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tjsexkitten82
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Imma get your heart racing in my skin tight jeans
be your teenage dream tonight

let you put your hands on me in my skin tight jeans
be your teenage dream tonight
 
cavalier
Alpine
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Originally posted by StoutOne DTD
lolwat?

I blitzed 6 against 5 blockers.....what do you expect to happen?

Especially with by far the best blitzing LB in the game. He's as fast as WL WR's ripping 40's on the reg.


You would expect to get burned by an open man or single coverage several times and a good number of hurries and three to four sacks

....if you are talking about football, and that is where we are trying to get, right?
 
bhall43
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Originally posted by SunshineMan89
Yeah--p much have to entirely abandon the pass and run right at the blitzer so he gets caked . . .


no you dont.
 
StoutOne
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Originally posted by cavalier

You would expect to get burned by an open man or single coverage several times and a good number of hurries and three to four sacks

....if you are talking about football, and that is where we are trying to get, right?


How so?

There's 5 Blockers and 6 Pass Rushers....the 6th Pass Rusher has a straight shot to the QB. Not to mention the offense was only going for deep passes which take a long time to develop compared to how long it takes #6 to get in the backfield.
 
cavalier
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Originally posted by StoutOne DTD
How so?

There's 5 Blockers and 6 Pass Rushers....the 6th Pass Rusher has a straight shot to the QB. Not to mention the offense was only going for deep passes which take a long time to develop compared to how long it takes #6 to get in the backfield.


Because a QB would recognize this after a couple of plays and either call a quick pass, scramble, hold an extra guy in to block, etc. The problem is that GLB doesn't provide these opportunities and the end result is very unrealistic unfortunately.
 
taurran
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Originally posted by cavalier
Because a QB would recognize this after a couple of plays and either call a quick pass, scramble, hold an extra guy in to block, etc. The problem is that GLB doesn't provide these opportunities and the end result is very unrealistic unfortunately.


There's an option for QBs to audible blockers in the AI. I'm just not sure if it works. Need to test it out, I guess.
Edited by taurran on Sep 20, 2010 05:19:02
 
cavalier
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Originally posted by taurran
There's an option for QBs to audible blockers in the AI. I'm just not sure if it works. Need to test it out, I guess.


I did a good amount of testing on this when it was introduced. Never saw any real difference. Maybe it has been improved since then, don't know.

 
mwoods07
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Originally posted by cavalier
Because a QB would recognize this after a couple of plays and either call a quick pass, scramble, hold an extra guy in to block, etc. The problem is that GLB doesn't provide these opportunities and the end result is very unrealistic unfortunately.


Is'nt this whay we have game planning? If you don't put into your AI any "safe plays" who's fault is it?
 
taurran
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Originally posted by mwoods07
Is'nt this whay we have game planning? If you don't put into your AI any "safe plays" who's fault is it?


Gameplanning in GLB is more of a shell game than anything.
 
cavalier
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Originally posted by mwoods07
Is'nt this whay we have game planning? If you don't put into your AI any "safe plays" who's fault is it?


So you are saying that 157 points and 30 sacks in a game between two of the best teams in GLB is not a problem? I don't care if its a pre-season game, or a game between a WL team and an AA club for that matter, in properly coded football game you should never see those stats. The problem is that it is very difficult to set up a "dynamic" AI.

What about giving the OC the opportunity to place the HB/FB in the backfield like you can move the defensive dots in the DPC? That would make the blitzing game much more fun on both sides of the ball and should be relatively easy to implement.
Edited by cavalier on Sep 20, 2010 06:00:01
 
taurran
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Originally posted by cavalier
So you are saying that 157 points and 30 sacks in a game between two of the best teams in GLB is not a problem? I don't care if its a pre-season game, or a game between a WL team and an AA club for that matter, in properly coded football game you should never see those stats. The problem is that it is very difficult to set up a "dynamic" AI.

What about giving the OC the opportunity to place the HB/FB in the backfield like you can move the defensive dots in the DPC? That would make the blitzing game much more fun on both sides of the ball and should be relatively easy to implement.


I've been saying it for seasons and seasons now. There needs to be an Offensive Play Creator.

OC's need the opportunity to call rushes through every gap out of every formation, and also to be able to customize routes from a predetermined list of route types for each receiver in each formation. TE's should be able to be held in on both sides on rushing plays. Offenses are just WAY too predictable right now. A good DC knows which formations are a threat in either the passing or rushing game based on how few actually useful plays there are per formation.

And no, this would not break the sim any more than adding a DPC did.
Edited by taurran on Sep 20, 2010 06:04:23
 
Bladnach
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You know what's good for teams who blitz a lot? Screens to that side. Good thing screens work in GLB


But yea, stuff like this happens every season as it's a problem the AI of dots is so super limited. The only way the AI can adjust is to maybe alter play calls. I mean, in real football the QB usually will do some hard counts, try to read the LBs to figure out where the blitz is coming from etc... Hell, even when i used to play ncaa and madden a bunch i'd do that to figure out if they were in zone or man and try to anticipate where the pressure was coming from.

Maybe a good fix would be something like letting auto-adjust mess with the AI to add a TE to the weakside blocking or other blocking options or whatever is in the AI now for audible to take a look at it. It's possible to slow the blitzes down for sure if you gameplan for them but it's silly that you have to choose between one or the other.


 
5STAR
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keep extra blockers in

run the ball

stay out of predictable downs

this is not flag football...if it is 3rd and long and the defense decides to go heavy blitz you deserve to be sacked

 
cavalier
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Originally posted by taurran
I've been saying it for seasons and seasons now. There needs to be an Offensive Play Creator.

OC's need the opportunity to call rushes through every gap out of every formation, and also to be able to customize routes from a predetermined list of route types for each receiver in each formation. TE's should be able to be held in on both sides on rushing plays.

And no, this would not break the sim any more than adding a DPC did.


I definitely agree. I can't see a reason why it would break the sim as long as some key things are limited

- No movement of offensive linemen
- No movement of WRs
- Free placement of HB/FB within the backfield as blockers.
- Able to move the TE to both sides of the line
- Predetermined routes to select from
 
bhall43
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How does the audible work anyways? You get sacked once and it makes the blocking TE stay in? Twice? Three times? Only on certain situations? The concept just seems pretty fucking retarded in the first place.

 
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