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Corndog
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- Fixed Long Reach and Ball Hawk traits
- Removed Experimental Man Coverage option, as it is now the default, and only, coverage option.

Sim Stuff
- The experimental man coverage from last season is now the default (and only) coverage system.
- Safeties no longer move when covering backs or TEs, should prevent the weird piling up against I formations and various other things.
- A new, hopefully improved, checkdown on the man targets that should prioritize better.
Edited by Corndog on Mar 20, 2014 08:09:09
 
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Sim Stuff
- Hopefully fixed some of the issues with coverage introduced in last night's changes.
 
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Forum Stuff
- Condensed edits per user per post
- Reduced line height for signatures (to fit single line quotes)

Sim Stuff
- Auto pass halo for blitz changes increased
- CBs should move to cover their targets now
- LBs should bump out to cover WRs
- Possibly fixed the grenade fumbles on the sideline
- Tunnel Vision should only fire when the QB still has the ball
 
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Sim Stuff
- Defenders now favor backpedaling a lot more
- Defenders in coverage "default" face vector is now towards QB rather than their target
- On an Island bug fixed, should have a lot more opportunities to fire
 
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Sim Stuff (Midday update)
- Smoothed the transition from backpedaling to sprinting
 
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Sim Stuff
- Defenses should react better to certain outside rushes
- Slightly lowered baseline blocking levels
- Made blocks in open field more difficult to maintain
- Fixed depth chart fallbacks to more logically fill positions
- Amped up out of position penalty a bit

Other Stuff
- New code that should automatically fix overleveled players and missed XP
Edited by Corndog on May 27, 2014 00:57:04
 
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- Added some variety to preset defensive playbooks against goalline
 
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- Fixed backup players being largely ignored
 
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Sim Stuff
- WRs will now break their runoff if they are not covered
- Pulled back the outside blocking change a bit
- Fixed reaction time to QB rushes
- Fixed some depth chart issues
- Fixed weird thing with backpedaling while being engaged in an interaction
 
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General
New defensive plays! Several cover 3 and cover 6 plays for man coverage.
http://glb2.warriorgeneral.com/images/tactics/defense_plays/405.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/406.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/407.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/408.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/409.jpg

Ladder changes! Rookies will always play rookies, sophomores will always play sophomores, then after that it is free reign. Also, should see a better variance between top teams.

Sim Stuff

Man Coverage
- Facing angle changed from "toward QB" to more horizontal.
- Opening up now has a slightly smaller threshold.

Zone Coverage
- Too many tweaks to list entirely. All of the priority values changed, fixed a couple logic errors.

Passing
- QBs can now hold in blockers with a minimum of 5 blitzers instead of 6.
- QB Pass Power has a larger role in pass quality for longer passes.
- QBs now have a "rattled" mechanic. The more often you are getting hurried and sacked, the more rattled your QB becomes. The more rattled the QB, the more likely he is to hold in blockers regardless of blitzers.

Blocking
- Tweaked blitz pick up logic so that players are less likely to get confused and bounce between players.
Edited by Corndog on Jul 2, 2014 07:04:10
 
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- Stats
 
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- Notification on player page after participating in an all star game
 
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- Improvements to the request CPU feature.
 
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Sim Stuff
- End of half logic tweaked and hopefully improved (feedback appreciated)
- Fixed turnover logic, should see ball carrier get confused less
- Fixed couple issues with plays where the FS/SS swapped zones
- Coverage commander should show for kickoffs
- Closing Speed...kind of...works for K/P, but only after they leave their lane

...more fixes pending
Edited by Corndog on Aug 24, 2014 02:35:30
Edited by Corndog on Aug 24, 2014 02:33:30
 
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- Ladder games will now prioritize previously unplayed teams
- Teams now have the option to accept quick scrimmages from scheduled opponents (defaults to off)
Edited by Corndog on Aug 25, 2014 05:21:56
 
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