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Forum > Game Changes Discussion > Proposed Changes > GLB Financial System Discussion
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Bort
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Originally posted by Larry Roadgrader

Football. That's the last word missing in the sentence excerpted above.


http://www.youtube.com/watch?v=pXyzuVk7SoI
 
Deathblade
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Originally posted by Bort
http://www.youtube.com/watch?v=pXyzuVk7SoI


http://www.youtube.com/watch?v=IMk5sMHj58I
 
dviss1
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Originally posted by Sik Wit It
I just honestly don't think a lot of people understood the new system and denounced it at first glance.


That's the problem. It needed to be simple. It's hard enough to find a CFO. Let alone a good one.

Did anyone really care that much about the Financial system to create another chore for owners?
 
Bort
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Originally posted by Deathblade
Probably even more advanced AI etc?

Hardcore become more than just "finances are a little bit more complicated"?


Pretty much any new "more complicated" features could go there. More custom slots, DPC options, etc.
 
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Iīm totally lost and I donīt have the time to searcha ll 37 pages.

Will we now get a version where we can sign the players we want, or a version where we canīt sign players because they are to well build and put us over the salary cap?
Edited by Disastermaster on Apr 17, 2010 01:47:18
 
Staz
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Originally posted by Bort
Pretty much any new "more complicated" features could go there. More custom slots, DPC options, etc.


I've got plenty of ideas for that
 
Phantom_Opera
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Originally posted by Catch22
Originally posted by Phantom_Opera

One of the ideas about players not having much to do besides train and boost, has always been give them other things to do. Why not put some finacial stress on the players. Besides EQ, what other cash needs does a player have? None! That doesn't give them any incentive to ask for a higher salary. Perhaps linking fame directly to a players performance would create more neeed for cash. Perhaps a better house with more seclusion, or security systems. Have the players chose a lifestyle and attach different goals that need to be met to sustain each lifestyle. I really think the user base would enjoy doing a bit more with their players between games, and in the offseason.


Not sure people want to do trivial things that don't improve their player's performance. As Larry said about 100 times, people are here to watch their guy play football.


Well it could be linked to player performance, There would have to be a positive side and a negitive side to each players ability to manage their money. A healthy lifestyle would have benefits, and a glamourous lifestyle would have benefits, you would need to create a difference and how it would effect the players.
 
sjmay
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Originally posted by Bort
Pretty much any new "more complicated" features could go there. More custom slots, DPC options, etc.


Very nice, good luck organizing the structures in it though lol
 
Team Nucleus
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Originally posted by Bort
Originally posted by Larry Roadgrader


Football. That's the last word missing in the sentence excerpted above.


http://www.youtube.com/watch?v=pXyzuVk7SoI


Hinting towards Monday Night Football on GLB
 
Catch22
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Originally posted by Disastermaster
Iīm totally lost and I donīt have the time to searcha ll 37 pages.

Will we now get a version where we can sign the players we want, or a version where we canīt sign players because they are to well build?


We've decided on a roster limit of 5 players per team, two of which must be kickers or punters.

I keed, I keed.

See OP.
 
Bloodfart
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Originally posted by Disastermaster
Iīm totally lost and I donīt have the time to searcha ll 37 pages.

Will we now get a version where we can sign the players we want, or a version where we canīt sign players because they are to well build?


nobody knows
 
Bort
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Originally posted by Staz
So you think getting a huge reserve in morale and adding a touch more importance (5% more of what it was last season on top of the 5% change this season) are going to work well? You don't think that morale reserve is basically going to last many players the entire game, causing them to be at 100 morale for the whole thing, despite screwing up? If you still end at 50 morale or above, I'm predicting that if you have a solid morale bank, that could easily let you bring your end game morale number to 80 or better.


We might have to play with the bonuses given, but I do think it will work great.
 
Sik Wit It
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Originally posted by Bort
Originally posted by sjmay

What is gonna differentiate now between the hardcore league and the normal league with the this revised financial plan?


Hardcore would have all the stuff from the original plan.


Wouldn't it be easier to just convert all regular teams to the original plan, then create something in between that and casual leagues where you could still use AI but didn't have to deal with the financial aspect (basically regular teams now)? Then give teams a chance to convert to the new middle-tier, and contract leagues as necessary.

Because if you create another tier above what we have now, what will happen to the established league structure?
Edited by Sik Wit It on Apr 17, 2010 01:49:23
 
Staz
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Originally posted by Bort
We might have to play with the bonuses given, but I do think it will work great.


Well, I guess I'll reserve further judgment until we get things loaded.
 
PLAYMAKERS
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Originally posted by Bort
Pretty much any new "more complicated" features could go there. More custom slots, DPC options, etc.


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