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Forum > Goal Line Blitz 2 > Experimental Heuristic Module for Man Coverage Assignment Logic
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hiimjake
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Yeah I get that for most plays. But any mediocre QB IRL is gonna spot a guy left totally uncovered right away. If there's gonna be a way to assign coverages at the line to avoid uncovered WRs, the QBs should have some kind of check for people left willfully uncovered, just like any real QB would do. The passing game might be over powered right now, but nearly unblockable defenses aren't the right answer.
 
Laggo
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Hey hey hey now, lets not pretend passing needs to get easier. Its a simulation where you can't adjust mid-game (or even in some cases roster wise) yourself.

Running will get better over time, I think improving blocking coverage in combination with more outside of a sack pressure on the QB possible makes more sense.

Qbs already go through their checkdowns with skills and SA's which works more than well enough even at shitty levels it seems (like < 10/10 cond/energy).
 
Jampy2.0
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Originally posted by hiimjake
If there's gonna be a way to assign coverages at the line to avoid uncovered WRs, the QBs should have some kind of check for people left willfully uncovered, just like any real QB would do.


in glb1 there was... its a tad bit unrealistic imo..

in a heavy blitz situation you're gonna go either go through your checkdowns as fast as possible,
or you will straight away go to your dump pass... Having a auto hit wide open receivers is just asking for trouble...

Originally posted by Laggo


Not sure what any of that meant, especially the <10/10 part
 
Laggo
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If you can still throw 50% with shitty stats and 10 morale and 10 energy something is wrongz

The defense shouldn't get sacks for free but making plays should be more immediately meaningful
 
Adderfist
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Originally posted by Jampy2.0


Just let the QB make a check to see the open WR before the snap. Hell make it an SA to make QB's have some investment in it.

The other thing is a receiving awareness to change a route for WR's. based on the blitz.
 
Jampy2.0
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Originally posted by Adderfist
Just let the QB make a check to see the open WR before the snap.


Except when bad teams play, when do you see uncovered receivers at the beginning of a play?

I don't.

Originally posted by Laggo
If you can still throw 50% with shitty stats and 10 morale and 10 energy something is wrongz

The defense shouldn't get sacks for free but making plays should be more immediately meaningful


I agree, my teams QB has the highest compl% in the league... He plays the majority of games at <50 conditioning.
 
Adderfist
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3-3-5 LB dogs go vs Dime/5WR
 
Jampy2.0
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Originally posted by Adderfist
3-3-5 LB dogs go vs Dime/5WR


What fools run that?
 
TDiddy8701
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Originally posted by Adderfist
3-3-5 LB dogs go vs Dime/5WR


no it doesn't

"LB Dogs - Short 2-3WR Pass/Run Man Defense"

it won't fire unless 5WR is in the description
 
hiimjake
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Originally posted by TDiddy8701
no it doesn't

"LB Dogs - Short 2-3WR Pass/Run Man Defense"

it won't fire unless 5WR is in the description


That description must just be a suggestion. Because 3-3-5 Dogs All Go says it's a short 3WR defense and it was just used all game vs Air Raid's 5 WR sets.
 
Jampy2.0
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I just told you guys, their is a way to make plays that don't fit the description fire.
 
hoshdude7
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Yea put play in. Set tactics to 100% blitz. Bingo
Edited by hoshdude7 on Feb 23, 2014 23:22:25
 
Jampy2.0
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Originally posted by hoshdude7
Yea put play in. Set tactics to 100% blitz. Bingo


thats how to fire a blitz... good job
 
Parab00n
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Originally posted by hoshdude7
Yea put play in. Set tactics to 100% blitz. Bingo


A little more to it than that.
 
Parab00n
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Originally posted by hiimjake
That Dogs All Go shouldn't even work vs. 5 WR sets. How much pass awareness does a QB have to have to see one of his WRs isn't even being covered?


http://glb2.warriorgeneral.com/game/replay/26077/1966432

You don't have guys uncovered, if the blitzer has a guy to cover he covers him if not then he blitzes. It leaves you at 100% man on WRs and has 6 guys pass rushing.
 
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