Originally posted by Mornacale
jjo, is it your belief that people ought not ask for justification of votes? Correct me if I'm wrong, but I did not say that your votes should not count, nor anything of that vein. I simply asked if someone would be willing to back up their vote, because I cannot figure out what would cause a vote for any player over Flesh Gordon or Mister Moose. At NavyGiant's request, I will lay out the stats.
(What I will do is compare the players overall totals, and also their totals if you discount the two worst teams (Eastern, Left Winged, Melbourne, Pocatello) they played, to correct for that skewing the totals. Bolded stats show who's best in that category.)
Defensive Tackle
Totals
Flesh Gordon: 61 tkl, 2 missed tkl, 46 hurries, 21 sacks, 32 TFL, 1 PD, 0 INT, 6 FFum, 1 fumble recovered, 0 TD, 2 safeties, 49.9 plays/game
Mon Luffe: 62 tkl, 1 missed tkl, 25 hurries, 11 sacks, 34 TFL, 1 PD, 2 INT, 1 FFum, 0 fumbles recovered, 1 TD, 0 safeties, 55 plays/game
Charles E Greene: 41 tkl, 3 missed tkl, 21 hurries, 4 sacks, 21 TFL, 1 PD, 0 INT, 0 FFum, 0 fumbles recovered, 0 TD, 0 safeties, 47.1 plays/game
So, we can see that Flesh Gordon has a huge lead in hurries, sacks, and forced fumbles, while Mon Luffe basically has one of Flesh's missed tackles converted into a made tackle, and also has 2 picks. Flesh and Luffe trade off in the meaningless-but-impressive TDs and safeties category. Note that Flesh has done all this in about 75 fewer plays than Luffe. Charles E Greene is in last place in every category.
Totals - 2 worst opponents
Flesh Gordon: 48 tkl, 2 missed tkl, 27 hurries, 11 sacks, 30 TFL, 1 PD, 0 INT, 5 FFum, 1 fumble recovered, 0 TD, 1 safety
Mon Luffe: 39 tkl, 1 missed tkl, 11 hurries, 2 sacks, 23 TFL, 1 PD, 2 INT, 1 FFum, 0 fumbles recovered, 1 TD, 0 safeties
Charles E Greene: 29 tkl, 3 missed tkl, 5 hurries, 2 sacks, 12 TFL, 0 PD, 0 INT, 0 FFum, 0 fumbles recovered, 0 TD, 0 safeties
Removing the 2 ridiculous games makes it even more stacked. Flesh now leads by a landslide in basically every major category. Luffe has his INTs still, but INTs are not exactly the mission of a DT. An extra 9 tackles, 16 hurries, 9 sacks, 7 TFL, and 4 FFum makes up for it and more.
Defensive End
Totals
Mister Moose: 56 tkl, 0 missed tkl, 72 hurries, 34 sacks, 13 TFL, 6 PD, 2 INT, 6 FFum, 2 fumbles recovered, 1 TD, 0 safeties, 52.4 plays/game
Boomer McDude: 67 tkl, 1 missed tkl, 44 hurries, 11 sacks, 14 TFL, 8 PD, 0 INT, 0 FFum, 0 fumbles recovered, 0 TD, 0 safeties, 51.9 plays/game
Boomer beats Moose by 11 tackles, 1 tackle for loss (so Moose actualy has a higher percentage of his tackles for loss than Boomer, and 2 passes defensed. Moose beats Boomer by 1 missed tackle, 28 hurries, 23 sacks(!!!), 2 INTs, 6 FFum(!), 2 fumbles recovered, and a TD. (Full disclosure: Moose has 7 more total plays than Boomer.
Totals - 2 worst opponents
Mister Moose: 49 tkl, 0 missed tkl, 59 hurries, 29 sacks, 11 TFL, 6 PD, 1 INT, 6 FFum, 2 fumbles recovered, 1 TD, 0 safeties
Boomer McDude: 56 tkl, 1 missed tkl, 36 hurries, 7 sacks, 13 TFL, 6 PD, 0 INT, 0 FFum, 0 fumbles recovered, 0 TD, 0 safeties
Boomer now leads by 2 TFL, but he's down to only 7 extra tackles and has lost his advantage in passed defensed. Mister Moose maintains his missed tackle advantage, comes down to a mere 23 extra hurries and 22 extra sacks, and has only 1 INT.
CLARIFICATION: Vote for whoever you damn well please. Hell, vote a Punter for best DT if you feel like it. I am not in charge of your votes, and I don't think you should have to vote how I want you to. However, I don't think there is anything wrong with attempting to justify votes, and debating the relative merits of them. If you don't want to discuss it, please feel free not to; I'm not going to hunt you down and yell at you for it. However, this is a discussion thread, and I think it's valid to use it to discuss.
For clarification:
A. I voted for Flesh Gordon
B. I weighed whether to vote for McDude or Moose, and chose McDude, simply because I played against him and saw first hand how well he did, even when we game planned to stop him. In reality, we won't know until today how Alpha and Zeta stack up against each other, and all of our votes may change considerably after tonight's game. Not to change the topic, but in reality, voting shouldn't start until after game 16.