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Corndog
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Originally posted by ThePh33P
Myrik is more concerned over bombs over the top of zone which is a much higher possibility now but cant be properly tested without some qb's with higher pass power and pocket awareness showing up


Which is admittedly counteracted some by the ability to blitz with zone, and the increased ability to cause disruptions with pressuring bad passes.

I'm not sure how exactly it will turn out in the end, but I'm pretty happy with the changes so far.
 
Corndog
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Also, as dredgar has pointed out, there's not enough SP to max out everything. QBs with a ton of pass power for the deep game are going to have to sacrifice somewhere.
Edited by Corndog on Sep 1, 2021 20:07:30
 
ThePh33P
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again i like the changes lol. i dont think it'll be an issue deep passing is so rare as is it stands
 
TyDavis315
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Originally posted by Corndog
Also, as dredgar has pointed out, there's not enough SP to max out everything. QBs with a ton of pass power for the deep game are going to have to sacrifice somewhere.


S* QB, lowball footwork/less drop backs

It’s not tough per say, you just have to really look at yourself in the mirror and ask are you built different enough to rely on a S* QB.

Normal QBs yeah, it’s one of those situational fit scenarios.
 
dredgar
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Originally posted by TyDavis315
https://glb2.warriorgeneral.com/game/player/342644





I cant see what you are showing me man build is closed.
 
ThePh33P
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Originally posted by Corndog
Teams should have like 90%+ completion on screens against teams that don't run anybody in the flats since it's uncontested. Basically playing catch in the back yard with a friend.

And yes, the man reaction to screens is not ideal, I need to figure out a way to make it better by making it worse.


maybe have it like old play action? but not spammable
Edited by ThePh33P on Sep 1, 2021 21:13:33
 
Adderfist
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Originally posted by Corndog


I'm not sure how exactly it will turn out in the end, but I'm pretty happy with the changes so far.


This update is everything I've wanted for passing since season one. This finally allows deep passing to look and work correctly.

The updates you did for CB's and deflecting as well as WR awr are spot on as well. If numbers have to be tweaked that's fine but this is exactly what I wanted from the game for a long time.
 
Raid
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So, ignore anything I said about passing to the flats being less effective. I'm liking how things look at the moment.
 
Raid
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Originally posted by Corndog
Also, as dredgar has pointed out, there's not enough SP to max out everything. QBs with a ton of pass power for the deep game are going to have to sacrifice somewhere.


Sexy Rexy time.
 
Corndog
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Originally posted by Raid
Sexy Rexy time.


Fuck it I'm going deep
 
Raid
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Originally posted by Corndog
Fuck it I'm going deep


I'm going to be building all QBs with 100 power from here on out.
 
Corndog
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100 power and weak knees
 
Raid
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Originally posted by Corndog
100 power and weak knees


-25 pass awareness.
 
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Originally posted by ThePh33P
Myrik is more concerned over bombs over the top of zone which is a much higher possibility now but cant be properly tested without some qb's with higher pass power and pocket awareness showing up

Yes

Originally posted by dredgar
Yes after watching my game do I think i could gameplan and hit a lot more outside throws, yes. But still wouldnt be a ton better. I dont see anyone hitting deep throws over the top, Myrik still builds his safeties fast enough to not let guys get there, and he knows it.


I'd be happy to test my Safety's against it but I got 3 tiers to go before I'll know for sure yet. I will say all that speed I put into them costs and they aren't picking off tons of passes anytime soon or ever. I'd really like to match them up vs Xar's S*QB/S*WR combo he posted, that'd be a real test.

I watched your scrim vs Gilwice with 4 Ints, one was bobbled and picked, and some of the others looked to be underneath throws. Rematch Gilwice again and set your offense up for more outside/deep throws instead of across the middle so much and let's see. If by the time I get to Vet and I'm wrong, I'll be more than happy to be a "poor dick" and eat my words. If I'm wrong, I'm wrong.

Originally posted by Corndog
Which is admittedly counteracted some by the ability to blitz with zone, and the increased ability to cause disruptions with pressuring bad passes.

I'm not sure how exactly it will turn out in the end, but I'm pretty happy with the changes so far.


If that's the case consistently, I'll be more than happy to eat my words some more, you have no idea. I would rather have better blitzing out of zone than more Ints any day of the week.
Edited by Myrik_Justiciar on Sep 1, 2021 22:34:37
Edited by Myrik_Justiciar on Sep 1, 2021 22:34:03
Edited by Myrik_Justiciar on Sep 1, 2021 22:33:44
Edited by Myrik_Justiciar on Sep 1, 2021 22:31:40
Edited by Myrik_Justiciar on Sep 1, 2021 22:31:17
 
Ghanima
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I tested those changes with few scrims - I got star QB built for long passes. I got receiving corp thats is also made for that. Before this change I got problems with top tier m2m ( southside rebels here ).

My takes: long passes are stronger as DB just cant get in good positions. INTs are down. ball tracking skills are now more important. Accuracy need to be higher than 90 now.

On other side non star QBs are just bad now. They looks like they lack sps badly.

Other takes: Zone is stronger now, Sth happened to pass protection - there are more sack - a lot of sacks compared to old state of this game.

Also long passes are now more... random - It is hard to reach more than 60% comp rate on a play.
Edited by Ghanima on Sep 1, 2021 23:22:39
 
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