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Time Trial
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Originally posted by bhall43
Xavori's post about stopping Tampa Bay was using zones fwiw.


You still sure that we shouldn't have LBs at CB?
 
TxSteve
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Originally posted by Corndog
http://glb2.warriorgeneral.com/game/replay/60606/115340

Almost every example of GL D against it that I find either stuffs it or a blitzer runs past the QB.


That does happen...the issue is: it has to happen 3 times in a row in order to force a punt
 
bhall43
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Originally posted by Time Trial
You still sure that we shouldn't have LBs at CB?


Still sure as I find that as a cheap gimmicky fix to this. I really don't want to run down the path of total unrealistic sets. If that is the case open it all up with the offensive formation depth chart and defenses set up per formation instead of per WR.
 
TxSteve
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Originally posted by bhall43
I mean that's great and all. I am proud of you and everything. But this is the same kind of path that has plagued GLB1 since they left Beta. A couple plays are nearly unstoppable for the majority of the game and guaranteed a couple TD's a game if not the ultimate super blowout of the average opponent. If that is the path this game is headed down I guess I will just wait for the next GLB venture because this is entirely the reason why I have pretty much completely quit GLB1 for the most part.


agree with this - and make sure you keep it in context of this thread...the enjoyment of new owners who get blown out by HB sweep and QB roll outs.


Yorick's may shut me down (going to watch right now) - but a top 10 team shutting down another top 10 team is different than an experienced owner hanging 100 points on a newb owner on the back of 1 single play run repeatedly.

 
william78
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Originally posted by william78
This totally misses the point. You don't need to give amateur owner's and coaches better defaults, you need to teach them how to build their own.

-- Right now all that information is in network forums and an occasional FAQ or discussed person to person chat. As players we have no inherent duty to teach the game to newcomers - that is a Warrior Games job. The issue is a game has been built without a rule book. You don't need Civilization level annoying help messages, but seriously how difficult would it be to create an embedded "help" set of slides to cover critical area's like recruiting , tactics, and team management?


Oh and while I'm at it, re-spawn the team forums back in the D-Leagues. Those teams are among the first to offer "newb" players contracts. The other day you had a guy trying to figure out how to re-sign with his CPU team, he had bought flex, and created 4 players (he'd bought flex) and still had no concept that the game wasn't just CPU teams battling each other.
- I did the nice guy thing traded a couple of PM's with him and got him basically more on track but really?

- I hate to be impolite its not my style to tell someone else things directly, but from a business development standpoint, I would have been embarrassed to have a guy spend 100+ days playing my game and not realize there is more to it - a much better way to play (with human run teams, custom tactics, active forums etc..).

It's nothing against you specifically Corndog, no one could honestly expect you to both do maintenance, develop game enhancements, and market the game to newcomers. Plus I get that you put up with alot of irate people all the time.
... The game will go on though with little bug's like not having XP generated day one, or the occasional "hung" game; what it can't go on without is players. You'll need new players and as respectfully as I can say it the amount of help, assistance, and instruction given to them is appalling, if anything they are given less tools to develop while established players who migrated from GLB1 are given more.
 
TxSteve
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I would say "yes" Yorick did shut me down (honestly)

365 yards
6.2 yards per carry
only 14 points but lost a fumble deep in their end
Did break an 88 yd TD


I wish I'd chosen a different Defense - I picked a random one since time was close - and ended up running some kind of flats
Yorick:
397 yards
6.5 yards per carry
17 points

(so - he game planned to shut it down -- I chose a random defense from my head coach -- and we both did roughly the same)



(also: QB roll out weak doesn't have as smooth of pathing as the strong does - so though I've seen it work before - it is much choppier..)
 
bhall43
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Less lead blocking on the weak side. You get that extra TE on the strong side. Plus the whole change up/fast ball of sweep/rollout strong side as well.
 
Jampy2.0
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It pisses me off that everyone is complaining how OP GL Rollouts are but I can't run a freaking rollout with 42 that gets the QB past the LoS.

Btw its not hard to stop every1 stop overreacting.
 
Xavori
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Originally posted by TxSteve
I would say "yes" Yorick did shut me down (honestly)

365 yards
6.2 yards per carry
only 14 points but lost a fumble deep in their end
Did break an 88 yd TD


I wish I'd chosen a different Defense - I picked a random one since time was close - and ended up running some kind of flats
Yorick:
397 yards
6.5 yards per carry
17 points

(so - he game planned to shut it down -- I chose a random defense from my head coach -- and we both did roughly the same)



(also: QB roll out weak doesn't have as smooth of pathing as the strong does - so though I've seen it work before - it is much choppier..)


You beat up my poor outside LB and strong side DE

It was going much better up to that point. However, it will be brought up in a future update for my guys, so that was good.

Oh, and the weak thing gets all messed up if there are any defenders outside, and I always have defenders outside. It's why I quit running it and went with off tackle stuff.
 
Corndog
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Originally posted by william78
Oh and while I'm at it, re-spawn the team forums back in the D-Leagues. Those teams are among the first to offer "newb" players contracts. The other day you had a guy trying to figure out how to re-sign with his CPU team, he had bought flex, and created 4 players (he'd bought flex) and still had no concept that the game wasn't just CPU teams battling each other.
- I did the nice guy thing traded a couple of PM's with him and got him basically more on track but really?

- I hate to be impolite its not my style to tell someone else things directly, but from a business development standpoint, I would have been embarrassed to have a guy spend 100+ days playing my game and not realize there is more to it - a much better way to play (with human run teams, custom tactics, active forums etc..).

It's nothing against you specifically Corndog, no one could honestly expect you to both do maintenance, develop game enhancements, and market the game to newcomers. Plus I get that you put up with alot of irate people all the time.
... The game will go on though with little bug's like not having XP generated day one, or the occasional "hung" game; what it can't go on without is players. You'll need new players and as respectfully as I can say it the amount of help, assistance, and instruction given to them is appalling, if anything they are given less tools to develop while established players who migrated from GLB1 are given more.


D-League forums link to the FAQ forum, which is probably a lot more helpful than a forum with only half a dozen other users who are equally clueless and even less interested in discussion.

As for tutorials, I'm not a people person (as I'm sure you've gathered itt), and I'm really bad at explaining things. Besides, the issue isn't that new users see it and leave, it's that there's just not THAT many new users. GLB2 has actually had a pretty good retention rate so far.
 
Xavori
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Originally posted by Corndog
D-League forums link to the FAQ forum, which is probably a lot more helpful than a forum with only half a dozen other users who are equally clueless and even less interested in discussion.

As for tutorials, I'm not a people person (as I'm sure you've gathered itt), and I'm really bad at explaining things. Besides, the issue isn't that new users see it and leave, it's that there's just not THAT many new users. GLB2 has actually had a pretty good retention rate so far.


So at some point Bort is gonna hafta sell one of his 24k gold toilets and pay for some ads.

As for manuals, gimmee 100,000 flex and a good editor (ie. you) who can make sure I get everything right and don't give away any sekritz, and I'll put them together.
 
Time Trial
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Originally posted by william78
It's nothing against you specifically Corndog, no one could honestly expect you to both do maintenance, develop game enhancements, and market the game to newcomers. Plus I get that you put up with alot of irate people all the time.
... The game will go on though with little bug's like not having XP generated day one, or the occasional "hung" game; what it can't go on without is players. You'll need new players and as respectfully as I can say it the amount of help, assistance, and instruction given to them is appalling, if anything they are given less tools to develop while established players who migrated from GLB1 are given more.


If he spends his time in the forums learning what is wrong, he has no time to fix the things that are wrong. If he spends all of his time fixing the things that are wrong, he has no idea what is going on with the game. It is almost like one of those TheHazyOne22s.
 
Kada
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QUOTE=Corndog]D-League forums link to the FAQ forum, which is probably a lot more helpful than a forum with only half a dozen other users who are equally clueless and even less interested in discussion.

As for tutorials, I'm not a people person (as I'm sure you've gathered itt), and I'm really bad at explaining things. Besides, the issue isn't that new users see it and leave, it's that there's just not THAT many new users. GLB2 has actually had a pretty good retention rate so far.

I am completely new to GLB2 and I will be honest I have no idea what I'm doing. I have had some PMs back in forth some with other agents but I am getting different points of view on how to do this how to do that. A Help type button would really help. Or even a group of people willing to train newcomers. Honestly I'm not telling my friends about the game cause I can't really explain what I am doing to get them interested.

Maybe it's just me, but from a newcomer I thought I would put in my 2 cents.

I've been on GLB1 since Season8 but I really have never learned everything that is available... and that could be on me, but when you have conflicting training it's hard to learn. Does that make sense?
Edited by Kada on May 16, 2014 11:24:20
 
Corndog
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Originally posted by Xavori
So at some point Bort is gonna hafta sell one of his 24k gold toilets and pay for some ads.

As for manuals, gimmee 100,000 flex and a good editor (ie. you) who can make sure I get everything right and don't give away any sekritz, and I'll put them together.


I'm an awful editor, have you read the shit I type?

And he only has one
Edited by Corndog on May 16, 2014 11:25:24
Edited by Corndog on May 16, 2014 11:25:10
 
ahnonamis
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Originally posted by Corndog
I'm an awful editor, have you read the shit I type?

And he only has one



In Portland we call selling your only toilet a guaranteed way to make new friends at Mt Tabor.
 
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