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Majestic Gent
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Originally posted by Galactic Empire
Take your lumps as a rookie and learn from them. Find out what works, create a scheme and build players that fit that scheme. I am trying zone defense, something everybody says cannot work. I'm 10-4-1, 1st place in my division and ranked #18.



I have a ton of lumps and bumps. I had to give up coaching because I don't have the time that it takes to really become good at this game. Now I just want to focus on building good players which right now I have a bunch that aren't so great because I didn't know then what I know now.

My point is the average new player won't be so willing to take those bumps. They'll quit.
 
Mordaloch
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Originally posted by Stobie
I am entitled to a personal opinion and I didn't quite spew my garbage for others to have to accept. I stated I 'find' based off your postings that this clown 'coach_dean1974' just showed up 'no GLB2 coaching history prior to this season' thinking he knows how to run the game 'belittling all others in threads about play style'

carry on sir, carry on.


What? Xavori is back?
 
pottsman
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Originally posted by Majestic Gent
Like I said it's not impossible, but it takes a ton of effort to get a good team in rookie against teams filled with experienced GMs & coaches. Most new players won't put in that much effort when first getting into a game. They're checking it out to see if it's worth the effort. To some it might be, to a most it won't be when they start losing 80% of the time to just a few plays.



This is why, when someone is a new player, I always recommend to them to NOT buy a team - spend a few seasons building players, coordinating on just one side of the ball, and establish yourself first, before team purchase.

People don't understand that owning a team is the hardest possible thing in this game - it's not going to be easy for a newbie to buy a team and succeed.
 
mrm708
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Hey coach dean I hear fox news is hiring!
 
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Originally posted by Majestic Gent

My point is the average new player won't be so willing to take those bumps. They'll quit.


If they are gonna quit because they can't come into this game and win right away, then....well...bye. They should lose at first and then figure out how to win. This game would suck if any noob could come in and start winning right away.
 
Stobie
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Originally posted by Galactic Empire
If they are gonna quit because they can't come into this game and win right away, then....well...bye. They should lose at first and then figure out how to win. This game would suck if any noob could come in and start winning right away.


I did?
 
Galithor
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Originally posted by Stobie
I did?


You don't count. The moment you published some of your fancy data dumps onto the forums, you self-promoted to veteran elite endboss or somesuch
 
Adderfist
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Originally posted by Galithor
You don't count. The moment you published some of your fancy data dumps onto the forums, you self-promoted to veteran elite endboss or somesuch


You could say he crowd sourced his tactics lol
 
Stobie
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Originally posted by Galithor
You don't count. The moment you published some of your fancy data dumps onto the forums, you self-promoted to veteran elite endboss or somesuch


I had to start in season 1 without them geez... well maybe season 2 as well.
 
Hua
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Originally posted by Majestic Gent
In rookie it's difficult for new teams and GMS because a majority of the experienced players gang up on the new guys, will only play on teams that they think will win SHIPS & top the ladder, and employ tried and true strategies that work while the new players are just learning the game. Not saying that it is impossible because some have managed to rise from obscurity and do it.

So most rookie teams start off with a handful of players and just are happy to fill their roster with active agents that won't give up when the Ls start piling in to aforementioned teams. So those GMs have to adjust their schemes to fit the players because they may have some casual players that just log in check their stats assign skill points where they want and log off. It's their flex and they have that right. All one can do is make suggestions, and if you cut them mid-season you'll be down a player and hard pressed to find a decent agent to replace them.

No one can deny this.


I agree entirely. I'm still taking my lumps and bumps, and I stay pretty quiet with my complaints. Robs comment in the thread is pretty much what he has been saying to me all season, its just rookie these things don't work later like this. But how many new people are lost every season who don't get that? All they see is spam of same couple of things on both sides, say this is NOT football and roll out. I would bet most come for a football sim, not just another computer game with another meta that you follow or get trounced by those who do.

It gets disheartening to get smacked around by some team that seems to be running unstoppable gimmicks, try to implement some of it yourself and fall all over yourself because you didn't have all the info needed to make it work.
What would help? At the end of the season if you've been around a little bit and your thinking I'd like to get back in at the beginning with some new players, don't go to the team made up of all the experience using the same gimmicks. Try joining a new coach, tell them what's what in the game while explaining your new players build or how to build players to make what they want to do work. Is just flattening newbies, and watching teams/agents/owners melt away from the game that fun?

It's not all on other players though, they are paying money to play. But maybe rookie ball needs to get changed up a bit to stop newer people from just walking away. Rerolling a team? Get put into an experienced owner league. Already have players at the top? Join a first time owner or can only except contracts into experienced league.
Or of course make the needed tweaks to stop things that really aren't football. Like: WRs can barely stay upright while catching something and RBs stand in place jittering about a yard from a 1stdown but never go get it or dive. QBs can't pass all that well but rushing for 2k yds in 6 games? Too easy. Something's not set right.





 
Mezirah
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Originally posted by Hua

Or of course make the needed tweaks to stop things that really aren't football. Like: WRs can barely stay upright while catching something and RBs stand in place jittering about a yard from a 1stdown but never go get it or dive. QBs can't pass all that well but rushing for 2k yds in 6 games? Too easy. Something's not set right.


This stuff should be so far from being worked on, the game has some other bug issues, pathing and mechanic AI bumps to be smoothed, and also needed balance away from everyone spamming the same 5 plays.

The real football failures should have no precedence since this is a video game. Blood Bowl is a football game with warhammer races on the field such as orcs and dwarves. That is just a video game you try to win, so is GLB2. It's because GLB2 is so far from a football sim it's not even funny. It should be treated as a stand alone video game, and improvements made within that realm of thinking. How can you manipulate character building, playbooks and tactics to win games? Once you take those approaches firsthand to the GLB2 experience, it becomes more fun.

The reason people complained about things like QB Roll Out is not because it was unrealistic, but because it was imbalanced. Just sayn' I hope the things you mentioned are not worked on.
 
mrm708
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Edit: TLDR - just read the bold part

Anyone can take the time to learn how to beat just about any "gimmick" that teams often run. If you are expecting to jump in as a rookie and have success then that is just delusional. The successful teams are the ones with the owners and coaches doing to most work and figuring out things on their own as far as builds as well as plays from watching other team's games.

When I first started I just had 2-3 rookie players. I had a ball watching their games, but looking back I had absolutely no clue what I was doing build-wise, and I had little understanding of how my build decisions were affecting how my player moved around the field. The players were average players on average teams. I knew there had to be something the successful teams and agents knew that I didn't, so I took it upon myself to spend a lot (probably WAY too much) of time learning as much as I could about what would make a successful team. I started out by DCing for teams that were desperate for any help so I could learn how to be an effective coordinator. I spent almost an entire seasons worth of game time preparing the builds for my teams defense that I eventually created. I was lucky to find an OC that had put in as much, if not more, time than me preparing his Offensive builds (but it wasn't completely luck).

The main mistake I see other people make is thinking they know everything about the game (or more than everyone else). Or that they know enough to be successful, but they aren't because of X, Y, or Z (which are all out of their control). Even if it were true, this attitude will never result in success. You always have to be improving. Gimmicks and RNG don't turn good teams into average or bad ones over the long run and vice versa. It might be possible you have a seasoned or higher team with builds that just don't allow you to be successful. This is your fault though, not the fault of teams running plays that you are unable to stop due to your bad builds. If you want an improved team then figure out where the builds went wrong and either get new players or start over at rookie.

All I'm trying to say is that this game doesn't just reward the people who run the most gimmicky plays, it rewards teams with the best plans and greatest organization. There are plenty of awful teams spamming ZEB and goal-line rollouts. If someone starts playing the game and jumps in as a rookie team owner and gets discouraged because they lost 70-0 on ten 80 yard rollouts and quits, then good riddance. Losing 70-0 should make someone realize that they have a lot to learn and light a fire under their ass to do so.
Edited by mrm708 on Sep 19, 2014 14:08:45
 
AirMcMVP
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Now that this has morphed into a discussion instead of a whine thread...

I do agree. At lower levels blitzing should be addressed. It does nothing but ruin the user experience for teams that don't know how to counter it. Since these are typically newer users, I can definitely see how it would turn people away from the game. I could get behind a sliding scale offensive buff at rookie/sophomore to combat the OP nature of blitzing at those levels. Something similar to the pass buff in GLB Classic would work wonders.
 
Zaranthuul
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Originally posted by Majestic Gent
Originally posted by Galithor

I built Air Raid from scratch with no real GM/Owner credibility transferred over from GLB1. Most of the agents on my team either hadn't played GLB1 at all, or hadn't been major factors over there in 10+ seasons.

The learning curve for a new agent to get rolling in GLB2 is infinitely easier than in GLB1. If you've bought a private forum, you can organize an effective startup team beginning right now for season 7. You don't need GLB1 vets to build players for you to have good players, you just need to put together a good plan for other newer agents to follow as a guide for building their players.


I'm not talking about GLB 1 because that's a totally different game. I'm talking about season 4 or greater rookie teams and new GMs that get clobbered by experience GLB 2 teams and owners that reset and learned from their mistakes the first go round.

Like I said it's not impossible, but it takes a ton of effort to get a good team in rookie against teams filled with experienced GMs & coaches. Most new players won't put in that much effort when first getting into a game. They're checking it out to see if it's worth the effort. To some it might be, to a most it won't be when they start losing 80% of the time to just a few plays.



Im a rookie here and know it will be a long haul but want a team. I already put in to buy one and knowing how hard it potentially can be I have taken steps to try and make it easier. In the Teams looking for Player forum I made sure to state I have a private froum and looking for experienced people willing to offer any kind of assistance in information. Ive gathered a few people and have been trying to get in touch with people who over the course of several threads and posts appear to be helpful and knowledgeable.

However not everyone takes this route. I just remember how it was in Classic getting started...
 
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Originally posted by mrm708

All I'm trying to say is that this game doesn't just reward the people who run the most gimmicky plays, it rewards teams with the best plans and greatest organization. There are plenty of awful teams spamming ZEB and goal-line rollouts. If someone starts playing the game and jumps in as a rookie team owner and gets discouraged because they lost 70-0 on ten 80 yard rollouts and quits, then good riddance. Losing 70-0 should make someone realize that they have a lot to learn and light a fire under their ass to do so.




Quit cry'in and fix yer builds and schemes.
Edited by Galactic Empire on Sep 19, 2014 14:47:32
 
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