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Forum > Goal Line Blitz > So how does the SIM select the one defender per tick that gets juked or head faked?
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taurran
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edit for laggy site
Edited by taurran on Jul 7, 2009 10:06:25
 
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Originally posted by Phantom_Opera
There must be a vision radius for the HB, then it would make sense, that the HB rolls a fake chance. If it is high enough, then it selects the radius. If more then one player is in the radius it selects the closest one and rolls an avoid fake chance. Compairs each roll and outputs a chance percentage into the roll for that entire tick.

But this is not what happens.

So it is just random.

/thread.


You should be able to fake everyone within that radius though, If 2 players are closing in and are roughly the same distance away what good is only be able to fake one of them? I get that you shouldn't be able to fake out 5 guys all at the same time all over the field but 2-3 guys closing in you should be able to have a chance to fake if they are within said radius.
 
Phantom_Opera
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Originally posted by viking maniac 1
Originally posted by Phantom_Opera

There must be a vision radius for the HB, then it would make sense, that the HB rolls a fake chance. If it is high enough, then it selects the radius. If more then one player is in the radius it selects the closest one and rolls an avoid fake chance. Compairs each roll and outputs a chance percentage into the roll for that entire tick.

But this is not what happens.

So it is just random.

/thread.


You should be able to fake everyone within that radius though, If 2 players are closing in and are roughly the same distance away what good is only be able to fake one of them? I get that you shouldn't be able to fake out 5 guys all at the same time all over the field but 2-3 guys closing in you should be able to have a chance to fake if they are within said radius.


I absolulty agree, and I also feel that angles should be considered. More persuit from different angles should lower the chance to fake them all within the radius.
 
Bukowski
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The entire thing was done in haste, I can't see why it wasn't thought out more.

I'm sure there were a ton of better ways to get Elusive backs to be more realistic. Fixing pathing would have been the obvious choice, but I guess that would have been too much work. An across the board nerf was a bit easier, I suppose.
 
taurran
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Originally posted by Phantom_Opera
Originally posted by viking maniac 1

Originally posted by Phantom_Opera


There must be a vision radius for the HB, then it would make sense, that the HB rolls a fake chance. If it is high enough, then it selects the radius. If more then one player is in the radius it selects the closest one and rolls an avoid fake chance. Compairs each roll and outputs a chance percentage into the roll for that entire tick.

But this is not what happens.

So it is just random.

/thread.


You should be able to fake everyone within that radius though, If 2 players are closing in and are roughly the same distance away what good is only be able to fake one of them? I get that you shouldn't be able to fake out 5 guys all at the same time all over the field but 2-3 guys closing in you should be able to have a chance to fake if they are within said radius.


I absolulty agree, and I also feel that angles should be considered. More persuit from different angles should lower the chance to fake them all within the radius.


Yes... angles should be considered as well as a vision/agility check in relation to angle. I agree all players within said radius should be "jukable"

You're onto the right track with this. The question is - can Bort actually code this? He hasn't seemed to spend more than 30 minutes on any other change he's made mid-season.

Edited by taurran on Jul 7, 2009 10:12:04
 
Phantom_Opera
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Originally posted by Bukowski
The entire thing was done in haste, I can't see why it wasn't thought out more.

I'm sure there were a ton of better ways to get Elusive backs to be more realistic. Fixing pathing would have been the obvious choice, but I guess that would have been too much work. An across the board nerf was a bit easier, I suppose.


I think given off-seasons boosts and DC's holding back a bit till play-offs might have had an impact on results. Now EB's are fucked. If people have sound LB builds.
 
Bukowski
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Originally posted by Phantom_Opera
Originally posted by Bukowski

The entire thing was done in haste, I can't see why it wasn't thought out more.

I'm sure there were a ton of better ways to get Elusive backs to be more realistic. Fixing pathing would have been the obvious choice, but I guess that would have been too much work. An across the board nerf was a bit easier, I suppose.


I think given off-seasons boosts and DC's holding back a bit till play-offs might have had an impact on results. Now EB's are fucked. If people have sound LB builds.


Yeah, no doubt.

That is what is so fucked up. Everyone knew that Elusive Backs would make a bit of a comeback, while everyone was busy trying to stop Power Backs. It was predicted across the boards.

But when it actually happened, everyone pretended that they didn't see this coming, and Bort did the same exact thing.

This is exactly what happened to DEs. OTs were adjusting their builds, but DEs were nerfed anyway. So when OTs really caught up with the next seasons boost, DEs were then left completely useless, just as Elusive Backs will be.

You think Elusive Backs are taking a hit now? Just wait until next season, when those defenders really catch up.
 
Kevin Smith
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Originally posted by DL24
I'd imagine the player with the lowest vision and lowest avoid fake chance would be the one faked first.


Which would be incredibly stupid.
 
Malachorn
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Originally posted by wombat killer
It would be crazy if the biggest threat was not attempted to be faked. I'm not saying he should get faked, but there should be a roll to fake the biggest threat.


I actually don't have this one figured out at all (being notoriously lazy now and not nearly as active as I once was).

But if I had to guess then I would think it was tied into the way that vision works with a HB and, as such, is supposed to be related to the biggest threat. It just makes the most sense and I can't imagine Bort didn't do that.

...the problem is that you will notice that vision isn't exactly perfect and you see things like RBs running in weird directions (or simply running out of bounds when no one is near him).
As such, even if it is tied into "the biggest threat" then it wouldn't mean that the biggest threat is actually going to register as the biggest threat when the sim does its magic.
 
Malachorn
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Originally posted by Kevin Smith
Originally posted by DL24

I'd imagine the player with the lowest vision and lowest avoid fake chance would be the one faked first.


Which would be incredibly stupid.


And yes, that wouldn't make much sense to me.
 
cosmoxl
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this is just staying off topic. but, I have to know why several of you are insisting elusive backs are nerfed? The only thing that changed was he made sure that only 1 defender could be faked per tick. why are you guys talking about other things being nerfed, like juke or head fake? I see nothing about the actual strength of those being toned down.

now, I agree that more than 1 defender could and should be faked out per tick in certain situations. and I really want to know how the sim decides which defender is faked if more than 1 failed the avoid fake roll in a single tick.
 
Malachorn
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Originally posted by cosmoxl
this is just staying off topic. but, I have to know why several of you are insisting elusive backs are nerfed? The only thing that changed was he made sure that only 1 defender could be faked per tick. why are you guys talking about other things being nerfed, like juke or head fake? I see nothing about the actual strength of those being toned down.


...because we know that it happened, tbh.
 
Bukowski
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Originally posted by cosmoxl
this is just staying off topic. but, I have to know why several of you are insisting elusive backs are nerfed? The only thing that changed was he made sure that only 1 defender could be faked per tick. why are you guys talking about other things being nerfed, like juke or head fake? I see nothing about the actual strength of those being toned down.

now, I agree that more than 1 defender could and should be faked out per tick in certain situations. and I really want to know how the sim decides which defender is faked if more than 1 failed the avoid fake roll in a single tick.


We know he didn't put it in the change log.

But just by knowing our players, we can see that something else was done, other than what he said.

Believe it or not, but multiple people with Elusive backs are saying the same thing.
 
cosmoxl
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Originally posted by Bukowski
Originally posted by cosmoxl

this is just staying off topic. but, I have to know why several of you are insisting elusive backs are nerfed? The only thing that changed was he made sure that only 1 defender could be faked per tick. why are you guys talking about other things being nerfed, like juke or head fake? I see nothing about the actual strength of those being toned down.

now, I agree that more than 1 defender could and should be faked out per tick in certain situations. and I really want to know how the sim decides which defender is faked if more than 1 failed the avoid fake roll in a single tick.


We know he didn't put it in the change log.

But just by knowing our players, we can see that something else was done, other than what he said.

Believe it or not, but multiple people with Elusive backs are saying the same thing.


I'll have to keep an eye on mine. the first day of the change my back seemed fine. next game wasn't good, but it was against a much tougher team....
 
Enkidu98
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I would hope a distance check is done and the closest player is the one targeted.
 
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