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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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Dpride59
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Shutdown Corner: This player is a shutdown Corner, each level of SDC gives the CB a 3% bonus to activating sdc, SV, and smooth operator.
 
Dpride59
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Long Jumper: This player can jump! Each level of long jumper gives a 10% activation increase to Dive 4 Yards, and a 5% increase in the distance the player can jump.
 
HEY YOU GUYS
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Prime Time Receiver: .5% Bonus to Speed/Agility/Catching on 3rd or 4th down when playing the WR position.
 
dbm326
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Originally posted by Phil Jackson
Prime Time Receiver: .5% Bonus to Speed/Agility/Catching on 3rd or 4th down when playing the WR position.



I had an idea similar to this.

Slot Specialist: This Wide Receiver excels in 3 receiver sets as a slot receiver, gaining +2 to Route Running and 5% bonuses to Speed, Agility, and Catching when playing in the WR3 slot.

Requirements: 60 Agility, 40 Catching, Route Running

EDIT: Added a description and requirements.
Edited by dbm326 on Oct 26, 2009 11:47:15
 
dbm326
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Paper Chaser: This player is hungry for money and is willing to do whatever it takes to maximize his value. This player has a 15% chance (+5% per additional level) of playing each game at hard intensity with normal energy use on the season that his contract expires.
 
SikoraP13 DTD
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1-Man Highlight Reel- Each level of 1MHR gives the player a +4% bonus/per level to avoiding diving tackles

Prereq- 40 Jumping
Edited by SikoraP13 on Oct 26, 2009 15:20:52
Edited by SikoraP13 on Oct 26, 2009 15:11:13
Edited by SikoraP13 on Oct 26, 2009 15:11:03
 
braxxo
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Power-ScatBack.


2% to catching the ball and 1% to str/carrying for 'x' seconds after the catch is made.
 
Dpride59
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Originally posted by dbm326

I had an idea similar to this.

Slot Specialist: This Wide Receiver excels in 3 receiver sets as a slot receiver, gaining +2 to Route Running and 5% bonuses to Speed, Agility, and Catching when playing in the WR3 slot.

Requirements: 60 Agility, 40 Catching, Route Running

EDIT: Added a description and requirements.


Wr3 slot is where everyone puts there speedster.
 
dbm326
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Originally posted by David Stern
Wr3 slot is where everyone puts there speedster.



True. I has Wes Welker in mind when I thought of it though.
 
Staz
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Originally posted by dbm326

I had an idea similar to this.

Slot Specialist: This Wide Receiver excels in 3 receiver sets as a slot receiver, gaining +2 to Route Running and 5% bonuses to Speed, Agility, and Catching when playing in the WR3 slot.

Requirements: 60 Agility, 40 Catching, Route Running

EDIT: Added a description and requirements.


Maxing this out at 15 points would give you a 30% bonus to speed, agility and catching, +

Let's assume that a WR has raw values of 75 speed, 72 agility and 65 catching with 1 in Route Running SA. The VA would put the WR at 97.5 Speed, 93.6 Agility, 84.5 catching and 30 route run.

Since RR is a boost to speed/agility when running routes, that would push the WR past the equivalent of 100+ Speed, I'm guessing close to 100+ agility and would almost make this player unstoppable. If you add 10 RR from SP, and possibly any bonuses from AEQ, you could put this WR well over 45 RR. That's absurd. This VA, as it currently stands, would be incredibly over powered.

I don't think there needs to be any bonuses to physical skills from VAs. Veteran "Abilities" aren't Veteran Skill Boosts. To me, they should be about picking up football skills, or increasing the ability to do something via increasing rolls. Breaking tackles, shedding blocks, increasing catching, becoming more confident, etc. are things you are able to do with experience and 'learning'.

If you add a slot receiver VA, it should increase catching and possession abilities. It should increase the effectiveness of Sticky Hands, Route Run, and catching. It should NOT, however, add SAs, just make them slightly more effective.
 
Staz
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Originally posted by braxxo
Power-ScatBack.


2% to catching the ball and 1% to str/carrying for 'x' seconds after the catch is made.


Your VA title is contradictory.

Scat Back: http://www.merriam-webster.com/dictionary/scatback

Power backs are almost the opposite. Scats are basically elusive. Fast, agile, shifty. Power backs are generally slower, stronger, and more straight line runners. I don't agree with idea, sorry.
 
Staz
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Originally posted by SikoraP13
1-Man Highlight Reel- Each level of 1MHR gives the player a +4% bonus/per level to avoiding diving tackles

Prereq- 40 Jumping


Wouldn't be a bad idea, actually. Probably should call it "High Stepper", since 1-Man Highlight Reel makes it seem like a bigger ability than simply avoiding diving tackles.
 
Staz
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Originally posted by David Stern
Shutdown Corner: This player is a shutdown Corner, each level of SDC gives the CB a 3% bonus to activating sdc, SV, and smooth operator.


Shutdown Coverage, Superior Vision and Smooth Operator aren't "randomly activated" SAs, like Power Through, Jumping Catch, Monster Hit, etc. They're always on, as indicated by their descriptions. Adding a VA that increases the chances of them "activating" would be relatively useless since their always on. Possibly adding increased effectiveness, but I don't know about making it available for THREE SAs that are already pretty effective. Maybe increasing the CBs chance at lowering the QB's targeting of the receiver some how instead. I know Bort said that WRs are targeted based on their "risk". Maybe SDC would increase the "risk" by giving a % boost? If the receiver has a low risk, then it'll help a bit. However, if the receiver has a moderate risk, the SDC would help out quite a bit more, maybe causing the QB to overlook the receiver.

Originally posted by David Stern
I hop employee: This player loves pancakes, each level of I hop gives this player a 2% bonus to recording a pancake when holding a block for over 1 second.


We have an SA for increasing pancakes, I don't think we need a VA for it, too.

Originally posted by David Stern
Power runner VA: This player is a power runner gives a 3% bonus to stiff arm, power through, and lower shoulder for each level of power runner.


Bruiser increases break tackle %'s and is quite a powerful VA for power backs. Adding a VA to increase broken tackles by buffing the SAs seems like over kill, and would lead to quite a few problems with broken tackles.

Originally posted by David Stern
Long Jumper: This player can jump! Each level of long jumper gives a 10% activation increase to Dive 4 Yards, and a 5% increase in the distance the player can jump.


Interesting idea, actually. I like the increase to activating "Dive for Yards", but I don't like the 10%. At 15 maxed, that'd be 150% bonus to activating Dive for Yards, which more than doubles the current amount. That's a little over powered, don't you think? I'd be happier with "Each level of Long Jumper gives the player a 3% increase to activating Dive for Yards." I'm not sure about the increase to distance, though. Possibly even rename it to "Second Effort" or something to indicate that it's more for diving for yardage, and less for "jumping". Long Jump isn't quite like diving lol

 
dbm326
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Originally posted by Staz

If you add a slot receiver VA, it should increase catching and possession abilities. It should increase the effectiveness of Sticky Hands, Route Run, and catching. It should NOT, however, add SAs, just make them slightly more effective.


Thanks for pointing the flaws out. It actually should increase vision as well, since most slot guys look for the best way to get yards after the catch. I think this would be more appropriate:

Slot Specialist: This Wide Receiver excels as a slot receiver, looking for opportunities to make plays after the catch. Each level of Slot Specialist gives the player a 3% bonus to Route Running and Sticky Hands and a 2% bonus to Vision when playing in the WR3 slot.

Requirements: 60 Catching, 40 Vision

EDIT: Maybe Route Running could be replaced with Quick Cut to be more of a yards after catch ability.
Edited by dbm326 on Oct 28, 2009 01:32:46
 
Staz
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Originally posted by dbm326
Thanks for pointing the flaws out. It actually should increase vision as well, since most slot guys look for the best way to get yards after the catch. I think this would be more appropriate:

Slot Specialist: This Wide Receiver excels as a slot receiver, looking for opportunities to make plays after the catch. Each level of Slot Specialist gives the player a 3% bonus to Route Running and Sticky Hands and a 2% bonus to Vision when playing in the WR3 slot.

Requirements: 60 Catching, 40 Vision

EDIT: Maybe Route Running could be replaced with Quick Cut to be more of a yards after catch ability.


I like this one better. Route Running should stay in, as it gives an increase to actually running the routes, which is what slot guys are so well known for. If they want to worry about YAC, they should invest in YAC Attack or something of those sorts. I like this change and will consider adding it to the OP. How about naming it something catchy like "Slot Machine" and adding "This receiver is money in the slot"? lol
Edited by Staz on Oct 28, 2009 06:33:43
 
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