User Pass
Home Sign Up Contact Log In
Page:
 
LordEvil
offline
Link
 
a 55 man team at level 1 will have 55 points.
At level 2 they should have 110 points
Basically it shows who has boosted players by level or who doesnt have enough players (under 55)

Now if everyone gave me a gm title to where I can see everyones builds I can give you a league wide Total Attribute points per team
 
LordEvil
offline
Link
 
Actually I might be able to list the Avg player value by teams by changing a line or 2.
 
LordEvil
offline
Link
 
I'll just update the first post with both
 
LordEvil
offline
Link
 
Updated on first post
 
Time Trial
offline
Link
 
I assume that all of the teams that have rename/colours at the end are teams that you have some form of GM access with?

Stretching yourself a bit thin this season LE?
 
LordEvil
offline
Link
 
No not at all, never been a part of the Gulls, Not sure why it does that tbh. The level count I made a quick macro to remove them, the avg player value I did not.
 
LordEvil
offline
Link
 
Updated on first post
 
PING72
offline
Link
 
Would it be tough to add essentially an "effective level per actual level" ratio? Just divide the effective level by total levels.

For example Cambodia is low on effective level, but they're not that far behind. When you see that they have almost 20 less total levels than some of the teams, I'd guess that they would look pretty good on this new stat.

I could be wrong, but I think it would give a better view of who is training most effectively. If I'm wrong, please tell me so!
 
Page:
 


You are not logged in. Please log in if you want to post a reply.