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Forum > FAQ's, Player Guides and Game Help > Xavori's Basic Guide to Defending QB Rollout Strong
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TxSteve
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Originally posted by DeeVee8
So, QB'S with barely any passing skills can achieve +50% completion rate and average 10 ypp while a QB who hasn't even broken a 6 second 40 can run the length of the field? It looks to me like the builds need to matter more.


It certainly seems like something is broken - particularly on that play where the defenders all often get stuck
 
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Originally posted by TxSteve

My QB doesn't start fumbling even with lots of carries. My QB who just ran on you 31 times for 300+ yards has a 14 carrying grip


ok well lets ee, as my team other than the FB and C are not run blockers so it will be an ok test tbf
 
Galithor
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What's funny is your slower QBs may be working to your advantage to a degree. May be causing the Safeties and LBs to take a shallower angle and get sucked into the blocking better
 
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Originally posted by Galithor
What's funny is your slower QBs may be working to your advantage to a degree. May be causing the Safeties and LBs to take a shallower angle and get sucked into the blocking better


I did notice that at times, it is beneficial as the SSs don't take the outside. It means that there is less long TDs but probably means they are more consistent at getting the first down.
 
TxSteve
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Mutley - do you want me to run the same GL D -- or run a variety?
 
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Originally posted by TxSteve
Mutley - do you want me to run the same GL D -- or run a variety?


run lots of different things, see what YPC we end up with considering we are not built for it.
 
TxSteve
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Originally posted by Galithor
What's funny is your slower QBs may be working to your advantage to a degree. May be causing the Safeties and LBs to take a shallower angle and get sucked into the blocking better


Ya that's interesting. I've seen it in other cases...a non goalline outside run (as an example) a LB who is just slow enough to let the lead blocker go by before he appears....for an easy tackle
Edited by TxSteve on May 21, 2014 08:15:43
 
Xavori
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Originally posted by mutleyddmc DTD
well In our game the DE flat strong worked ok, but like all others it eventually gets broken down. What our game also showed was that my QB with absolutely 0 sprinting quickness rushing abilities added, still averages 18 ypc on his 3 rushes with it. With a line that's not really built to run either........


In other words, you can stop it, but have build issues on defense which leads to it eventually working...just like almost every other run would work at that point, and you're going to lose a lot of games to run teams no matter if it's the QB or HB running the ball.

Or, alternatively, you run into something like Yorick where the offense is built to break down even good defenses at which point we run everything well, and even the HB's start breaking 50-60 yard runs.

And 18 ypc is as meaningless as ever. A HB can run 4 dives getting 1 yard each, then HB sweep that picks up 76 yards, and suddenly he's at 20ypc and ZOMG HB SWEEP IS OP!

Oh, and as a total aside, I'm kinda surprised DE flat works at all given that the AI for contain doesn't exist. It's the kind of play that should work, but I suspect it's currently more a numbers game where it's flooding the point of attack which in turn means it really is one pancake, failed awareness roll, or missed tackle away from failure every time.

Anyway, no one single game is going to change my mind, especially not one I can't see, and definitely not one involving TxSteve who has now been busted cheating to make his point, especially since I can point at games his own team played where he did in fact get shut down trying to use QB Rollout.
 
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it was 3 rushes with the same play though. at 18ypc think the lowest rush he did was ~10 yards. So not quite meaningless.

Thing is you really thing never ever ever passing would break down a defence in real life and just running over and over would break them? It would make them happy that they don't have to worry about anything in the pass game.
 
TxSteve
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OK - might have too much in there. Set at 50% blitz:

blitzes: cat blitz 2 roll
ss strong fire 3
strong fire roll

non blitz
2 DE contain (4-4)
Cover 3
man DE flats (4-3)
man DE flat strong (4-3)
 
Xavori
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Originally posted by Galithor
What's funny is your slower QBs may be working to your advantage to a degree. May be causing the Safeties and LBs to take a shallower angle and get sucked into the blocking better


Lead blocking.

We ran into a problem for a while on Yorick where Quincy would get out ahead of his blockers and just get flattened since he has no running skills. Tim who's built for more power has never had that problem. The flip side is that Quincy doesn't get run down by backside pursuit as quickly so he's getting 20-30 yards on a run that Tim gets 15 or so, and Quincy might break a TD run out of something Tim might get run down on.

The flip side of that flip side is that on QB Slams and Sneaks, Tim is way, way more likely to pick up the yards we need, and has broken a lot more of those plays into 50+ yard TD's than Quincy.
 
Xavori
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Originally posted by mutleyddmc DTD
it was 3 rushes with the same play though. at 18ypc think the lowest rush he did was ~10 yards. So not quite meaningless.

Thing is you really thing never ever ever passing would break down a defence in real life and just running over and over would break them? It would make them happy that they don't have to worry about anything in the pass game.


You haven't watched many LL games, have you? If you watch this morning's game, the breakdown started with the safeties fairly early in the second quarter, but spread to the rest of the secondary not long after, and at that point, game was pretty much over, and Yukiko has yet another 400 yard game.
 
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Originally posted by Xavori
You haven't watched many LL games, have you? If you watch this morning's game, the breakdown started with the safeties fairly early in the second quarter, but spread to the rest of the secondary not long after, and at that point, game was pretty much over, and Yukiko has yet another 400 yard game.


Well you are helping me here, my point being is at least on LL you run a little and not pass 100%.

If you run 100% not even a threat of a pass, you aren't going to break them down eventually you are only helping the defence
 
TxSteve
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just as a heads up before I'm accused of dishonesty or hiding something.

just for laughs i have a scrim with #1 doinitin in a half hour or so. I am running this scrimmage with the expectation that I will get destroyed (they are 2 seasons ahead of me and really good).

I expect they will blow up the GL HB sweep before I can even pitch the ball
I expect they will beat my QB to a pulp.


There - now when that happens ^ I won't be accused of only sharing the bits that "help my position"
 
Xavori
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Originally posted by mutleyddmc DTD
Well you are helping me here, my point being is at least on LL you run a little and not pass 100%.

If you run 100% not even a threat of a pass, you aren't going to break them down eventually you are only helping the defence


Yorick is not going to throw a pass this season unless something wonky happens in the sim and it calls one without my express written consent and the written consent of the National Football League and its broadcast partners. Every game that goes by, my HB's get better, and I'll be calling fewer QB runs. I don't care that you know any of this.

I wish you, and all other defenses, the best of luck.
 
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