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Forum > Goal Line Blitz 2 > Middle Overload on Rookie level
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bhall43
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Originally posted by TehKyou
Yeah, I used it against shangrila and this game http://glb2.warriorgeneral.com/game/game/63936

HB Clear isn't in my anti-MO playbook. At least it's not now when I just checked. Since I've only used it twice so far I'm still tweaking it.

http://glb2.warriorgeneral.com/game/replay/63936/713365 this is the desired effect of the WR3 screen.

We probably could have done better on some plays if the QB had more than just 25 passing power, especially if he could actually lead the receiver, but the investment we needed in pass awareness, pocket awareness, accuracy and passing technique are more important to our team. I'll also concede we had some bad luck early in the game with drops, early sacks, and other shenanigans you risk by being a 99.95% passing team.

I fully anticipate people stacking their defenses against my passes. You think I'm surprised by the amount of blitzing I face? I've been building my team to combat blitzes since day 1 of rookie. We thrive on one on one interactions between WRs and CBs (if the QB gets the ball off and it's on target)We are actually starting to suck more vs. 3-4 rushers and high coverage defenses. MO is the play we struggle the most against though. The OLBs go around the tackles so quickly (LOT usually goes straight for the DE) and the FS covers the WR3 better than I expected.

I only commented on this because someone else brought it up about it's strength vs. outside runs. But since I run an entirely passing team my experience with Middle Overload happens to be with it's proficiency against the pass. Middle Overload should be absurdly good against inside rushes. Absurdly weak to outside rushes (pitches) and screens. I also feel that if it is used against multi-WR sets, especially if one of those receivers is uncovered there should be a chance to make a play to the initially uncovered receiver.

That's all, not really whining, you guys can carry on with the MO vs. pitch play discussion. Just wanted to throw my opinion on the play vs. the pass out there


I had only brought up HB Clear because it was the first sack I clicked on.

http://glb2.warriorgeneral.com/game/replay/64304/783083

And as a fellow high pass OC, I definitely know how it goes at the younger stages. From your replays I can still see players missing key things and play calling that could use tweaking. I don't disagree that MO is a bitch to mess around with and certainly is one of the top 3 blitz's in the game. But certainly can be beat both by 90+% pass teams and 90+% run teams.
 
TehKyou
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Originally posted by Galithor
Does that SA even work? I can't recall ever having see it actually fire on Air Raid's slot receiver that has it. I think it's broken like Coverage Commander. And, uh, disagree. Yes we do


Yeah that's actually the play I have the highest priority in the playbook with. Here is every Diamonds vs. Middle Overload from the stallions game

http://glb2.warriorgeneral.com/game/replay/63936/712150
http://glb2.warriorgeneral.com/game/replay/63936/712161
http://glb2.warriorgeneral.com/game/replay/63936/712492 -sigh- drop fail
http://glb2.warriorgeneral.com/game/replay/63936/712600 dat FS yo
http://glb2.warriorgeneral.com/game/replay/63936/712630 dat FS yo -sigh- knocked loose fail. I'm sure my morale is shot by now
http://glb2.warriorgeneral.com/game/replay/63936/712865 dat FS yo
http://glb2.warriorgeneral.com/game/replay/63936/712956 by some miracle the QB escapes the pocket
http://glb2.warriorgeneral.com/game/replay/63936/713453
http://glb2.warriorgeneral.com/game/replay/63936/713516 By this point I'm chalking all my success up to tired defense (which is kinda the design behind my team having so many pass catchers)
http://glb2.warriorgeneral.com/game/replay/63936/713594 Eh I'll take it, hit WR2 for a Touchdown.

Some other plays vs. Middle Overload
Heres the Double Cross play
http://glb2.warriorgeneral.com/game/replay/63936/712404
http://glb2.warriorgeneral.com/game/replay/63936/712777
http://glb2.warriorgeneral.com/game/replay/63936/713096 went WR1 instead of WR3

WR3 Screen Weak
http://glb2.warriorgeneral.com/game/replay/63936/712126 Boink
http://glb2.warriorgeneral.com/game/replay/63936/712223 Boink
http://glb2.warriorgeneral.com/game/replay/63936/712236 Hey he ... caught .... it
http://glb2.warriorgeneral.com/game/replay/63936/712852 Dat FS yo
http://glb2.warriorgeneral.com/game/replay/63936/712946 slowly learning how to catch screen passes (first time I've tried to use screen play with this team
http://glb2.warriorgeneral.com/game/replay/63936/713086 He could go twen tee three yards!!!
http://glb2.warriorgeneral.com/game/replay/63936/713089 very next play lol
http://glb2.warriorgeneral.com/game/replay/63936/713148 we'll chalk this up as a learning experiance
http://glb2.warriorgeneral.com/game/replay/63936/713286 boink
http://glb2.warriorgeneral.com/game/replay/63936/713365 Heyo!! it's starting to work .... or the defense is tired.... I think the defense is tired
TOUCHDOWN DRIVE with the only successful passes being this screen
http://glb2.warriorgeneral.com/game/replay/63936/713375 next play
http://glb2.warriorgeneral.com/game/replay/63936/713388 next play again
The next play was an incomplete pass, then this http://glb2.warriorgeneral.com/game/replay/63936/713402
-end drive-
http://glb2.warriorgeneral.com/game/replay/63936/713543 WR1 whiffs block
http://glb2.warriorgeneral.com/game/replay/63936/713564


4WR Outs - This has been the most consistent play and I thought I had more priority on it in the playbook.
http://glb2.warriorgeneral.com/game/replay/63936/713232
http://glb2.warriorgeneral.com/game/replay/63936/713265
http://glb2.warriorgeneral.com/game/replay/63936/713271 boink
Edited by TehKyou on May 28, 2014 12:40:35
 
TehKyou
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Originally posted by bhall43
I had only brought up HB Clear because it was the first sack I clicked on.

http://glb2.warriorgeneral.com/game/replay/64304/783083

And as a fellow high pass OC, I definitely know how it goes at the younger stages. From your replays I can still see players missing key things and play calling that could use tweaking. I don't disagree that MO is a bitch to mess around with and certainly is one of the top 3 blitz's in the game. But certainly can be beat both by 90+% pass teams and 90+% run teams.


Yeah I took it out then, Like i said. Only ran the playbook twice first time was the denver stallion game, then I took some plays out and put some in (probably HB clear) then the Shangrila game, which I must have taken out HB clear afterwards.
 
Parab00n
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http://glb2.warriorgeneral.com/game/game/65386

Clearly a 1 game example and I'm not 100% sure how good that team is at MO spam, but WR3 killed it that game.
 
TehKyou
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Nice boon, I'm hoping my latest edit to my MO playbook will be the most effective one. Still don't like having to design an entire offense around one play.

The other blitz plays can beat my default AI, but at least I feel I have a chance against those. MO is a different beast. I think I'll run my MO offense as my default for a few games now that it's in a more public spotlight though. (minus the screen since I'll get screwed if it's called vs. non MO plays)

Also, since I know people will love to criticize, I've opened up my 2 WRs. I'm not particularly interested in what people have to say to badmouth them, I build them differently then others for specific reasons. I use WR3 not as a possession slot but a deep threat because I feel they get the best plays that have them go vertical. Biden isn't meant to be WR3, but since I made a gameplan to specifically try to take advantage of WR3 might as well put my best there.

http://glb2.warriorgeneral.com/game/player/62306
http://glb2.warriorgeneral.com/game/player/72508
 
Galithor
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My biggest issue with 4 WR Outs is that it's not first down yardage. It's sometimes asking alot at lower levels to get a first down with 2 throws and not have them dropped or simply missed by the QB

Fwiw, you only got sacked 4 times in that Stallions game. I'd say you're doing a pretty damn good job. Your YPA is a little low for 60% completions to be dangerous enough. That's why I'm not a huge fan of 4WR Outs.

I'd Consider some pass power at this point if the FS is getting there on those Diamonds and Double Crosses.
 
Galithor
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Originally posted by TehKyou
Nice boon, I'm hoping my latest edit to my MO playbook will be the most effective one. Still don't like having to design an entire offense around one play.

The other blitz plays can beat my default AI, but at least I feel I have a chance against those. MO is a different beast. I think I'll run my MO offense as my default for a few games now that it's in a more public spotlight though. (minus the screen since I'll get screwed if it's called vs. non MO plays)

Also, since I know people will love to criticize, I've opened up my 2 WRs. I'm not particularly interested in what people have to say to badmouth them, I build them differently then others for specific reasons. I use WR3 not as a possession slot but a deep threat because I feel they get the best plays that have them go vertical. Biden isn't meant to be WR3, but since I made a gameplan to specifically try to take advantage of WR3 might as well put my best there.

http://glb2.warriorgeneral.com/game/player/62306
http://glb2.warriorgeneral.com/game/player/72508


And you're absolutely right to use speed guys at WR3.
 
TehKyou
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Originally posted by Galithor
My biggest issue with 4 WR Outs is that it's not first down yardage. It's sometimes asking alot at lower levels to get a first down with 2 throws and not have them dropped or simply missed by the QB

Fwiw, you only got sacked 4 times in that Stallions game. I'd say you're doing a pretty damn good job. Your YPA is a little low for 60% completions to be dangerous enough. That's why I'm not a huge fan of 4WR Outs.

I'd Consider some pass power at this point if the FS is getting there on those Diamonds and Double Crosses.


Yeah, like I said it's consistent, but the screen gets you bigger yardage (and Diamonds). I'm going to have to do a new AI for this offense. so I only call 4WR Outs plays to pick up those short first downs
 
Galithor
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Originally posted by TehKyou

http://glb2.warriorgeneral.com/game/player/62306
http://glb2.warriorgeneral.com/game/player/72508


You get those guys up to 65 sprinting/50 quickness for Seasoned, you're going to have a whole bunch of fun running them out there at WR3.
 
TehKyou
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Yeah, that's actually a team-wide focus right now. Increasing speed and quickness and snap reaction to reach throw points sooner for the QB. That and Carrying Grip, our WRs and TEs have gotten a bad case of fumbilitis recently.

My favorite playbook is my Speed WR3, with my Superstar lining up next to them at WR1, and the other faster Superstar WR at WR2. The superstars are meant to be the possession guys but the WR3 keeps defenses honest over the top. Its even better when the QB holds my cheap FBs in to block.
 
TehKyou
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I totally hi-jacked this thread.

Sorry about that.

So how about that Middle Overload blitz play destroying certain outside runs?
 
HayRow
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Originally posted by Parab00n
http://glb2.warriorgeneral.com/game/game/65386

Clearly a 1 game example and I'm not 100% sure how good that team is at MO spam, but WR3 killed it that game.


So all i'm hearing is teams need to remove it for 3 WR sets
 
bhall43
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Originally posted by TehKyou
I totally hi-jacked this thread.

Sorry about that.

So how about that Middle Overload blitz play destroying certain outside runs?


Mo doesn't work well against a number of outside runs and gets particularly worse the better you are at run blocking.
 
TehKyou
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Originally posted by HayRow
So all i'm hearing is teams need to remove it for 3 WR sets


I'm totally fine with that, since that's my base offense anyway.
 
bhall43
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Originally posted by HayRow
So all i'm hearing is teams need to remove it for 3 WR sets


2 wr passing in general isn't good at the lower levels so your already putting yourself in hurt by using those formations to pass. Late seasoned though that problem is pretty much gone though. However you still sort of play into mo's hands using 2 wr because your hb and fb are both still in the game as options.
 
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