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Deathblade
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Originally posted by David Stern
I always had him pegged as a cheeto guy


yeah, more of a cheeto guy, though I honestly dont eat that much pure "junk" food...most of the unhealthy stuff I eat is like crackers + cheese

wasnt trying to make myself out to be a fitness buff...i just lift before bed because it helps me sleep (along side ritualistic sacrifice of kittens and destroying young children's dreams)
 
Bort
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TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.
 
Deathblade
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Originally posted by Bort
Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.


Problem you run into...is people are going to be wanting specialized leagues.

Team with AI but no finance
Team with finance but no AI
Team with AI and finance
Team with neither finance or AI
Team with AI and finance but no coaches
Team with finance but no coaches or AI

etc etc
 
Sik Wit It
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Originally posted by Bort
TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.


I like the idea of permanent items. It gives you a choice to make - invest in what would help the team in the future, or invest in what will help the team in the present. I'm starting to think if you only have salaries and temp items, it takes pretty much all of the thought out of the process. It becomes either pay your players more so you don't need the temp items, or pay your players less and just make up the difference with the temp items. It kind of defeats the whole purpose of having them in the first place. Having to choose between the long term and short term stuff gives more importance to the opportunity cost aspect of it.
 
sjmay
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Originally posted by Bort
TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.


I really like the idea of permanent items and deterioaration, it adds some thinking skills
 
Staz
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Originally posted by Bort
TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.


I'm still not sold on the morale bank. I have a bad feeling that it will lower the importance of confidence and morale as a whole (btw, suggestion about morale changes posted in the proper forum)

I think team possessions and personal possessions should have an effect on how quickly a player LOSES morale. Not just starting morale. Maybe give some items that have an effect on starting morale, and some on the rate in which a player loses it.
 
Bort
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Originally posted by Deathblade
Problem you run into...is people are going to be wanting specialized leagues.

Team with AI but no finance
Team with finance but no AI
Team with AI and finance
Team with neither finance or AI
Team with AI and finance but no coaches
Team with finance but no coaches or AI

etc etc


Yeah I know, but we'll do what we can that makes sense. Basic should just be basic, barebones, IMO (like in my suggestion). Then we have casual and the normal leagues with the revised financial plan that's not nearly as complicated, and the hardcore leagues for true franchise-heads.
 
merenoise
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Originally posted by Catch22
We're likely going back to a revised version of the original idea.


Sweet, glad to hear. Also this was said a million pages ago:

Originally posted by Catch22
My pm inbox was flooded and the team/private forums I peeked on were full of rage, mainly about the financial system stuff.


Not all of them... You were the first to post on the Tossers team forum, I was super excited and totally geared up to deal with the new stuff.
 
Bort
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Originally posted by sjmay
I really like the idea of permanent items and deterioaration, it adds some thinking skills


I think you'll want to look at the hardcore leagues when we add them.
 
Dpride59
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Originally posted by Deathblade
Problem you run into...is people are going to be wanting specialized leagues.

Team with AI but no finance
Team with finance but no AI
Team with AI and finance
Team with neither finance or AI
Team with AI and finance but no coaches
Team with finance but no coaches or AI

etc etc


Disagree. You have a basic ai like in casuals, let the people pick the offensive plays they want in their playbook. Maybe have a few testers go through and insert the best basic AI defenses into a ai for the average user that is the same for every team, and you just let them play. No coaches/finances/anything, but a few plays, and there players
 
Deathblade
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Originally posted by Sik Wit It
I like the idea of permanent items. It gives you a choice to make - invest in what would help the team in the future, or invest in what will help the team in the present. I'm starting to think if you only have salaries and temp items, it takes pretty much all of the thought out of the process. It becomes either pay your players more so you don't need the temp items, or pay your players less and just make up the difference with the temp items. It kind of defeats the whole purpose of having them in the first place. Having to choose between the long term and short term stuff gives more importance to the opportunity cost aspect of it.


tbh, without deterioration, it becomes "buy all perm bonuses, then invest in other stuff"

i just really cant see how perms would work without deterioration (though I also don't see how deterioration would be a major factor if it is laid out on the finance page and automatically does its thing)
 
Catch22
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Originally posted by Staz
I'm still not sold on the morale bank. I have a bad feeling that it will lower the importance of confidence and morale as a whole (btw, suggestion about morale changes posted in the proper forum)

I think team possessions and personal possessions should have an effect on how quickly a player LOSES morale. Not just starting morale. Maybe give some items that have an effect on starting morale, and some on the rate in which a player loses it.


With the removal of mentor/motivational speaker and doubling the morale effects next season, I think the morale bank will balance out.

Your other idea is meh tbh. You're making it even more complicated then I originally made it.
 
sjmay
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Originally posted by Bort
Yeah I know, but we'll do what we can that makes sense. Basic should just be basic, barebones, IMO (like in my suggestion). Then we have casual and the normal leagues with the revised financial plan that's not nearly as complicated, and the hardcore leagues for true franchise-heads.


What is gonna differentiate now between the hardcore league and the normal league with the this revised financial plan?
 
PLAYMAKERS
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maybe you make contracts longer to make farming players to teams a little more difficult. make a 2 year min contract? possibly add small incentives to longer contracts. only allow teams to sign one cpu owned team player per season?

 
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Originally posted by Bort
TBH Too many casual people who just want to play.



Football. That's the last word missing in the sentence excerpted above.
 
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