Originally posted by Jampy2.0
http://glb2.warriorgeneral.com/game/forum/thread/5148919
There are a few things that make defense extremely hard. (Not in any particular order)
1. The inability to see who our coverage assignments are.
2. Doubling certain receivers while others run free.
3. The inability to defend SB Spread due to our limited 4WR playcall. (Example of how D playcall selection =/= O playcall in terms of volume and coverage. SB spread is just an example of our limitations by #ofWRs)
etc. (I will continue to add more as we discuss ITT)
The 3 above are definitely fixable and it sort of skews the game toward the offensive side of things.
Earlier in the first season I was told that this is an "offensive game", but now i realize it doesn't necessarily have to be that way, and that may just be an excuse to avoid putting in the time to truly fix the problem.I'd like to add a another one.
4. The mismatch between play calling being locked to offensive formations and tactics being tied to down and distance.
In fact, I hate everything about defenses being locked to offensive formations. We need to be able to override that if the situation calls for a different defense.
I'd also really like to be able to lock my best cover guy on the WR1 slot for an entire game, or if I know a team has a speedy receiver, I put my fastest man cover guy on him. I'd like to be able to run zone coverage and know that I'm not going to end up with 3 guys covering one guy while all the other WR's run free. I'd like to be able to have my MLB spy either the QB or HB for an entire game so that the silly outside pitch plays don't come down to just hoping the DE or OLB actually plays contain and doesn't get blocked for the mere .01 seconds it seems to take before an HB is free to turn the corner.
Basically, I want to be able to call defenses like an actual defensive coordinator.
