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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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PsychoWard
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beta4lifeimo
 
ricksta1975
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IF this gets implimented for S24, does that mean dots hitting decline on that season are effectively still going to be in decline?

I cant be asked to work it out but a huge chunk of my current team is going to be 560 d/o by season end and I'm curious if they will still need to be replaced if I dont want decline dots?
 
HouseRules
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Originally posted by Catch22
Total a player could get is +12% (subject to AEQ stacking limitations), +4 to SA.


Catch, does this mean if you have one piece already, 12% reduces to 6%, and if you already have two pieces, 12% reduces to 3%?
 
dagwood13
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Originally posted by Catch22
League Structure Revamp:

With the reduction in number of "age" levels, we would need to restructure the age based leagues as follow:.

Rookie - (day 0)
Prep - (day 1-40)
University - (day 21-80)
Regional Minor - (Day 61-120)
National Minor - (Day 101-160)
Semi Pro - (Day 141-200)
Regional Pro - (Day 181-Uncapped)
National Pro/World League - (Day 221-Uncapped)


Can we put a CAP on Regional Pro or cut the amount of leagues there. It seems like there are to many teams who can recruit that age range and not enough players.
 
MadCow420
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Originally posted by tautology
Originally posted by Mr. Me2

Are you going to stop creating players? Because then I agree with you. But I also don't think you are going to stop.


I will likely build more players under this system. Because they are cheaper on a per-player basis (both in terms of money, and more importantly, in terms of time ).



it already takes my comp 5 mins to load your profile
 
mandyross
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Originally posted by Catch22
Training/Bonus Tokens:

Training gains will be multiplied by 1.6. This is based off of the following:

392 days to plateau in new system = 784 training points
Current system a player will receive 1260 training points by the time they reach plateau.

1260/784 = 1.607

To account for this, we also need to adjust bonus token gains by 1.6. In order to prevent decimal conversion of bonus tokens we will have all bonus token training gains multiply by 16 (light training would thus equal 48 bonus tokens instead of 3) and all existing bonus token costs and values (i.e. AEQ upgrades, player balances) to be multiplied by 10.


This might have been already mentioned, but wouldn't it be more aesthetically pleasing to simply give 3 training tokens a day instead of the current 2. 392 days of this would be 1176 training points for the career. A slight fix to make up the small shortfall: giving 4 additional training points per boost you do would give 1256-1268 training points, the same as before.

In this way training values are unchanged, AEQ issues are unchanged, all bonus token costs are unchanged and it is not necessary to count the bonus tokens in terms of several thousand, which could get really confusing.

This might have already been debated / mentioned in which case I apologize for not having read the thread so far today.
 
TruthHammer
Lead Bugs Mod
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Originally posted by Catch22
Yea, they'd be 52. Might have to think about a split system for a few seasons til it balances out. I'll look it over and see what I can come up with. If anyone has some ideas, I'm all ears.


Here's one way. It might not be ideal, especially since it would linger through the time when you plan on coming out of beta, but since the weirdness wouldn't affect anybody who's new to the game at that time, it might be worth considering.

S24
0 - Rookie
< whatever the old 40 converts to - Sophomore
< 52 - Prep
< 72 - University
< whatever the old 120 converts to - Local Minors
etc.

S25
0 - Rookie
< 40 - Sophomore
< whatever the old 40 converts to + 40 - Prep
< 92 - University
< 112 - Local Minors
< whatever the old 120 converts to + 40 - Regional Minors
etc.

S26
0 - Rookie
< 40 - Sophomore
< 80 - Prep
< whatever the old 40 converts to + 80 - University
< 132 - Local Minors
< 152 - Regional Minors
< whatever the old 120 converts to + 80 - National Minors
etc.
 
blackrock
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Originally posted by mandyross
This might have been already mentioned, but wouldn't it be more aesthetically pleasing to simply give 3 training tokens a day instead of the current 2. 392 days of this would be 1176 training points for the career. A slight fix to make up the small shortfall: giving 4 additional training points per boost you do would give 1256-1268 training points, the same as before.

In this way training values are unchanged, AEQ issues are unchanged, all bonus token costs are unchanged and it is not necessary to count the bonus tokens in terms of several thousand, which could get really confusing.

This might have already been debated / mentioned in which case I apologize for not having read the thread so far today.


This is a good idea. BT token wonkiness will be a put off to newcomers. Instead of 16, 32, and 48 BTs for training (and 392 for AEQ upgrades), you could change the costs of everything that BTs can be used to purchase. Keep the 1, 2, 3 BT for training as is, but make SPs cost 8 BTs, AEQ upgrades cost 15 BTs and so forth. You won't get a perfect match with everything (8 * 1.6 is 12.8, not 12), but so what.
 
Weather
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tl;dr
 
mccollums
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Is it possible to get Pee Wee and Rookie players to Level 16 by Day 33/34?

Would love to have the extra EQ for the playoffs.
 
rockitsauce
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Originally posted by Catch22
Player conversion:

Existing players will be converted to a new age equivalent. Whatever your age is in the current system will be compared to an equivalent age based on what estimated XP values between the two systems. For example, a 350 day old player in the old system would become a 205 day old player in the new system. A 120 day old player in the old system would become a 72 day old player in the new system.


Without a mathematical formula for the age conversion I can't be sure of the following:

If a player will be age 400 at the conversion will he be eligible for more training and XP after the conversion? I believe his age inidicates that he will.
 
wizard777
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What does this do to the players that were built before this?

What do we do, scrap another investment for another big change?

This is past ridiculous, I understand that we need change, but the sim is still broke, from Casual to Regular you have alot things wrong with the game, I don't see how this is good for the players that are already built.



Oh, and the money grab thing, to me, this is a money grab in a sense, because you are looking at MANY agents scrapping slow builds, and players to be apart of this experiment, and only to have something else come along in 5 seasons that will make them do this all over again. They are implementing things that will crap on the prior built players, in turn, making them a worthless investment, so they get 30% of the players, and we get to recycle.
 
BP
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Catch, this is more of a suggestion then anything. But I think the biggest problem most people have with this change is potentially screwing up build plans for players. I know you guys are going to work it out to be as transparent as possible...but when this change happens what needs to accompany it is a GLB virtual player builder. It needs to be a button on the player page that is useable both on your own builds and any builds open to you.

No more user scripts to figure this out please. Can you see if Bort can create this and roll it out along with the changes. Alot of us have been working on player builds, which have been mapped out, for over a year...be nice if we can try to adjust to the conversion with a proper builder. Maybe even have that builder be integrated into a players SP's allocation and training so once we set up a plan it just executes?
 
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Originally posted by wizard777
What does this do to the players that were built before this?


nothing
 
ricksta1975
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Originally posted by BP [Cult
]Catch, this is more of a suggestion then anything. But I think the biggest problem most people have with this change is potentially screwing up build plans for players. I know you guys are going to work it out to be as transparent as possible...but when this change happens what needs to accompany it is a GLB virtual player builder. It needs to be a button on the player page that is useable both on your own builds and any builds open to you.

No more user scripts to figure this out please. Can you see if Bort can create this and roll it out along with the changes. Alot of us have been working on player builds, which have been mapped out, for over a year...be nice if we can try to adjust to the conversion with a proper builder. Maybe even have that builder be integrated into a players SP's allocation and training so once we set up a plan it just executes?


I was just about to post this.

We need a VPB built into the game, so we can see actions and future actions. Everyone gets their hands on them anyway, and one prior to the changes rolling in would be nice so we can make the learning mistakes on a pretend dot other than one we are paying for live.
 
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