User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Why? WHY? what the hell?
Page:
 
Detroit Leos
offline
Link
 
Meh... Many things need to be addressed. We will continue to get things little by little though. I do look forward to seeing what changes are cooked up this next offseason.

Passing does need more INTs which they bumped the rate up on this season and I have noticed more. I would really like to see them continue working on zone defenses. The additional KLs and DBs/LBs actually being in positions to try to pick passes is awesome. If they fix those and get zones working in a decent capacity we could see a huge spike in INTs. I think this is also an awareness/patching type issue though for man CBs sometimes just seem to see "purdy flowers" and run towards them instead of following their man. Haha. Pathing on the run game is absurd as defenders just run in to a player already being blocked and take themselves out of the play. The change seasons ago to have a safety or CB sit 10 yards beyond the LOS and take a face full of beast mode by themselves was a good idea at the time for slowing those outside runs down but it often takes group tackles to bring down a good HB.
 
peeti
offline
Link
 
They increased INTs?
 
Detroit Leos
offline
Link
 
Originally posted by peeti
They increased INTs?


The deflecting bump and increased DB range has increased them it seems which makes sense. Probably not too noticeable on more established passing teams or passing teams that run the same "safe plays" all day long though as there are still some of those. Skippy threw 3 INTs in a single game for BSB earlier this season which seemed pretty crazy to me that rookie DBs would snag 3 in the same game but it was interesting to see.
Edited by Detroit Leos on Mar 2, 2015 15:22:01
 
Galithor
offline
Link
 
Originally posted by peeti
They increased INTs?


Last offseason. Doesn't mean dudes with <20 Interception skill are getting more than 0-2 per season they were already getting though.

The problem with interception is it's a huge gamble of a skill to invest into, and it's 100% useless for helping you against the running game. It's not easy to build a guy to do it effectively, and if you do build that guy, his opportunity cost for having been built leaves him basically worthless against a team like Minnesota.

On the other hand, you can build a power tackling run stuffer that can be damn near as effective as a ballhawk by simply having him seperate WRs from footballs for fumbles or KLs after the catch, and demoralize the piss out of a WR by knocking the hell out of them with high intimidation tackles so they'll drop more passes later in the game due to supressed morale.

Hence, my opinion it's too difficult to build an interceptor, and it's not worth it in the long haul anyhow relative to building to stop the run.

It'd be interesting if Corndog could tell us the "average" interception investment on a non-CPU cornerback in Veteran. I'd also be interested to see what it is this season vs last season.
 
bhall43
offline
Link
 
Originally posted by peeti
I rather say the last is the opposite. The last 10 points in power running are super expensive so they miss other stuff out. But yeah, I agree that we shouldnt reward players who dont invest enough in tackling skills.

I really want the blocking logic to get fixed but cant do that without nerfing a different part I guess


The last 10 points should be freaking expensive. I actually personally think it should be more. It is ludicrous I am able to hit 80 speed on a guy with 100 power running.
 
bhall43
offline
Link
 
Originally posted by Detroit Leos
Meh... Many things need to be addressed. We will continue to get things little by little though. I do look forward to seeing what changes are cooked up this next offseason.

Passing does need more INTs which they bumped the rate up on this season and I have noticed more. I would really like to see them continue working on zone defenses. The additional KLs and DBs/LBs actually being in positions to try to pick passes is awesome. If they fix those and get zones working in a decent capacity we could see a huge spike in INTs. I think this is also an awareness/patching type issue though for man CBs sometimes just seem to see "purdy flowers" and run towards them instead of following their man. Haha. Pathing on the run game is absurd as defenders just run in to a player already being blocked and take themselves out of the play. The change seasons ago to have a safety or CB sit 10 yards beyond the LOS and take a face full of beast mode by themselves was a good idea at the time for slowing those outside runs down but it often takes group tackles to bring down a good HB.


The zones are never going to run "like they are supposed to" against pass offenses because the zones aren't really built in any sort of manner to reflect each play in the book nor are players fast enough or smart enough to play within a zone and actually cover it. It would take a lot of bonus's through SA's to make that a worthwhile venture overall because the only time Zone was ever a quality thing in either game was when players were uberly fast through large bonus's and super hard hitting through equal bonus's.

Intercepting needs help through SA's. I laugh every time someone brings up lowering interceptings cost because they just want to add it onto their already well built defender as an added bonus rather than make an intercepting player. Chase Down would be a perfect example of an SA that could be turned into something useful for an intercepting build rather than what it is now.
 
bhall43
offline
Link
 
Originally posted by Galithor
Last offseason. Doesn't mean dudes with <20 Interception skill are getting more than 0-2 per season they were already getting though.

The problem with interception is it's a huge gamble of a skill to invest into, and it's 100% useless for helping you against the running game. It's not easy to build a guy to do it effectively, and if you do build that guy, his opportunity cost for having been built leaves him basically worthless against a team like Minnesota.

On the other hand, you can build a power tackling run stuffer that can be damn near as effective as a ballhawk by simply having him seperate WRs from footballs for fumbles or KLs after the catch, and demoralize the piss out of a WR by knocking the hell out of them with high intimidation tackles so they'll drop more passes later in the game due to supressed morale.

Hence, my opinion it's too difficult to build an interceptor, and it's not worth it in the long haul anyhow relative to building to stop the run.

It'd be interesting if Corndog could tell us the "average" interception investment on a non-CPU cornerback in Veteran. I'd also be interested to see what it is this season vs last season.


I find it interesting that in one thread you tell us that guys with 50 sprinting are too good at covering WR's and then here you say that the points just aren't there to build an intercepting defender.
 
bhall43
offline
Link
 
fwiw my 53 sprinting defender is getting absolutely torched this season. He looks freaking awful in coverage and is giving up around a 70% completion. He is quite well in all other stats so that is the only thing I can attribute it to. Doesn't matter where I put him either as the QB always finds him.
 
InRomoWeTrust
Lead Mod
offline
Link
 
My team has 0 investment in intercepting. 0 at all.

And we have 0 INTs in league play to prove it. lol
 
Adderfist
offline
Link
 
Originally posted by bhall43
fwiw my 53 sprinting defender is getting absolutely torched this season. He looks freaking awful in coverage and is giving up around a 70% completion. He is quite well in all other stats so that is the only thing I can attribute it to. Doesn't matter where I put him either as the QB always finds him.


If all the CB's are built the same then they dont pick on the slower ones.That's why it's better to just have a bunch of CB's with the same speed; even if they're slower.
 
Rob.
offline
Link
 
Originally posted by Adderfist
If all the CB's are built the same then they dont pick on the slower ones.That's why it's better to just have a bunch of CB's with the same speed; even if they're slower.


I suppose that makes sense. Also as the sim currently stands, it's better to be slow and "behind" the receiver to get a deflection roll. If you get in front of the WR it's basically a guaranteed catch. Don't even get me started on underthrown balls.
 
bhall43
offline
Link
 
Originally posted by Adderfist
If all the CB's are built the same then they dont pick on the slower ones.That's why it's better to just have a bunch of CB's with the same speed; even if they're slower.


Ya but then all my cbs would suck. He would probably suck less if he was heavy on forcing fumbles but as a cover corner he's fucking awful.
 
bhall43
offline
Link
 
Originally posted by Rob.
I suppose that makes sense. Also as the sim currently stands, it's better to be slow and "behind" the receiver to get a deflection roll. If you get in front of the WR it's basically a guaranteed catch. Don't even get me started on underthrown balls.


For some reason I'm always just getting beat. I'm assuming the average build is probably higher in awareness and tech than my guy so I get faked more. His caps only hit 80ish:
 
bhall43
offline
Link
 
Actually I looked and he is one season removed from 9 interceptions and allowing just over 50% receptions. Now he sucks. lol

http://glb2.warriorgeneral.com/game/player/81263
 
Rob.
offline
Link
 
Originally posted by bhall43
Actually I looked and he is one season removed from 9 interceptions and allowing just over 50% receptions. Now he sucks. lol

http://glb2.warriorgeneral.com/game/player/81263


Even in that interception year, he was giving up a high reception rate. He has a ton of SP tied into break run block, vertical and intercepting. If the physicals were a bit higher and deflecting, you might see some better results.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.