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bhall43
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Kinda a short sighted look at the effect of 4 Superstar WR's imo.
 
Parab00n
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Originally posted by bhall43
Kinda a short sighted look at the effect of 4 Superstar WR's imo.


Elaborate.
 
bhall43
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I mean sure you could just say hey I only need one at WR3 and TE and run TE Drive and TE post all day long. But you would then have to hope that all the balls go to those 2 positions all the time. Or in AA's case you would have to play around with the DC to get that S* WR in the game for 2 WR passes otherwise Chalice really isn't as enticing of an option with just regular WR's. Still decent, but not nearly as effective.
 
Galithor
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Originally posted by Parab00n
The point is that you have 30 Million dollars in salary not effecting the play at all when you are facing AA or Air Raid. Take TE Drive for example, the sim wants to throw that pass to WR3. Why have that many SSs if you know where the ball is going most of the time. You would be served much better by signing 1 possibly 2 SSs and being able to actually field enough players not to get worn down.


I'd disagree on "30 million in salary not effecting the play". Go try and run TE Drive against a top flight defense with "just a S* WR3".

It ends poorly.
 
bhall43
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Now imagine facing Air Raid or AA if some of these new defenses hit the stream next season against facing a team with just a S* WR3 and S* TE. How many of those people in that thread created defenses specifically built around WR3 and the TE. This is where Air Raid and AA kill you. Because now all the coverage is so focused on those positions that WR1 and 2 likely find themselves in single coverage. Meaning you better hope to have Superstars covering them in that single coverage or you are gonna get eaten up hard.
 
Parab00n
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Originally posted by bhall43
I mean sure you could just say hey I only need one at WR3 and TE and run TE Drive and TE post all day long. But you would then have to hope that all the balls go to those 2 positions all the time. Or in AA's case you would have to play around with the DC to get that S* WR in the game for 2 WR passes otherwise Chalice really isn't as enticing of an option with just regular WR's. Still decent, but not nearly as effective.


Don't hope, gameplan around your SS. Teams running 3-3-5 Manbase to shut down TE Drive attack CB2 1v1 with HB Fly because he has no help. Defense spams Nickel 2 Man Under run TE Post. etc, etc. You can't possibly expect to run the same gameplan every single week and get the same results. Eventually teams wake up and finds ways to stop you and this applies to Minnesota as well. See last season for proof.

Chalice's best option is the FB out of the backfield, other than that it's just another play. Teams are forced to gameplan against the Screen with Long Pass Defenses leaving 1v1 underneath coverage with a LB.
 
bhall43
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Originally posted by Parab00n
Don't hope, gameplan around your SS. Teams running 3-3-5 Manbase to shut down TE Drive attack CB2 1v1 with HB Fly because he has no help. Defense spams Nickel 2 Man Under run TE Post. etc, etc. You can't possibly expect to run the same gameplan every single week and get the same results. Eventually teams wake up and finds ways to stop you and this applies to Minnesota as well. See last season for proof.

Chalice's best option is the FB out of the backfield, other than that it's just another play. Teams are forced to gameplan against the Screen with Long Pass Defenses leaving 1v1 underneath coverage with a LB.


It really is hoping. It only takes 1-2 bad rolls to end a drive. I understand that you have to gameplan game to game with less superstars. But with Air Raid and AA, they really don't. (sure they could) Because they have quality guys all over the field. Ya sometimes that gets shut down, but most of the time, it doesn't because they have all those weapons.

Chalice is great because with those Superstars you are likely either getting a 30 yard pass play or a 10 yard pass play.
 
Parab00n
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Originally posted by bhall43
It really is hoping. It only takes 1-2 bad rolls to end a drive. I understand that you have to gameplan game to game with less superstars. But with Air Raid and AA, they really don't. (sure they could) Because they have quality guys all over the field. Ya sometimes that gets shut down, but most of the time, it doesn't because they have all those weapons.

Chalice is great because with those Superstars you are likely either getting a 30 yard pass play or a 10 yard pass play.


Great, they don't have to gameplan on offense but all that salary leaves their defense weak. It doesn't give them the option to have a bad day on offense. Saying it takes only 1-2 bad rolls to end a drive goes for any offense.
 
bhall43
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Originally posted by Parab00n
Great, they don't have to gameplan on offense but all that salary leaves their defense weak. It doesn't give them the option to have a bad day on offense. Saying it takes only 1-2 bad rolls to end a drive goes for any offense.


And they hardly have bad days on offense. Pretty great for teams that aren't gameplanning eh?
 
Galithor
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Originally posted by Parab00n
Great, they don't have to gameplan on offense but all that salary leaves their defense weak. It doesn't give them the option to have a bad day on offense. Saying it takes only 1-2 bad rolls to end a drive goes for any offense.


Bhall is talking about before the defense even becomes involved. Your own rolls. Every rushing play requires the defense to do something to stop it. Passing plays just fail outright upwards of 15% of the time.
 
Parab00n
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Originally posted by bhall43
And they hardly have bad days on offense. Pretty great for teams that aren't gameplanning eh?


Lets see, Air Raid has 2 Championships in 7 Seasons and only moved to #1 because teams better than them reset. I'd say they've had there fair share of bad days.
Edited by Parab00n on Feb 18, 2015 16:20:30
 
Parab00n
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Originally posted by Galithor
Bhall is talking about before the defense even becomes involved. Your own rolls. Every rushing play requires the defense to do something to stop it. Passing plays just fail outright upwards of 15% of the time.


Another reason why running 5 WR/TE SS's is a waste. That's another play the ball didn't touch there hands.
 
Galithor
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Originally posted by Parab00n
Lets see, Air Raid has 2 Championships in 7 Seasons and only moved to #1 because teams better than them reset. I'd say they've had there fair share of bad days.


One team reset. Hawaii. It's debatable if they were better. There wasn't anyone from Season 1 that was going to be able to beat us.

You really fall back to that league championship argument though. Yes, I agree. It's far more prestigious to accomplish something against 12 randomly selected teams that might or might not be any good than it is to attain the #1 ranking amongst all possible teams.
 
bhall43
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Originally posted by Parab00n
Lets see, Air Raid has 2 Championships in 7 Seasons and only moved to #1 because teams better than them reset. I'd say they've had there fair share of bad days.


They lost 2 games last season in which they scored 30+ and 40+ in those losses. They have lost 2 games this season both scoring 31. Tell me about all these bad days.
 
bhall43
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Their last game against New York was the only time they were held under 30 points since season 6. So many bad offensive days.
 
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