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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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dhalme
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I'm not a fan of this change. Hard core players always rush to the end game. Games that change to cater to the end gamers, usually fail shortly afterward. If you lose your casual player, it's the beginning of the end.

 
trentw
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Originally posted by dhalme
I'm not a fan of this change. Hard core players always rush to the end game. Games that change to cater to the end gamers, usually fail shortly afterward. If you lose your casual player, it's the beginning of the end.



I have to agree, you know something is not right when this is basically management signing off on the fact that the first part of your dots life sucks, they really need to look at why the leagues under Pro are just for building Pro dots and not thought of as fun.
 
gRryNn
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ok ... not sure if this has been addressed ... but with the new league restructure on the horizon, one concern for me is the placement of my team. Will the team end up on the bottom, middle, or top of their age bracket?

That's a BIG WHAT IF factor for me ... if in the lower half of that age bracket ... why even keep the dots or team? After the shuffle, your team can go from being top of the class, to being a tackling dummy for older dots .... who would want to do that?
 
NiborRis
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Originally posted by trentw
I have to agree, you know something is not right when this is basically management signing off on the fact that the first part of your dots life sucks, they really need to look at why the leagues under Pro are just for building Pro dots and not thought of as fun.


One of the reason it wasn't fun was because there were a LOT of seasons where you gain only 3 levels a season in XP; 6 seasons of that is boring for the player build and growth process. Now there is only 1 season where you gain just 3 levels in a season.
Thus, this is an improvement - I think the younger level dots will be more interesting as they will actually *grow* over the course of a season.
 
keith_dude
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All I see is that Bort now gets more $$$. I've dropped some cash on this game (nowhere near as much as some)...but I think I'm done.
 
PING72
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This is good for the long-term builds, but this will kill PeeWee as we know it.

It sounds good at first, b/c the dots will have some more SP's to use and will perform better later in the season.

But by being able to reach level 16 in the playoffs with boosting, you will HAVE to boost in order to win. They obviously chose level 16 for this exact reason, to promote boosting.

It used to be tough to overcome the 15 SP's, but it's feasible and teams can compete w/o boosting or CEQ. Now you would have to covercome the 15 SP's plus the lv16 EQ (which will likely be worth another 12 SP's, perhaps more based on build).

Throw in CEQ and a team is now down 40+ SP's (15 for boost, 12 for equipment, 6 CEQ, 6+ for CEQ SA).

It is hard enough to get enough PW teams to compete...this will kill off a lot more teams that know they can't compete.

They should change this to level 15.

A big -1 for me.
 
TrevJo
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Originally posted by trentw
Originally posted by dhalme

I'm not a fan of this change. Hard core players always rush to the end game. Games that change to cater to the end gamers, usually fail shortly afterward. If you lose your casual player, it's the beginning of the end.



I have to agree, you know something is not right when this is basically management signing off on the fact that the first part of your dots life sucks, they really need to look at why the leagues under Pro are just for building Pro dots and not thought of as fun.


I disagree. Management has not said that the first part of a dot's life sucks. And personally I don't think it does. I've had as much fun in the lower leagues with my team as in the higher leagues. (National pro seasons 10-11 and 23, World League season 12, minors seasons 14-21.)

What this is: Management responding to customer demand. I don't think the admins see the lower leagues as lacking value, but many people have asked for a faster (and especially shorter) build process, so that's what they are getting.
 
Stray Doug
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Given the existing errors where the displayed training gain on the training page doesn't match the actual, and now adding a 1.6x factor to the mix which could further amplify those errors... can we please ensure that the data displayed on the training page is accurate?

I'm not talking about the "random factor"... I'm talking about cases like 4-way training a 3x enhanced skill between 77.29 and 81.65... where it says "+9.1%" on the training page, but you actually only get 8% every single time (save for breakthroughs).

Also, do we know where the 1.6x factor is in the multi-training sequence? Currently (in the above example) it's:

Intense base (5%) times enhancement (1.3) = 6.5% rounded to 7%
Then 7% times 4-way multi bonus (1.3) = 9.1% (but because the intense base is actually something slightly less than 5%, but we don't see the decimal, we only get 8%)

If we add the 1.6 factor at the end, that 9.1% would presumably be rounded to 9% (unless corrected per prior suggestion) and multipled out to 14.4%

If we added the 1.6 factor to the base (at the beginning) we'd instead get 5% * 1.6 = 8%... then times 1.3 for enhancement is 10.4% rounded down to 10%... then times 1.3 for multi = 13%

Two different results depending where the 1.6 factor is applied in the calculation.
Edited by Stray Doug on Jul 14, 2011 16:13:54
Edited by Stray Doug on Jul 14, 2011 16:07:56
 
EllisBell
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Originally posted by tragula
could find an answer in the text above.

What happens to dots created on day 41 ?
In the old system they get an extra off-season (since age changes only during the season). Will the new calculated age will keep them as day 41 created players ? or do they miss 16 training days ?

(slightly corrected to avoid confusion)


I am still a little confused by the question here, you may need to PM support. If you create a player on day 41 you still have the advantage of an offseason before you begin to age... so it would work like it does now. If you are referring to a current player being converted to their new age I would have to take a look at the player to determine their approx. converted age.
 
jtrav21
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Love this! Very much a step in the right direction
 
TrevJo
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Originally posted by Stray Doug
Given the existing errors where the displayed training gain on the training page doesn't match the actual, and now adding a 1.6x factor to the mix which could further amplify those errors... can we please ensure that the data displayed on the training page is accurate?

I'm not talking about the "random factor"... I'm talking about cases like 4-way training a 3x enhanced skill between 77.29 and 81.65... where it says "+9.1%" on the training page, but you actually only get 8% every single time (save for breakthroughs).


+1

There are a few situations like this. There was one that would show you 4%, but you would only get 3% every time. That blows... 34 trains to go up 1 point as opposed to 25 like you might have planned for.
 
Sooner Steve
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Originally posted by NiborRis
One of the reason it wasn't fun was because there were a LOT of seasons where you gain only 3 levels a season in XP; 6 seasons of that is boring for the player build and growth process. Now there is only 1 season where you gain just 3 levels in a season.
Thus, this is an improvement - I think the younger level dots will be more interesting as they will actually *grow* over the course of a season.


Originally posted by TrevJo
+1

There are a few situations like this. There was one that would show you 4%, but you would only get 3% every time. That blows... 34 trains to go up 1 point as opposed to 25 like you might have planned for.



this is what i was thinking
Edited by Sooner Steve on Jul 14, 2011 16:08:37
 
TrevJo
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Originally posted by Sooner Steve
Originally posted by NiborRis

One of the reason it wasn't fun was because there were a LOT of seasons where you gain only 3 levels a season in XP; 6 seasons of that is boring for the player build and growth process. Now there is only 1 season where you gain just 3 levels in a season.
Thus, this is an improvement - I think the younger level dots will be more interesting as they will actually *grow* over the course of a season.


this is what i was thinking


My penis is growing over the course of reading this post.
 
dhalme
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Did I miss the poll on this change?
 
Stray Doug
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Originally posted by TrevJo
+1

There are a few situations like this. There was one that would show you 4%, but you would only get 3% every time. That blows... 34 trains to go up 1 point as opposed to 25 like you might have planned for.


Yeah, 4-way training a 3x enhanced over 90.51 shows +3.9% but only yields 3%. You need the 4th enhancement (which also displays as 3.9%) to get the 4% return.
 
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