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Forum > Suggestions > Adjust defensive playcalling ability and defensive plays
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E-A-G-L-E-S
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Originally posted by Jampy2.0
Explain how you feel #2 and #3 have been addressed.


Think those 2 have popped up before and been shot down already
 
Jampy2.0
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They can't "shoot down" broken aspects of the game lol,

they have to fix it, its just a matter of finding how to fix it without harming other things... In the case of #3...

#2 should have never even been accepted from the testers, kinda ridiculous how we can't see the coverage... It is honestly one of the most absurd things I have ever seen.
 
E-A-G-L-E-S
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Lol I'm sorry did you program this game?
 
bhall43
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Originally posted by E-A-G-L-E-S
1 I could see being added in the future. I feel like 2 and 3 have already been addressed. There's a lot more play call variation on defense than offense already anyways


Not really. Offense has the ability to pretty much do whatever they like on any down. Defense doesn't have near that kinda of free ability.
 
bhall43
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Originally posted by Jampy2.0

#2 should have never even been accepted from the testers


lol
 
Jampy2.0
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Originally posted by bhall43
lol


Or do you want to tell me that you thought it was cool and mysterious how you can't see who players cover?

Or are you saying that you told them and they paid you no mind.
 
bhall43
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Originally posted by Jampy2.0
Or do you want to tell me that you thought it was cool and mysterious how you can't see who players cover?

Or are you saying that you told them and they paid you no mind.


The suggestion was immediately brought up by me to see the coverages. That is already something they have in mind.

As far as the coverages that leave someone open there are only a couple plays that do so using the correct WR tags. My immediate idea was that all coverages despite the tags be right but that wasn't an immediate priority because...WR tags.
 
Jampy2.0
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Understood
 
Jampy2.0
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Originally posted by E-A-G-L-E-S
Lol I'm sorry did you program this game?




bump 4 admin attention
 
ProfessionalKop
Gangstalicious
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Originally posted by Jampy2.0
They can't "shoot down" broken aspects of the game lol,

they have to fix it, its just a matter of finding how to fix it without harming other things... In the case of #3...

#2 should have never even been accepted from the testers, kinda ridiculous how we can't see the coverage... It is honestly one of the most absurd things I have ever seen.


fixing HOF in GLB1?
depth chart issues in GLB1?

have those been fixed?
nope.
 
Jampy2.0
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this isn't even glb1
 
ProfessionalKop
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Originally posted by Jampy2.0
this isn't even glb1


youre right.


the bugs are worse.

same creators/coders. you really think theyre going to fix everything we want them to? fuck no. i dont know if youre stupid or just oblivious to how these games are taken care of by management.
 
Jampy2.0
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Look at the changelog... When was the last time you saw GLB1 pumping out changes like this game is??

Get your head out your ass, and then use it to find your way out of this thread, you have nothing constructive to add.
 
E-A-G-L-E-S
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Originally posted by Jampy2.0
When was the last time you saw GLB1 pumping out changes like this game is??


GLB1 Beta
 
Xavori
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Originally posted by Jampy2.0
http://glb2.warriorgeneral.com/game/forum/thread/5148919

There are a few things that make defense extremely hard. (Not in any particular order)

1. The inability to see who our coverage assignments are.
2. Doubling certain receivers while others run free.
3. The inability to defend SB Spread due to our limited 4WR playcall. (Example of how D playcall selection =/= O playcall in terms of volume and coverage. SB spread is just an example of our limitations by #ofWRs)

etc. (I will continue to add more as we discuss ITT)

The 3 above are definitely fixable and it sort of skews the game toward the offensive side of things.
Earlier in the first season I was told that this is an "offensive game", but now i realize it doesn't necessarily have to be that way, and that may just be an excuse to avoid putting in the time to truly fix the problem.


I'd like to add a another one.

4. The mismatch between play calling being locked to offensive formations and tactics being tied to down and distance.

In fact, I hate everything about defenses being locked to offensive formations. We need to be able to override that if the situation calls for a different defense.

I'd also really like to be able to lock my best cover guy on the WR1 slot for an entire game, or if I know a team has a speedy receiver, I put my fastest man cover guy on him. I'd like to be able to run zone coverage and know that I'm not going to end up with 3 guys covering one guy while all the other WR's run free. I'd like to be able to have my MLB spy either the QB or HB for an entire game so that the silly outside pitch plays don't come down to just hoping the DE or OLB actually plays contain and doesn't get blocked for the mere .01 seconds it seems to take before an HB is free to turn the corner.

Basically, I want to be able to call defenses like an actual defensive coordinator.
 
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