Originally posted by TehKyou
Yeah, I used it against shangrila and this game http://glb2.warriorgeneral.com/game/game/63936
HB Clear isn't in my anti-MO playbook. At least it's not now when I just checked. Since I've only used it twice so far I'm still tweaking it.
http://glb2.warriorgeneral.com/game/replay/63936/713365 this is the desired effect of the WR3 screen.
We probably could have done better on some plays if the QB had more than just 25 passing power, especially if he could actually lead the receiver, but the investment we needed in pass awareness, pocket awareness, accuracy and passing technique are more important to our team. I'll also concede we had some bad luck early in the game with drops, early sacks, and other shenanigans you risk by being a 99.95% passing team.
I fully anticipate people stacking their defenses against my passes. You think I'm surprised by the amount of blitzing I face? I've been building my team to combat blitzes since day 1 of rookie. We thrive on one on one interactions between WRs and CBs (if the QB gets the ball off and it's on target)We are actually starting to suck more vs. 3-4 rushers and high coverage defenses. MO is the play we struggle the most against though. The OLBs go around the tackles so quickly (LOT usually goes straight for the DE) and the FS covers the WR3 better than I expected.
I only commented on this because someone else brought it up about it's strength vs. outside runs. But since I run an entirely passing team my experience with Middle Overload happens to be with it's proficiency against the pass. Middle Overload should be absurdly good against inside rushes. Absurdly weak to outside rushes (pitches) and screens. I also feel that if it is used against multi-WR sets, especially if one of those receivers is uncovered there should be a chance to make a play to the initially uncovered receiver.
That's all, not really whining, you guys can carry on with the MO vs. pitch play discussion. Just wanted to throw my opinion on the play vs. the pass out there
I had only brought up HB Clear because it was the first sack I clicked on.
http://glb2.warriorgeneral.com/game/replay/64304/783083
And as a fellow high pass OC, I definitely know how it goes at the younger stages. From your replays I can still see players missing key things and play calling that could use tweaking. I don't disagree that MO is a bitch to mess around with and certainly is one of the top 3 blitz's in the game. But certainly can be beat both by 90+% pass teams and 90+% run teams.
Yeah, I used it against shangrila and this game http://glb2.warriorgeneral.com/game/game/63936
HB Clear isn't in my anti-MO playbook. At least it's not now when I just checked. Since I've only used it twice so far I'm still tweaking it.
http://glb2.warriorgeneral.com/game/replay/63936/713365 this is the desired effect of the WR3 screen.
We probably could have done better on some plays if the QB had more than just 25 passing power, especially if he could actually lead the receiver, but the investment we needed in pass awareness, pocket awareness, accuracy and passing technique are more important to our team. I'll also concede we had some bad luck early in the game with drops, early sacks, and other shenanigans you risk by being a 99.95% passing team.
I fully anticipate people stacking their defenses against my passes. You think I'm surprised by the amount of blitzing I face? I've been building my team to combat blitzes since day 1 of rookie. We thrive on one on one interactions between WRs and CBs (if the QB gets the ball off and it's on target)We are actually starting to suck more vs. 3-4 rushers and high coverage defenses. MO is the play we struggle the most against though. The OLBs go around the tackles so quickly (LOT usually goes straight for the DE) and the FS covers the WR3 better than I expected.
I only commented on this because someone else brought it up about it's strength vs. outside runs. But since I run an entirely passing team my experience with Middle Overload happens to be with it's proficiency against the pass. Middle Overload should be absurdly good against inside rushes. Absurdly weak to outside rushes (pitches) and screens. I also feel that if it is used against multi-WR sets, especially if one of those receivers is uncovered there should be a chance to make a play to the initially uncovered receiver.
That's all, not really whining, you guys can carry on with the MO vs. pitch play discussion. Just wanted to throw my opinion on the play vs. the pass out there
I had only brought up HB Clear because it was the first sack I clicked on.
http://glb2.warriorgeneral.com/game/replay/64304/783083
And as a fellow high pass OC, I definitely know how it goes at the younger stages. From your replays I can still see players missing key things and play calling that could use tweaking. I don't disagree that MO is a bitch to mess around with and certainly is one of the top 3 blitz's in the game. But certainly can be beat both by 90+% pass teams and 90+% run teams.






























