Originally posted by DONKEIDIC
Originally posted by DONKEIDIC
See my signature. Easy to implement. Basically polices itself. and everyone gets what they want. Players build however they want, while still having competition.
Competition throughout a players career.
Encourages boosting.
Helps recruiting at the higher levels.
Turns AA and above competitive again.
Etc...
My suggestion would be to make a separate league each season to replace the current cap system. These separate leagues would last 7 seasons, after which the highest rated teams would fill in guts in the *Pro Pyramid. All remaining players would get picked up by teams in the *Pro Pyramid. All current systems for making, signing, trading, cutting, etc would remain the exact same.
Here is how it would work. I will use season 16 as an example:
Teams would be handed out as usual, except they would have the designation Season 16 Team. There would be no caps, or boosting limitations involved (other than the 3 boosts per season currently in place), instead, this league would be for players made between day 41 season 15, and day 40 season 16.
These leagues would slowly replace the current cap leagues. After season 7, the best teams(teams with the best records weighted on league level) would be promoted into the *Pro Pyramid, to fill in sell backs and CPUs.
The first season would start out with all the teams on the same level, randomly assigned to there respective League #. After the first season, the teams would be sorted into a **True Pyramid, based on current tie-breaker rules. Teams would promote demote based on the current League wide system in place now. As teams are sold back Players will retire as well. The way to handle this would be to slowly eliminate the bottom level of the pyramid.
From my calculations 30,000 to 50,000 players have been made this season alone. This is more than enough to fill out a pyramid style league, and be able to sustain teams folding, and players retiring.
All build styles would filter together and move up and down around the same times, thus have competition and rivalries:
The first problem I see is players being attached to teams. So when a team goes down so do the players? Do not like that at all
Second is it's going to strangle the leagues above the new system until they wither away. Alot of guys will leave the game. The system needs to be able to be used all at once and incorporate all levels and leagues.
Third is it seems complicated. A new league has to be formed each season, and it will take 7 seasons to phase in the full idea. Simply takes to long. We have dealt with the problems to this point, this stretches them out even longer.
Originally posted by kingjonb
How about making keeper leagues. Something like it's been discussed before and had a lot of interest. Have leagues where the teams always stay the same then at the end of each season maybe have another playoffs where the winner of each keeper league of the same level and region plays each other. If an owner decides to sell his team then either that team is replaced by another owner, new franchise, or just removed from the league. Maybe make a discount to buy a team in one of these leagues so that people are tempted to stay for more than just 1 season. Something like 5,000 or 10,000 flex for lifetime ownership.
Locked leagues will not work. Small scale, yes. LU has had some success. But large scale throughout GLB, no. To many variables, to many teams being made, to many going up or down, or gutting.