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Forum > Goal Line Blitz 2 > S55 Changelog Suggestions
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Ghanima
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Originally posted by TyDavis315
Gold Hail Mary, OTR, Thread needle with a fast as fuck receiving core is going to be my favorite test run offense. Goosebumps.


I think accuracy requirement in vet is 90+ now with this change so I cant use hail mary...
 
Ghanima
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Any1 - I am building dots for next run - I think right now that game will slow down. Dots wont have to be so fast. CIT and rec awr will be new kings. Star QB will be requirement to reach top of the ladder. Zone will be built with more power tackling cuz speed is not so much needed.

Wind of change is coming.
 
Xars
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Originally posted by Ghanima
Dots wont have to be so fast.


Hmmm. What do you mean specifically? Speed coming to the edge.

 
Ghanima
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Originally posted by Xars
Hmmm. What do you mean specifically? Speed coming to the edge.



Ball is moving in the air slower. U no longer need to be so fast to get where U want to be. Perfect opportunity to save some sps.
 
Xars
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Originally posted by Ghanima
Ball is moving in the air slower. U no longer need to be so fast to get where U want to be. Perfect opportunity to save some sps.


Have fun getting sacked then.

Sacks can happen at Tick 32 (sometimes sooner, but that’s most common). That’s why getting to the First Down marker on Tick 28 (like Legolas does) is so important. The combo of 100 Snap and 70 Sprinting outperforms 100 Sprinting for the first 10 yards. But that’s not going to be the game anymore. Passing game is going vertical.

And if you want to complete those 20yd+ passes, you’re going to need burners on the edge to create the opportunity as fast as possible. The ball flight will be slightly slower but that helps CBs catch up. It’s why people are seeing more CB INTs, instead of LB INTs. Arching the throw stops the LB INT but does give the CB more time to get the PD or INT. Which is good because that’s football.

But most teams already had “slow” (Sprinting) CBs. Most have 40yd times near 5 sec; both Zone and Man teams.That’s not going to change much in my view, though it’ll increase some. What CBs are going to need is a lot more Footwork so they can backpedal faster and farther before they have to turn their hips and use Sprinting. My elite cover Non-S* CBs used to have 81 Footwork but I build Deflection & INT focused ones now with 71 Footwork. With faster WRs, you’re going to have to push Footwork back into the low 80s at least.

I don’t see the Sprinting SP savings. Receivers and the Defensive Secondary are all going to get faster. Feel free to prove me wrong.
Edited by Xars on Sep 3, 2021 05:17:24
Edited by Xars on Sep 3, 2021 05:12:27
 
Cybertron
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The issue with all these changes is that now several positions are gonna have to somehow bump more skills.. Gonna have to pick and choose more carefully now.
 
Ghanima
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Originally posted by Xars
Have fun getting sacked then.

Sacks can happen at Tick 32 (sometimes sooner, but that’s most common). That’s why getting to the First Down marker on Tick 28 (like Legolas does) is so important. The combo of 100 Snap and 70 Sprinting outperforms 100 Sprinting for the first 10 yards. But that’s not going to be the game anymore. Passing game is going vertical.

And if you want to complete those 20yd+ passes, you’re going to need burners on the edge to create the opportunity as fast as possible. The ball flight will be slightly slower but that helps CBs catch up. It’s why people are seeing more CB INTs, instead of LB INTs. Arching the throw stops the LB INT but does give the CB more time to get the PD or INT. Which is good because that’s football.

But most teams already had “slow” (Sprinting) CBs. Most have 40yd times near 5 sec; both Zone and Man teams.That’s not going to change much in my view, though it’ll increase some. What CBs are going to need is a lot more Footwork so they can backpedal faster and farther before they have to turn their hips and use Sprinting. My elite cover Non-S* CBs used to have 81 Footwork but I build Deflection & INT focused ones now with 71 Footwork. With faster WRs, you’re going to have to push Footwork back into the low 80s at least.

I don’t see the Sprinting SP savings. Receivers and the Defensive Secondary are all going to get faster. Feel free to prove me wrong.


My bad WRs and TEs will get quicker. All other will not.
 
Xars
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Originally posted by Cybertron
The issue with all these changes is that now several positions are gonna have to somehow bump more skills.. Gonna have to pick and choose more carefully now.


Sounds like a game.
 
dlcurt
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https://glb2.warriorgeneral.com/game/game/815123
12 int total, 7 by LB's
 
BoDiddley
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Originally posted by dlcurt
https://glb2.warriorgeneral.com/game/game/815123
12 int total, 7 by LB's


"Passing is OP"
 
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Originally posted by BoDiddley
"Passing is OP"


Eh, this was a bit of a mismatch, we all know it... also did anyone watch the game? If you are still trying to complete passes over the middle zone, LBs are still gonna make you pay, especially if its a top tier team.
Edited by Myrik_Justiciar on Sep 3, 2021 13:51:40
 
Cybertron
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1st play of the game.

https://glb2.warriorgeneral.com/game/replay/814872/59412

It is gonna be a bitch to create dual threat QBs....
 
TyDavis315
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https://glb2.warriorgeneral.com/game/replay/815292/60520

Thoroughly finding QBs much more entertaining now.
 
BoDiddley
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Originally posted by Cybertron
1st play of the game.

https://glb2.warriorgeneral.com/game/replay/814872/59412

It is gonna be a bitch to create dual threat QBs....


I don't get why TTN fired if it wasn't a quality pass
 
Bretto007
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INTs are out of control
 
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