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Forum > Goal Line Blitz 2 > GLB2Scout End Of Season Stats
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FairForever
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You're basing it on two scrims between two teams, as opposed to raw data which was presented earlier in the thread? We also have no way of validating this info in the scrims to confirm that what you say is not exaggerated.

Additionally, most teams have nominal run blocking skills. "No" skills is exaggerated but no skills on TE/WR/RB and very limited run block skills on the O line appears more than sufficient.

Edit: raw data for all of rookie.
Edited by FairForever on May 10, 2015 16:05:18
 
bhall43
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Originally posted by TxSteve
Here are stats from stobies:

this is "all games"

Trips QB Rollout
1144 times
10.26 yards per carry
39% "big gain" (think that is 10-15??)
37% TFL


Strong I rollout rush
2243 times
8.21 ypc
34% big
21% tfl

Big I rollout left
1277 times
6.15 ypc
29% big
34% TFL

Big I rollout right
1583 times
6.75 ypc
30% big
40% TFL

Proset HB Sweep
1983 times
4.58 ypc
26% big
38% TFL

Strong I Sweep
1830 times
5.27 ypc
27 big
39 tfl


Times: 1725
Play: Big I HB Sweep Left
Big %: 28.70
TFL %: 35.48
Longest: 68
Yds/Rush: 5.49
 
Fumblerooski
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Originally posted by FairForever
I don't know if qb rollouts are imbalanced. But they're awful for the game. New players get discouraged from losing to such cheese or start doing it themselves to other teams, exacerbating the problem. No Name used them with no running skills very effectively.


Most important point and it's being lost in all the balance discussion, who cares how balanced an aspect of the game is if it isn't fun at all.
 
bhall43
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Originally posted by FairForever
You're basing it on two scrims between two teams, as opposed to raw data which was presented earlier in the thread? We also have no way of validating this info in the scrims to confirm that what you say is not exaggerated.

Additionally, most teams have nominal run blocking skills. "No" skills is exaggerated but no skills on TE/WR/RB and very limited run block skills on the O line appears more than sufficient.

Edit: raw data for all of rookie.


The raw data is mostly balanced teams with some run blocking skill vs. ZEB.

You think the all pass teams are just not running QB rollout for the fuck of it?
 
bhall43
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Originally posted by TxSteve
If yours are built to run...that's great. Doesn't it bother you that QBs NOT built to run can also perform quite well?


They don't have to be built as a rushing QB to scramble. More importantly you lost a game this season because your QB COULDN'T take it the distance.
 
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Originally posted by TxSteve
If yours are built to run...that's great. Doesn't it bother you that QBs NOT built to run can also perform quite well?


Show me the stats on all these non-rushing QBs that are dominating using QB runs. Also, no it doesn't bother me if a team sees that their opponent is using a defense that can be attacked a certain way...game plans to attack that weakness...and has success as a result.
 
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Originally posted by Fumblerooski
Most important point and it's being lost in all the balance discussion, who cares how balanced an aspect of the game is if it isn't fun at all.


Definitely, every time I have to face an all pass team that spams the same 5 plays that they all use I think...this isn't fun at all.
 
DeeVee8
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Originally posted by TxSteve
First - in rookie - trips qb rollout vs ZEB should not = automatic touchdown. Show me another single play matchup in rookie that so consistently leads to a monster gain? There isn't one. The play is broken.


Wut? Seriously stop. There is nothing wrong with Trips QB rollout. There is something wrong with a rookie DC running ZEB against it...

Let's just remove rushing from the game.
 
Sov.
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Originally posted by TxSteve
I agree (just like spamming TE crosses - as coaches it is our job to run the plays that work the best).

It also raises the question: is this by design...or due to some flawed game mechanics -- and beyond that for Corndog / Bort - it raises the question: is this good for the long term health of the game..or not.


In this thread - I'm simply making the request of stobie to compile the data for us to see -- and I'm open to the possibility that my perception is inaccurate.

If it is "easy to stop" - then why would I be worried about it??
I don't think it is good for the game. I think it is bad for the game and showcases rookie ball in a bad light (just like spamming the same 5 passing plays does). If rookie ball is bad -- GLB2 is going to continue to have a poor retention rate. And it is going to continue to be less and less fun imo.


yeah i def think this offseason will answer alot of questions going forward. activity has slowly been falling off for a while and then dropped alot this past offseason and this season so without some big changes safe to say itll just continue at this rate
 
TxSteve
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I agree.

Also of course: if the QB spam is easy to stop and results in so many omg shut outs.... why are teams built specifically to run it -- and why do teams run it SO MUCH?


 
DeeVee8
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Originally posted by TxSteve
I agree.

Also of course: if the QB spam is easy to stop and results in so many omg shut outs.... why are teams built specifically to run it -- and why do teams run it SO MUCH?




Because it is 1 out of the 5 schemes you can choose when designing an offense?

I can't tell you how many times I have had a team switch from a rQB to a passing QB around soph/seasoned/Jman. If it is OP in rookie exclusively then it shouldn't be removed from the game. We need all the plays we can get!
Edited by Dee. on May 10, 2015 18:43:13
 
TxSteve
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Now you've got me curious. Overview of these 5 schemes please
 
TxSteve
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Originally posted by Fumblerooski
Most important point and it's being lost in all the balance discussion, who cares how balanced an aspect of the game is if it isn't fun at all.


Love that someone down voted this... Too funny
 
DeeVee8
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Originally posted by TxSteve
Now you've got me curious. Overview of these 5 schemes please


It was just a generalized estimation. I mean...

1. Pure Pass

2. 70/30 Pass/Run Run/Pass

3. 50/50 Run/Pass

4. Pure Run w/ HBs(lolrFBs?) & Leadership QB

5. Pure Run w/ HBs(lolrFBs) & Rushing QBs

With lots of room for variation of running style and S* allocation. It was different before the Goal line changes.
 
DigitalDaggers
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Originally posted by Dee.
It was just a generalized estimation. I mean...

1. Pure Pass w/QB that doesn't scramble

2. 70/30 Pass/Run

3. 70/30 Run/Pass

4. 80/20 Pass/Run

5. 80/20 Run/Pass

6. 90/10 Pass/Run

7. 90/10 Run/Pass

8. 60/40 Pass/Run

9. 60/40 Run/Pass

10. 50/50 Run/Pass

12. Pure Pass w/QB that can scramble

13. Pure Run w/ HBs(lolrFBs?) & Leadership QB

14. Pure Run w/ HBs(lolrFBs) & Rushing QBs

With lots of room for variation of running style and S* allocation. It was different before the Goal line changes.


general etc,etc,etc.
 
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