Yea you can move des inside with spin cycle automatic work and morale hit on guards
Forum > Goal Line Blitz 2 > S9 Blitzfest
peeti
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Originally posted by Parab00n
Using it as a pass rush formation with a heavy dose of Spin cycle exactly where you want it.
but...how?
I mean you need to have 3 DTs in there, so why would you play other there than in other formations?
Most have 3 anyway, lets say you have 4...then there is one you "trick" around^. Dont see it
Using it as a pass rush formation with a heavy dose of Spin cycle exactly where you want it.
but...how?
I mean you need to have 3 DTs in there, so why would you play other there than in other formations?
Most have 3 anyway, lets say you have 4...then there is one you "trick" around^. Dont see it
Parab00n
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Originally posted by peeti
but...how?
I mean you need to have 3 DTs in there, so why would you play other there than in other formations?
Most have 3 anyway, lets say you have 4...then there is one you "trick" around^. Dont see it
It doesn't matter that you only have 2, you have 5 OL vs 5 DL. Once Spin cycle fires there is no help unless a HB or TE was held in to block which is a benefit as well.
but...how?
I mean you need to have 3 DTs in there, so why would you play other there than in other formations?
Most have 3 anyway, lets say you have 4...then there is one you "trick" around^. Dont see it
It doesn't matter that you only have 2, you have 5 OL vs 5 DL. Once Spin cycle fires there is no help unless a HB or TE was held in to block which is a benefit as well.
peeti
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Originally posted by Parab00n
It doesn't matter that you only have 2, you have 5 OL vs 5 DL. Once Spin cycle fires there is no help unless a HB or TE was held in to block which is a benefit as well.
ah kk...so that was ur point. But whats the issue that it is now better with editebale DC on 5-2?
It doesn't matter that you only have 2, you have 5 OL vs 5 DL. Once Spin cycle fires there is no help unless a HB or TE was held in to block which is a benefit as well.
ah kk...so that was ur point. But whats the issue that it is now better with editebale DC on 5-2?
peeti
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Originally posted by bhall43
The addition of 5-2 depth chart is really going to up the amount of hurries/sacks people are able to acquire especially on 3rd down too.
that was the original quote
The addition of 5-2 depth chart is really going to up the amount of hurries/sacks people are able to acquire especially on 3rd down too.
that was the original quote
dredgar
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on one of the DT spots you can actually put in a DE in. so you could have a DE that has the pass rush tech in 80 and footwork that higher too. Could easily blow by the guards like no tomorrow.
Parab00n
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Originally posted by peeti
ah kk...so that was ur point. But whats the issue that it is now better with editebale DC on 5-2?
Because you can set them where you want them.
For example:
Weak Side DE - Spin
DT - Spin
NT - Spin
DT - If you have it, another spin
Strong Side DE - Spin
Even if TE is held in he is on the wrong side.
ah kk...so that was ur point. But whats the issue that it is now better with editebale DC on 5-2?
Because you can set them where you want them.
For example:
Weak Side DE - Spin
DT - Spin
NT - Spin
DT - If you have it, another spin
Strong Side DE - Spin
Even if TE is held in he is on the wrong side.
bhall43
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Originally posted by Parab00n
Because you can set them where you want them.
For example:
Weak Side DE - Spin
DT - Spin
NT - Spin
DT - If you have it, another spin
Strong Side DE - Spin
Even if TE is held in he is on the wrong side.
Yup I almost had it set up on Rusty for Xars to have 2 Superstars, 1 pass rusher, and 1 run stopper (DT's). Then pass or run stopping DE's. So he could have played the back and forth on that all he wanted.
Because you can set them where you want them.
For example:
Weak Side DE - Spin
DT - Spin
NT - Spin
DT - If you have it, another spin
Strong Side DE - Spin
Even if TE is held in he is on the wrong side.
Yup I almost had it set up on Rusty for Xars to have 2 Superstars, 1 pass rusher, and 1 run stopper (DT's). Then pass or run stopping DE's. So he could have played the back and forth on that all he wanted.
Xars
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Originally posted by bhall43
Yup I almost had it set up on Rusty for Xars to have 2 Superstars, 1 pass rusher, and 1 run stopper (DT's). Then pass or run stopping DE's. So he could have played the back and forth on that all he wanted.
Against Pass Teams we will. You can have almost anything in DT1 - DT, DE, LB, SS, FS, CB and even O players. So a great Blitzing LB can take a slot while you put Cover LBs at MLB & LOLB.
And with substitution, you can either isolate where you want the Spin Cycles, or have a "floater" so that even if you're opponent changes up their OLine Depth Chart for your game, you can bounce the Spin Cylces off different matchups.
Depends on what you think your opponent will do.
Yup I almost had it set up on Rusty for Xars to have 2 Superstars, 1 pass rusher, and 1 run stopper (DT's). Then pass or run stopping DE's. So he could have played the back and forth on that all he wanted.
Against Pass Teams we will. You can have almost anything in DT1 - DT, DE, LB, SS, FS, CB and even O players. So a great Blitzing LB can take a slot while you put Cover LBs at MLB & LOLB.
And with substitution, you can either isolate where you want the Spin Cycles, or have a "floater" so that even if you're opponent changes up their OLine Depth Chart for your game, you can bounce the Spin Cylces off different matchups.
Depends on what you think your opponent will do.
Edited by Xars on Jan 31, 2015 09:29:18
Xars
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Initial Observation
I'll be curious of others observations, but WRs can't get anywhere near enough separation to get outside the Deflection radius of CBs.
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general
CiT is now critical on WRs making Slot S* WR with high Str, Agi and Conf dominant over Shifty and Speedsters. Dropping CiT and upping Quickness and Sprinting caused a decline in effectiveness / points scored.
Happened immediately and with apples-to-apples comparison for me. Small sample size so I'll be curious if others disprove this.
I respecced and tested. Anyone else do this?
I'll be curious of others observations, but WRs can't get anywhere near enough separation to get outside the Deflection radius of CBs.
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general
CiT is now critical on WRs making Slot S* WR with high Str, Agi and Conf dominant over Shifty and Speedsters. Dropping CiT and upping Quickness and Sprinting caused a decline in effectiveness / points scored.
Happened immediately and with apples-to-apples comparison for me. Small sample size so I'll be curious if others disprove this.
I respecced and tested. Anyone else do this?
see my post earlier where the assassins went 60% completion and 680 yards against me blitzing (27 hurries / 5 sacks which were basically meaningless).
How are you expecting separation if your WR's are currently slow (as seems to be the regular back and forth between you and paraboon)
How are you expecting separation if your WR's are currently slow (as seems to be the regular back and forth between you and paraboon)
Detroit Leos
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I have noticed the larger impact range by nearby defenders as well. Pretty big impact on any teams that pass.
Galactic Empire
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Originally posted by peeti
ah kk...so that was ur point. But whats the issue that it is now better with editebale DC on 5-2?
This was my question. You could always set up a 5-2 depth chart with the default depth chart.
ah kk...so that was ur point. But whats the issue that it is now better with editebale DC on 5-2?
This was my question. You could always set up a 5-2 depth chart with the default depth chart.
Parab00n
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Originally posted by Xars
Initial Observation
I'll be curious of others observations, but WRs can't get anywhere near enough separation to get outside the Deflection radius of CBs.
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general
CiT is now critical on WRs making Slot S* WR with high Str, Agi and Conf dominant over Shifty and Speedsters. Dropping CiT and upping Quickness and Sprinting caused a decline in effectiveness / points scored.
Happened immediately and with apples-to-apples comparison for me. Small sample size so I'll be curious if others disprove this.
I respecced and tested. Anyone else do this?
Good Route running with Speed/Agil seems more important to me than CiT, with slow WRs you are going to get blitzed into bad passes and the occasional sack. Even before the deflecting buff I had a harder time with WRs who could just beat coverage than I did with ones you could catch in traffic.
Initial Observation
I'll be curious of others observations, but WRs can't get anywhere near enough separation to get outside the Deflection radius of CBs.
- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general
CiT is now critical on WRs making Slot S* WR with high Str, Agi and Conf dominant over Shifty and Speedsters. Dropping CiT and upping Quickness and Sprinting caused a decline in effectiveness / points scored.
Happened immediately and with apples-to-apples comparison for me. Small sample size so I'll be curious if others disprove this.
I respecced and tested. Anyone else do this?
Good Route running with Speed/Agil seems more important to me than CiT, with slow WRs you are going to get blitzed into bad passes and the occasional sack. Even before the deflecting buff I had a harder time with WRs who could just beat coverage than I did with ones you could catch in traffic.
Xars
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Originally posted by TxSteve
see my post earlier where the assassins went 60% completion and 680 yards against me blitzing (27 hurries / 5 sacks which were basically meaningless).
How are you expecting separation if your WR's are currently slow (as seems to be the regular back and forth between you and paraboon)
They were slow. I respecced. Belgarion went from 36/38 to 65/69. A 30 point change in both is pretty significant. Dumped almost a full seasons worth of SP into that. CiT dropped from 66 to 49. Scrimmed Default, did the respec on him and the other WRs/ TEs and then scrimmed again.
So yes a small sample but a lot of constants in the comparison.
I don't follow Robs AA playbook but he was using screens (little or lot I don't know). Was his success against you screen related?
see my post earlier where the assassins went 60% completion and 680 yards against me blitzing (27 hurries / 5 sacks which were basically meaningless).
How are you expecting separation if your WR's are currently slow (as seems to be the regular back and forth between you and paraboon)
They were slow. I respecced. Belgarion went from 36/38 to 65/69. A 30 point change in both is pretty significant. Dumped almost a full seasons worth of SP into that. CiT dropped from 66 to 49. Scrimmed Default, did the respec on him and the other WRs/ TEs and then scrimmed again.
So yes a small sample but a lot of constants in the comparison.
I don't follow Robs AA playbook but he was using screens (little or lot I don't know). Was his success against you screen related?
Edited by Xars on Jan 31, 2015 12:27:00
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