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Forum > Goal Line Blitz 2 > Changes...here they are
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Parab00n
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Originally posted by Xars
This is not to be overlooked. Road Warrior and Home Town Hero also just got buffed. Oh, I'm a happy man.

Indirectly, this also helps Trash Talk after the nerf last season.



Yea but that Pass Awareness and Pass Power changes are going to hurt you pretty badly and with how slow your WR/TEs are isn't going to be very good for you either.
 
Galithor
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Originally posted by Xars
This is not to be overlooked. Road Warrior and Home Town Hero also just got buffed. Oh, I'm a happy man.

Indirectly, this also helps Trash Talk after the nerf last season.



Maybe. I'm kind of viewing it as another Trash Talk nerf potentially. Depends if it was altered though. We faced many QBs last season where Trash Talk was essentially deactivated once we got them down around 50 until they managed to get morale back up within range for trash talk to work again. Could be that with them starting at 50, it just works as a cap against most builds that would otherwise be able to increase morale throughout a game.

High Contracts got a nice buff too, by virtue of Heart potentially being more valuable.
 
Xars
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Originally posted by Parab00n
Yea but that Pass Awareness and Pass Power changes are going to hurt you pretty badly and with how slow your WR/TEs are isn't going to be very good for you either.


I can change their Speed with future SP investment. However, I don't throw 30 yard passes; I throw 15.

What this is going to do is make Prime Time more valuable. I'll take slower WRs that can outjump and outdive the CBs covering them. Combined with greater inaccuracy, I might get more PT opportunities in mid-field. Plus there's a greater chance of them being an uncontested catch since the 6'2" CB with 30 Vertical can't deflect the pass that my 6'6" WR with 60 Vertical can jump-PT catch. Potentially.

EDIT: b00n sent a quick scrim to DD. Let's find out. And it's Public so everyone can see. Let's hope the sim changes are live.
Edited by Xars on Jan 29, 2015 07:48:41
 
tezed
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I wonder how this will effect teams trying to defend the outside run. Heart being a huge factor for defenses, once it hits zero, teams like the Stunners go on to blowout the other teams. Now starting at 50...it will be even easier.
 
Absolut Zero
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Originally posted by Xars
I can change their Speed with future SP investment. However, I don't throw 30 yard passes; I throw 15.

What this is going to do is make Prime Time more valuable. I'll take slower WRs that can outjump and outdive the CBs covering them. Combined with greater inaccuracy, I might get more PT opportunities in mid-field. Plus there's a greater chance of them being an uncontested catch since the 6'2" CB with 30 Vertical can't deflect the pass that my 6'6" WR with 60 Vertical can jump-PT catch. Potentially.

EDIT: b00n sent a quick scrim to DD. Let's find out. And it's Public so everyone can see. Let's hope the sim changes are live.


All you need now is 2 Primetime catches and the defenses morale is in the toilet. 3 and they're on life support.
 
Xars
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Originally posted by Galithor
Maybe. I'm kind of viewing it as another Trash Talk nerf potentially. Depends if it was altered though. We faced many QBs last season where Trash Talk was essentially deactivated once we got them down around 50 until they managed to get morale back up within range for trash talk to work again. Could be that with them starting at 50, it just works as a cap against most builds that would otherwise be able to increase morale throughout a game.

High Contracts got a nice buff too, by virtue of Heart potentially being more valuable.


Yeah but with them starting at 50, shouldn't TT have a much better chance of keeping them there? If not, my guess is that is one of the S10 changes.

Overall QBs should be at lower average morale values for the entire game.

Showboat is now worth something at Vet too. More sacks with lower starting Morale certainly increases it's value.
 
Xars
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Originally posted by Absolut Zero
All you need now is 2 Primetime catches and the defenses morale is in the toilet. 3 and they're on life support.


Cdog mentioned that they would gravitate back towards 50 morale. So there must be some new mechanic or adjustment that helps them recover.
 
Zaranthuul
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Originally posted by Xars
Cdog mentioned that they would gravitate back towards 50 morale. So there must be some new mechanic or adjustment that helps them recover.


Sounds to me that stuff like Beatdown and Trash talk will lower morale but the player can regen it back to 50 where as Primetime and stuff that builds morale will decay to 50 over time if dont keep getting the bonus.

I would assume Heart will effect the decay and regen rates.
Edited by Zaranthuul on Jan 29, 2015 08:22:46
 
Detroit Leos
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If it will always gravitate towards 50 it will stop people from staying at full morale most likely and help players stay away from being completely drained and run all over theoretically.
 
Aeir
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Originally posted by Xars
Yeah but with them starting at 50, shouldn't TT have a much better chance of keeping them there?



Don't forget, intim from TT LBs will also cause more effective hurries. How much is yet TBD, but it's worth mentioning. I'd call it a slight rebuff to TT/high intim LBs after last seasons nerf bat. (along with slightly less skilled pass blocking to actually cause more hurries...)
 
TxSteve
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Originally posted by tezed
I wonder how this will effect teams trying to defend the outside run. Heart being a huge factor for defenses, once it hits zero, teams like the Stunners go on to blowout the other teams. Now starting at 50...it will be even easier.



We don't know. A made up example:

what if the old way:
100 morale = 110% of skill effectiveness (ie 10% skill bonus)
50 morale = 80% of skill effectiveness (ie 20% skill penalty)
20 morale = 60% of skill effectiveness (ie 40% skill penalty)
1 morale = 50% (ie 50% skill penalty)

But what if now it is:
50 = 100% skill effectiveness (no bonus or penalty)
75 = 10% bonus
100 = 20% bonus
25 = 20% penalty
1 = 35% penalty


Not to mention - we don't know what the gravitate means -- does it mean a 2 moral bonus every play where there isn't a morale beating taken? 5 morale bonus?

Also don't know if the moral hit from pancake has been reduced or even halved to account for the new 50 midpoint


CDog and Bort have generally thought things through pretty well when they've made changes -- I imagine they've thought things through here as well and these morale changes are designed to make morale spirals less common and less debilitating -- and as a result -- this will almost certainly not help the stunners -- if anything it will hurt us a bit.

But that is just my guess -- no more likely to be accurate than yours or anyone elses.
Edited by TxSteve on Jan 29, 2015 08:48:29
 
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Originally posted by Galithor
Another thought. Early bloomer just got a massive buff on blocker builds


Boom! Early blocking pull specialist.
 
Parab00n
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Originally posted by Xars


EDIT: b00n sent a quick scrim to DD. Let's find out. And it's Public so everyone can see. Let's hope the sim changes are live.


Wish I would have seen this sooner, I wanted to add some blitz's against you to see how that worked now.
 
jfbueno
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Originally posted by Galactic Empire
Boom! Early blocking pull specialist.


Guess it's a good thing MEM has a S* OL with early bloomer. Or it at least justifies the builds some more
 
Makntak
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This looks like a great raft of changes and thank you for the KL stat. Game suddenly got interesting again.
 
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