Originally posted by Catch22
With the removal of mentor/motivational speaker and doubling the morale effects next season, I think the morale bank will balance out.
Your other idea is meh tbh. You're making it even more complicated then I originally made it.
I disagree. If some of the items just say "Decrease morale loss by x%" and some of them give +x morale, it'd be fine. The more expensive things decrease morale/energy loss. If you purchase enough possessions to get to 100 starting game morale, then you just simply don't need to purchase more.
Removing mentor/MS is a good start, but I don't have any players with either (unless my P has MS, but I can't remember). I think adding the morale bank and finishing the morale updates would basically cancel each other out, at best. What's the point in that?
Originally posted by David Stern
STOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
Confidences effect is about to get doubled. Mentor is going to disappear, Motivational speaker will likely be gone.
On top of all of this the lesser teams will have the highest morale bank, and will now be able to compete with better built teams longer than they currently can. It is a win all the way across the board.
You are looking at how a morale bank would affect the current sim, you're not looking at how it will affect next seasons sim.
So you think getting a huge reserve in morale and adding a touch more importance (5% more of what it was last season on top of the 5% change this season) are going to work well? You don't think that morale reserve is basically going to last many players the entire game, causing them to be at 100 morale for the whole thing, despite screwing up? If you still end at 50 morale or above, I'm predicting that if you have a solid morale bank, that could easily let you bring your end game morale number to 80 or better.