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Forum > Goal Line Blitz 2 > June 10th Seasoned top 10 ladder matches
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Galithor
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Originally posted by Parab00n
More of a defensive battle.


Over the 3 ladder games this season, it's a .283 ratio so far. Ya'll did play one game, the 34-28 result, that was a .473 ratio though.

I'm not going to go too crazy on this though. Someone needs to convince Stobie to do a points/play breakdown for all the top 10 teams in each tier or something
 
Galithor
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I did go ahead and breakdown Air Raid for the season so far.

Points/Play ratio:

All games - .512
Ladder games - .526
League games - .498 (lol ladder competition?)

Most efficient offensive games:
1. Miami Indians - .873 (they MOed us. It failed.)
2. Santa Clara - .722
3. Los Cabos - .652

Least efficient offensive games:
1. Erie - .246
2. Salt Lake - .316
3. Andes - .346

Conclusion: Jupiter league is harder than ladder, and ya'll should all be taking notes on how to defend us from Erie and Salt Lake
Edited by Galithor on Jun 11, 2014 08:22:44
 
bhall43
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Salt lake is pretty good. I think they have my number. Lost to them like 3 or 4 times this season. Lol
 
bhall43
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Originally posted by Xavori
Got it.

I'll find ya one in the offseason

'Course, no promises he'll pull stunts like this:

http://glb2.warriorgeneral.com/game/replay/70245/2204185

I mean, what's the point of calling TE smother if the guy's going to catch passes with three defenders piled on top of him.

And people wonder why I female dog about coverage...

p.s. Other than wanting to chop Fry's hands off, good game, Gallyfrog


Well first I wouldn't call te smother because the play is broken and the corner is doubling wr1.
 
Xavori
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Originally posted by Parab00n
A good TE is about the hardest thing to stop in this game with coverages being so jacked up. I'll put 5 CBs on the field, 3 of them will guard the HB and it'll leave 1v1 coverage on the TE with a LB or SS.


My entire gameplan for Lost Lounge v Air Raid was aimed at minimizing that. You can't get rid of it completely, but I at least got it mostly dealt with.

And, in the end, it mattered not at all. The entire game, like pretty much all games are starting to, came down to which offense made their 50% of plays in the correct sequence.

Catch. Drop. Drop. Drop. Bad

Drop. Drop. Catch. Drop. Good.
 
Galithor
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Originally posted by Xavori
My entire gameplan for Lost Lounge v Air Raid was aimed at minimizing that. You can't get rid of it completely, but I at least got it mostly dealt with.

And, in the end, it mattered not at all. The entire game, like pretty much all games are starting to, came down to which offense made their 50% of plays in the correct sequence.

Catch. Drop. Drop. Drop. Bad

Drop. Drop. Catch. Drop. Good.


that's not totally true. You forced a significant number of shorter throws. The game came down to the Interceptions.
 
Xavori
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Originally posted by Galithor
that's not totally true. You forced a significant number of shorter throws. The game came down to the Interceptions.


I'm not really fond of games being decided on rare dice rolls...
 
TDiddy8701
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peeti
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Originally posted by Xavori
I'm not really fond of games being decided on rare dice rolls...


well, same happens in real life often enough as well, tho
 
Parab00n
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Originally posted by Xavori
I'm not really fond of games being decided on rare dice rolls...


Now you are just being a sore loser, those rare dice rolls are what keeps this game interesting. It really sucks to lose to them, but it's a part of the game for sure. See Romo's 27 Power Tackling FS forcing a fumble at the goalline on a 98 Carrying Grip Powerback.

http://glb2.warriorgeneral.com/game/replay/69335/1984174?player_id=23017
Edited by Parab00n on Jun 11, 2014 11:33:55
 
Xavori
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Originally posted by Parab00n
Now you are just being a sore loser, those rare dice rolls are what keeps this game interesting. It really sucks to lose to them, but it's a part of the game for sure. See Romo's 27 Power Tackling FS forcing a fumble at the goalline on a 98 Carrying Grip Powerback.

http://glb2.warriorgeneral.com/game/replay/69335/1984174?player_id=23017


Not a sore loser at all. I don't mind losing to Air Raid at all because they are a good team.

My post wasn't in reference to the LL-Air Raid game specifically, but of a more general nature. Just not fond of luck versus skill. I've made that point before. However, I do recognize that if you tried to do a pure skill football sim it would be all kinds of fail.

If you want, I could elaborate in much detail. But the short version is that what I really want is for my defensive guys to have as strong a chance at PD/INT combined (based on skills of course) as deceivers do of catches. Right now, we're nowhere near that balance which makes coaching defense feel more luck than skill based since offenses at 50% success rate per play can totally blow up a defense.
 
Galithor
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I think you're over-estimating the luck on those plays. Adder didn't run the zone play Cover 6 hoping to get deflections. Both of those players with INTs in the game are absolutely built to do that in zones.

What we saw there were two small glimpses of what the Air Raid defense was originally being built to do. Something perhaps we should experiment considerably more with.
Edited by Galithor on Jun 11, 2014 11:57:56
Edited by Galithor on Jun 11, 2014 11:57:46
 
Xavori
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Originally posted by Galithor
I think you're over-estimating the luck on those plays. Adder didn't run the zone play Cover 6 hoping to get deflections. Both of those players with INTs in the game are absolutely built to do that in zones.

What we saw there were two small glimpses of what the Air Raid defense was originally being built to do. Something perhaps we should experiment considerably more with.


Eyes on the Prize firing was kinda a dead giveaway on that

I kinda wish Corndog would run a sim we could watch with high zone skill guys playing at veteran level. I don't think it'd be enough to convince me zone doesn't suck, but at least we'd be able to see how it could be tweaked to make it work.

And on top of that, right now all coverage sucks with OC's moving to exploit the offseason coverage changes that made hook routes not quite as good while out routes have become excellent, so it's not like playing zone really hurts you that much.
 
Galithor
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Originally posted by Xavori
Eyes on the Prize firing was kinda a dead giveaway on that

I kinda wish Corndog would run a sim we could watch with high zone skill guys playing at veteran level. I don't think it'd be enough to convince me zone doesn't suck, but at least we'd be able to see how it could be tweaked to make it work.

And on top of that, right now all coverage sucks with OC's moving to exploit the offseason coverage changes that made hook routes not quite as good while out routes have become excellent, so it's not like playing zone really hurts you that much.


I forgot what sim it was that I was watching, but I saw a CB cover a WR4 on a 4WR Unders wheel route the other day entirely by backpedaling. Never once made the turn. Never had to. The QB ended up throwing it to WR3, who'd forced the turn by his guy and had smoked him.

Got me to wondering, what sort of ridiculous footwork value that guy on the WR4 must've had, and/or how slow the WR4 must have been. I wish I could remember what sim it was so I could go back and check the receivers 40 time. I've gone to the opinion that you should try for 70+ footwork on a secondary player. I'm no DC though. I just spout stuff and occasionally scout for Adder when he asks, and he uses some small fraction of my thoughts
Edited by Galithor on Jun 11, 2014 12:22:54
 
sieg76
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Originally posted by Xavori
Not a sore loser at all. I don't mind losing to Air Raid at all because they are a good team.

My post wasn't in reference to the LL-Air Raid game specifically, but of a more general nature. Just not fond of luck versus skill. I've made that point before. However, I do recognize that if you tried to do a pure skill football sim it would be all kinds of fail.

If you want, I could elaborate in much detail. But the short version is that what I really want is for my defensive guys to have as strong a chance at PD/INT combined (based on skills of course) as deceivers do of catches. Right now, we're nowhere near that balance which makes coaching defense feel more luck than skill based since offenses at 50% success rate per play can totally blow up a defense.


Sounds pretty butt hurt to me...
 
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