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Ahrens858
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Originally posted by Deathblade
destroying young children's dreams)


does not surprise me at all.

edit: and i hear ya about lifting before sleep. i usually go to the basketball courts around 8 pm for 3 hours or so. sleep like a fuckin baby after that.
Edited by Ahrens858 on Apr 17, 2010 01:41:04
 
Phantom_Opera
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One of the ideas about players not having much to do besides train and boost, has always been give them other things to do. Why not put some finacial stress on the players. Besides EQ, what other cash needs does a player have? None! That doesn't give them any incentive to ask for a higher salary. Perhaps linking fame directly to a players performance would create more neeed for cash. Perhaps a better house with more seclusion, or security systems. Have the players chose a lifestyle and attach different goals that need to be met to sustain each lifestyle. I really think the user base would enjoy doing a bit more with their players between games, and in the offseason.
 
Sik Wit It
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Originally posted by Staz
Originally posted by Bort

TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.


I'm still not sold on the morale bank. I have a bad feeling that it will lower the importance of confidence and morale as a whole (btw, suggestion about morale changes posted in the proper forum)

I think team possessions and personal possessions should have an effect on how quickly a player LOSES morale. Not just starting morale. Maybe give some items that have an effect on starting morale, and some on the rate in which a player loses it.


I think if it's implemented like that, you will see even bigger morale spirals than we do now - especially when a team is already outmatched. They're more likely to be outmatched in both player skill and team commodities. If you apply that bonus a team gets from upgrading their stadium to EVERY roll, it really magnifies that effect.

I do agree though the morale bank might not be right either. I mentioned it as a method to prevent penalizing players for signing low salaries while still giving a decent bonus to teams who have the extra items. I'm not sold on it either atm and think it's far from perfect.
 
PLAYMAKERS
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Originally posted by Deathblade
Problem you run into...is people are going to be wanting specialized leagues.

Team with AI but no finance
Team with finance but no AI
Team with AI and finance
Team with neither finance or AI
Team with AI and finance but no coaches
Team with finance but no coaches or AI

etc etc


 
Deathblade
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Originally posted by sjmay
What is gonna differentiate now between the hardcore league and the normal league with the this revised financial plan?


guessing deterioration and equipment upkeep
 
Sik Wit It
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Originally posted by Deathblade
Originally posted by Sik Wit It

I like the idea of permanent items. It gives you a choice to make - invest in what would help the team in the future, or invest in what will help the team in the present. I'm starting to think if you only have salaries and temp items, it takes pretty much all of the thought out of the process. It becomes either pay your players more so you don't need the temp items, or pay your players less and just make up the difference with the temp items. It kind of defeats the whole purpose of having them in the first place. Having to choose between the long term and short term stuff gives more importance to the opportunity cost aspect of it.


tbh, without deterioration, it becomes "buy all perm bonuses, then invest in other stuff"

i just really cant see how perms would work without deterioration (though I also don't see how deterioration would be a major factor if it is laid out on the finance page and automatically does its thing)


Well I agree, I'd also like to see deterioration.
 
Catch22
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Originally posted by Phantom_Opera
One of the ideas about players not having much to do besides train and boost, has always been give them other things to do. Why not put some finacial stress on the players. Besides EQ, what other cash needs does a player have? None! That doesn't give them any incentive to ask for a higher salary. Perhaps linking fame directly to a players performance would create more neeed for cash. Perhaps a better house with more seclusion, or security systems. Have the players chose a lifestyle and attach different goals that need to be met to sustain each lifestyle. I really think the user base would enjoy doing a bit more with their players between games, and in the offseason.


Not sure people want to do trivial things that don't improve their player's performance. As Larry said about 100 times, people are here to watch their guy play football.
 
Dpride59
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Originally posted by Staz
I'm still not sold on the morale bank. I have a bad feeling that it will lower the importance of confidence and morale as a whole (btw, suggestion about morale changes posted in the proper forum)



STOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

Confidences effect is about to get doubled. Mentor is going to disappear, Motivational speaker will likely be gone.

On top of all of this the lesser teams will have the highest morale bank, and will now be able to compete with better built teams longer than they currently can. It is a win all the way across the board.

You are looking at how a morale bank would affect the current sim, you're not looking at how it will affect next seasons sim.
 
Staz
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Originally posted by Catch22
With the removal of mentor/motivational speaker and doubling the morale effects next season, I think the morale bank will balance out.

Your other idea is meh tbh. You're making it even more complicated then I originally made it.


I disagree. If some of the items just say "Decrease morale loss by x%" and some of them give +x morale, it'd be fine. The more expensive things decrease morale/energy loss. If you purchase enough possessions to get to 100 starting game morale, then you just simply don't need to purchase more.

Removing mentor/MS is a good start, but I don't have any players with either (unless my P has MS, but I can't remember). I think adding the morale bank and finishing the morale updates would basically cancel each other out, at best. What's the point in that?

Originally posted by David Stern
STOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

Confidences effect is about to get doubled. Mentor is going to disappear, Motivational speaker will likely be gone.

On top of all of this the lesser teams will have the highest morale bank, and will now be able to compete with better built teams longer than they currently can. It is a win all the way across the board.

You are looking at how a morale bank would affect the current sim, you're not looking at how it will affect next seasons sim.


So you think getting a huge reserve in morale and adding a touch more importance (5% more of what it was last season on top of the 5% change this season) are going to work well? You don't think that morale reserve is basically going to last many players the entire game, causing them to be at 100 morale for the whole thing, despite screwing up? If you still end at 50 morale or above, I'm predicting that if you have a solid morale bank, that could easily let you bring your end game morale number to 80 or better.
Edited by Staz on Apr 17, 2010 01:45:47
 
Bort
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Originally posted by sjmay
What is gonna differentiate now between the hardcore league and the normal league with the this revised financial plan?


Hardcore would have all the stuff from the original plan.
 
merenoise
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Originally posted by Bort
TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.


The luxury tax was one of my favorite parts tbh. It makes owners & CFO do some simple cost/benefit analysis. Do you want to pay the rest of the league to keep those extra couple of stud players at max salary knowing that those owners can use that money to temp boost against you with that money or potentially buy a permanent bonus with some of the cash you are donating? Choices like that make the financial aspect of the game a lot more interesting.
 
Dpride59
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Originally posted by Catch22
Not sure people want to do trivial things that don't improve their player's performance. As Larry said about 100 times, people are here to watch their guy play football.


I thought larry was here to watch his 'TE' Push a pencil at TECO Energy as he worked on a new math problem. Stop trolling dude
 
Deathblade
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Originally posted by Bort
Hardcore would have all the stuff from the original plan.


Probably even more advanced AI etc?

Hardcore become more than just "finances are a little bit more complicated"?
 
Bukowski
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Originally posted by David Stern
Originally posted by Staz

I'm still not sold on the morale bank. I have a bad feeling that it will lower the importance of confidence and morale as a whole (btw, suggestion about morale changes posted in the proper forum)



STOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

Confidences effect is about to get doubled. Mentor is going to disappear, Motivational speaker will likely be gone.

On top of all of this the lesser teams will have the highest morale bank, and will now be able to compete with better built teams longer than they currently can. It is a win all the way across the board.

You are looking at how a morale bank would affect the current sim, you're not looking at how it will affect next seasons sim.


Exactly.
 
sjmay
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Originally posted by Deathblade
Probably even more advanced AI etc?

Hardcore become more than just "finances are a little bit more complicated"?


Would love it if Hardcore came with an Offensive play creator, that would be.......interesting lol
 
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