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Detroit Leos
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Incredible game Team America!
http://glb2.warriorgeneral.com/game/replay/235349/

I thought CS was in too big of a hole to dig out of after a slow start and just flat out being torched by your passing attack! Insane comeback in that one!
 
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GG Absolute, that was a beat down of epic proportions. Need to revisit our run defense after that one. Good thing our next league game is against a meatball. We need our man card back after that.
 
Absolut Zero
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Originally posted by Sir William PD
GG Absolute, that was a beat down of epic proportions. Need to revisit our run defense after that one. Good thing our next league game is against a meatball. We need our man card back after that.


GG, you guys must have a lot of Catch in Traffic. So many tough catches your team made, I was surprised you had so many 5 WR passing plays, and a little frustrated that it seemed to work decently.

And it must be a little tougher than normal to gameplan against my team. Usually there half a dozen pure run teams in each tier, this time I'm the only one, as everyone started moving towards much more balanced offenses. So not a whole lot of playbook/tactics gameplanning experience in tier against run teams.
 
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Originally posted by Absolut Zero
GG, you guys must have a lot of Catch in Traffic. So many tough catches your team made, I was surprised you had so many 5 WR passing plays, and a little frustrated that it seemed to work decently.

And it must be a little tougher than normal to gameplan against my team. Usually there half a dozen pure run teams in each tier, this time I'm the only one, as everyone started moving towards much more balanced offenses. So not a whole lot of playbook/tactics gameplanning experience in tier against run teams.


Yeah we felt we had a good plan as we had to gameplan vs Siberia earlier this season. There were a few big runs where we planned a zone blitz to the weak side and you ran it strong side. With the speed of your HB's it was an instant TD. A few other times, we would have containment but then our blitzers would be confused by the counter play and wander off to the hot dog stand. Check the first play from scrimmage. We had the right play called but our DBs that were supposed to contain it are not built for run support.

We're happy with our passing game this season but if we only force 4 punts all game it's impossible to keep pace.
 
Absolut Zero
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Originally posted by Sir William PD
Check the first play from scrimmage. We had the right play called but our DBs that were supposed to contain it are not built for run support.


Doesn't matter if they're built for it or not, it's a run blitz against a counter. You can see CB3 make the angle but then veer away before he can do anything. He's unblocked and just runs himself in a circle like a dog chasing his tail. Blitzing corners against counters is a risky proposition.
 
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Even if you build a corner specifically to put in that scenario? A high blitz aware should fix it right?
 
Absolut Zero
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Originally posted by Sir William PD
Even if you build a corner specifically to put in that scenario? A high blitz aware should fix it right?


Definitely not. Blitz Awareness and Pursuit have no impact. Ragdoll Mechanics is a pure run only defender I put at Corner, he has 72 Blitz Awareness and 84 Pursuit:
http://glb2.warriorgeneral.com/game/replay/224565/1886920
http://glb2.warriorgeneral.com/game/replay/224565/1886750
 
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Well there goes that theory...

How do you battle the counter then?
 
Absolut Zero
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Originally posted by Sir William PD
Well there goes that theory...

How do you battle the counter then?


Find plays that abandon the middle of the field to protect the edges. Unfortunately those type of plays suck donkey balls against the pass. Besides that, having DE's that are really good at quickly shedding blocks and getting into the backfield.
 
Parab00n
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Originally posted by Absolut Zero
Find plays that abandon the middle of the field to protect the edges. Unfortunately those type of plays suck donkey balls against the pass. Besides that, having DE's that are really good at quickly shedding blocks and getting into the backfield.


Why do this? Are you just trying to mislead other people?

Originally posted by Sir William PD
Well there goes that theory...

How do you battle the counter then?


If you know a team runs 100% of the time, you can sell out against them by running Outside Rush defenses that put a DE in the flats. If you do it correctly, you'll set it up with a matching DC that has your run stuffing DEs in the game when those plays are dialed up. If you are facing a balanced teams you need to look at the TE Smother plays. The TE Smother plays aren't as good as the DE Flats plays at stopping the Counter and they aren't as good as the other full out pass defense plays at stopping the pass, but they are fairly decent at both. If you are like a lot of the guys on here and want 1 play that shuts both down then you are out of luck. It helps if you actually have defenders that can tackle and break a block, if you miss 3 tackles and give up a 30 yard run that really isn't a counter issue. Saying that, plays work different for every team due to differences in builds.

 
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Thanks Para.

I don't think Absolute is trying to mislead me. I think what he says has some degree of merit if you're looking to contain a counter play. If I can keep the runner on the inside of the field I can stop him better than if he breaks contain and is on the sideline. These low level RBs in Rookie and Sophomore that have ridiculous speed create a nightmare match up. When we built Windsor, we were doing it on the fly and researching as much as we could. We didn't build it with the consideration that our CBs would ever have to do a lot of run support. Kind of an oversight tbh.

When play calling defense in this game there's a lot of guess work because you can't change anything once the game starts. It's worked for us and against us since we've come back to GLB. Obviously we knew Absolute would be running 100% of the time. It's what they are built for. If he would have come out passing we would have accepted it without any worry. We planned to stop the outside run, we just didn't execute. The first play from scrimmage:

http://glb2.warriorgeneral.com/game/replay/235345/1005534

We blitz the weak side, he ran to the weak side. One of our coverage CBs was blitzing and got confused. That's why I thought that if you have a DB there with high blitz aware and pursuit it would help. Absolute showed me with his player that it's not the case. There were also a few plays where we blitzed the strong side and he ran weak...that was ugly.

 
Absolut Zero
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Originally posted by Parab00n
Why do this? Are you just trying to mislead other people?


you said the same thing I did. DE Flats abandons the middle, it's easier to run inside, and it severely hurts the pass rush. So, if I'm misleading then so are you?

And you also promote TE Smothers, which is a broken play. Without explaining how or why it's broken? So I really don't get your "trying to mislead" statement. Anyways, I'll explain why TE Smother plays are broken.

Take Nickel TE Smother, it's severely hit or miss depending which hash mark they line up on.

Lined up on the left hashmark, it lines CB3 over WR1
http://glb2.warriorgeneral.com/game/replay/234727/830686
Lined up on the right hashmark, it lines CB3 over the TE
http://glb2.warriorgeneral.com/game/replay/230916/424934

So for Nickel TE Smother, it's blind luck if you get the correct alignment or not. Assuming the offenses mixes up runs between the left and right sides.

Let's check out the alignments for Dime 3-2-6 TE Smother

Lined up on the left hashmark, all hell breaks loose, the SS comes down to double WR2, while CB2 moves into the box
http://glb2.warriorgeneral.com/game/replay/232865/353844
Lined up on the right hashmark, CB1 is still doubled, CB4 lines up over the TE, and the SS moves back to his natural position
http://glb2.warriorgeneral.com/game/replay/232865/354388

Sure you can run the Smother plays, but you have no idea how the players will be lined up at the snap, which makes depth charts impossible to plan around.
 
dlcurt
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GG Xenos!
 
Parab00n
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Originally posted by Absolut Zero
you said the same thing I did. DE Flats abandons the middle, it's easier to run inside, and it severely hurts the pass rush. So, if I'm misleading then so are you?

And you also promote TE Smothers, which is a broken play. Without explaining how or why it's broken? So I really don't get your "trying to mislead" statement. Anyways, I'll explain why TE Smother plays are broken.

Take Nickel TE Smother, it's severely hit or miss depending which hash mark they line up on.

Lined up on the left hashmark, it lines CB3 over WR1
http://glb2.warriorgeneral.com/game/replay/234727/830686
Lined up on the right hashmark, it lines CB3 over the TE
http://glb2.warriorgeneral.com/game/replay/230916/424934

So for Nickel TE Smother, it's blind luck if you get the correct alignment or not. Assuming the offenses mixes up runs between the left and right sides.

Let's check out the alignments for Dime 3-2-6 TE Smother

Lined up on the left hashmark, all hell breaks loose, the SS comes down to double WR2, while CB2 moves into the box
http://glb2.warriorgeneral.com/game/replay/232865/353844
Lined up on the right hashmark, CB1 is still doubled, CB4 lines up over the TE, and the SS moves back to his natural position
http://glb2.warriorgeneral.com/game/replay/232865/354388

Sure you can run the Smother plays, but you have no idea how the players will be lined up at the snap, which makes depth charts impossible to plan around.


It's well known the plays are bugged, but it doesn't make a huge difference as far as stopping Counters go. The biggest issue is that when it lines up incorrectly and the Counter is ran to the side with the extra defender he does nothing.

http://glb2.warriorgeneral.com/game/replay/232865/353844 - CB3
 
Couchduck
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Oh hey, we're famous.


Btw, GG the other day Para. Thought my defense was good enough to keep you to 14-17 points, but your guys made some clutch plays on 3rd downs to keep drives alive. It's definitely time to take a look at my 3rd down & long tactics. I certainly need a better look there.
 
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