out what works in the running game.





This, so much.
This is a huge problem with this game, everyone is scared that their builds HAVE to be closed otherwise they'll somehow be gameplanned against. Not realizing most all gameplanning comes from watching gamefilm. More so than simply looking at builds ever could. I think seeing a teams heart, toughness, and intimidation would probably be the only useful information, but even then once you see it, it's typically too late to do anything about it. All this really does is keep information out of the hands of other people. The only real way to figure anything out then is with your wallet. That's a pretty big obstacle to new players, and I think its a huge reason why there are so many cookie cutter builds.

We've all brought these terrible ideas with us from GLB1 about what works and what doesn't. Nobody loads up on Heart or Toughness, because Confidence wasn't terribly important in GLB1. Nobody thinks a Power WR can work and break tackles because it's generally accepted that it couldn't on GLB1. People load up on Heart for K's and P's, not realizing it's not as useful in this game as it was to pump confidence on K's and P's in GLB1. And the few who have figured out the differences of this sim from the previous sim typically have their builds closed. Nobody can see what worked and what didn't. I honestly didn't even realize initial attributes could go below 5 until the second season and I only realized that because others had open builds.

Having open builds makes learning more iterative for new users, as without that, all each person has is the money and time they spend expanding their knowledge base. The game will never grow if that's how new players are forced to learn about builds.
 
Reppotimus
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On a somewhat unrelated note, another obstacle to new players is that no one ever responds to any of the player build question threads. Would be good if there were some sort of incentive offered for answering those threads (even if it's just something like being recognized in an inbox message sent to all users for having the most up votes on that subforum, or whatever would work)
 
Rob.
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Originally posted by Reppotimus
On a somewhat unrelated note, another obstacle to new players is that no one ever responds to any of the player build question threads. Would be good if there were some sort of incentive offered for answering those threads (even if it's just something like being recognized in an inbox message sent to all users for having the most up votes on that subforum, or whatever would work)


The subforums don't get a ton of exposure. It doesn't show the new post icon like the rest of the main forums. Also there is still a lot of unknown things build wise.
 
TxSteve
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I'm not really too worried about my stunners builds. On my current team with 10 or more agents - I've shared and opened a number of builds.



The issue for me is:

- Passing teams (the top ones) generally already run the same exact 5-8 plays
- Running teams have a tiny bit more flexibility - but inside runs / sweeps
- QB running teams all run the same O - big I left/right and occasional HB runs

Do we want to add to that by all building players mostly the same as well?
 
TxSteve
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Problem with the sub forum imo -- everyone has their own opinion and it quickly devolves into arguing.

How many times did dumb-ass Jampy ruin threads there by claiming his opinions were 100% truth as he shouted down anyone else who thought something different?
 
Achelon
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You know what's boring, people making threads bitching about being bored.
 
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Originally posted by Corndog
You're partially right.

A lot of the problem is that it's an incredibly niche market, which exacerbates the lack of exposure problem. Which in turn exacerbates the niche market problem.


Are you kidding me? An MMORPG football game? Football is the most popular game in the world, besides soccer.
 
AirMcMVP
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Originally posted by Galactic Empire
Are you kidding me? An MMORPG football game? Football is the most popular game in the world, besides soccer.


The problem is that, in its current form, GLB Classic and GLB2 <> Football. The games are based on football but using traditional football knowledge hurts more than it helps.
 
bhall43
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Traditional knowledge and video games don't mix. You don't even play Madden through traditional football rules.
 
Jagat0r
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Originally posted by bhall43
Traditional knowledge and video games don't mix. You don't even play Madden through traditional football rules.


Exactly! Seems like the go to excuse that the game isnt like real football but show me a game that does follow traditional football strategies.
 
doobas

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Originally posted by MileHighShoes
Having open builds makes learning more iterative for new users, as without that, all each person has is the money and time they spend expanding their knowledge base. The game will never grow if that's how new players are forced to learn about builds.


I've just opened all of my builds, for what it's worth. Never really wanted to hide them, it's just a chore opening them all, especially when they are on my team.

doobas™
 
doobas

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Originally posted by bhall43
Traditional knowledge and video games don't mix. You don't even play Madden through traditional football rules.


I have a meagre knowledge of the actual sport, as I'm a casual fan, and English. For instance, I have no idea what the defensive play names mean, and rely solely on the pictures. Probably helped me in a way, as I just experimented, rather than thinking along traditional lines.

I hope none of my team see this, as it must inspire so much confidence.

doobas™
 
crazieveggie
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Originally posted by bhall43
Traditional knowledge and video games don't mix. You don't even play Madden through traditional football rules.


Wait a second... Guys in the NFL don't run out of bounds when Defenders are 10 yards away... SMH
 
bhall43
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You mean Bo Jackson never ran all the way back to his own endzone, baited all the defenders to 1 corner of the field and then ran around them for a touchdown?
 
Jagat0r
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Originally posted by bhall43
You mean Bo Jackson never ran all the way back to his own endzone, baited all the defenders to 1 corner of the field and then ran around them for a touchdown?


NO.. But Bo could have
Edited by Jagat0r on Jun 8, 2015 13:36:25
 
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