Originally posted by tautology
Originally posted by blln4lyf
Originally posted by jrry32
Originally posted by jdbolick
Instead of adding an inherent ability to fake, what about if Head Fake and Juke could be affected by agility itself? Maybe it could work in conjunction with the carrying attribute, or perhaps it could be an "or" situation where the highest of the two is used for the roll. That and continued improvement of pathing would make agility a lot more attractive.
The problem with that is that before a RB gets those SAs, they are useless, that's why agility should give them an inherent ability to fake. My power RB with no SAs can break like 90 tackles in 90 carries but an elusive guy can't use his agility to make people miss until he gets SAs? Does that not seem messed up? Strength gives you an inherent ability to break tackles but agility shouldn't give you an inherent ability to fake guys?
I honestly think he just doesn't get it, or that the sim has led him to believe that it is working as intended. The sim has had faking as only possible through a SA forever that it seems like he does not grasp that even a 4 month old baby can attempt a fake and that it should be inherent at a small effectiveness.
Firstly, what is really the difference between have a very low fake chance, and no chance? No enough to get worked up over.
Second of all, you can get 1 point in all the fake SAs with your custom gear.
Is this really worth all the fuss you are making over it? Conceptually i can see your point...in terms of how much it actually matters...very little I think? Unless for some reason you want this to be a strong effect, in which case that's a whole different discussion.
Because it is something that should be in the sim before we make any other changes, as it probably can not be implemented later. And it also helps elusive backs in the stage they become "close to useless" before hitting their prime. It would just help the game, even if only a little, and I am all for that.
Originally posted by blln4lyf
Originally posted by jrry32
Originally posted by jdbolick
Instead of adding an inherent ability to fake, what about if Head Fake and Juke could be affected by agility itself? Maybe it could work in conjunction with the carrying attribute, or perhaps it could be an "or" situation where the highest of the two is used for the roll. That and continued improvement of pathing would make agility a lot more attractive.
The problem with that is that before a RB gets those SAs, they are useless, that's why agility should give them an inherent ability to fake. My power RB with no SAs can break like 90 tackles in 90 carries but an elusive guy can't use his agility to make people miss until he gets SAs? Does that not seem messed up? Strength gives you an inherent ability to break tackles but agility shouldn't give you an inherent ability to fake guys?
I honestly think he just doesn't get it, or that the sim has led him to believe that it is working as intended. The sim has had faking as only possible through a SA forever that it seems like he does not grasp that even a 4 month old baby can attempt a fake and that it should be inherent at a small effectiveness.
Firstly, what is really the difference between have a very low fake chance, and no chance? No enough to get worked up over.
Second of all, you can get 1 point in all the fake SAs with your custom gear.
Is this really worth all the fuss you are making over it? Conceptually i can see your point...in terms of how much it actually matters...very little I think? Unless for some reason you want this to be a strong effect, in which case that's a whole different discussion.
Because it is something that should be in the sim before we make any other changes, as it probably can not be implemented later. And it also helps elusive backs in the stage they become "close to useless" before hitting their prime. It would just help the game, even if only a little, and I am all for that.