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Majestic Gent
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My rushing QB isn't really getting more rushing yards than the passing QBs in rookie. and he loses just about every game he's in lol.

We'll see if that chances when I start to focus on Elusive and physicals...

First I'm working on conditioning and pocket awareness to try to avoid sacks (in theory) in the higher levels.
Edited by Majestic Gent on Dec 15, 2015 09:29:20
Edited by Majestic Gent on Dec 15, 2015 09:29:10
 
PaulM
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Originally posted by Majestic Gent
My rushing QB isn't really getting more rushing yards than the passing QBs in rookie. and he loses just about every game he's in lol.

We'll see if that chances when I start to focus on Elusive and physicals...

First I'm working on conditioning and pocket awareness to try to avoid sacks (in theory) in the higher levels.


I want to know which awareness stat triggers scrambling. Is it Carry, Pocket, or Pass? Because I honestly have no idea at this point
 
Majestic Gent
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It may be a combo of carry awareness and pocket awareness... Pocket Awareness it seems as if he rolls out quicker but still gets sacked, and carry awareness seems to determine when he'll scramble, but I can't really test this as I'm capped out 26...
 
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Originally posted by trampolinist22
A quick update. He has won 4 more games and is now 10-1-1 past 2 days. He will cap out leadership soon and people will probably get conditioning up to a level leadership doesn't help as much. But he's definitely crushing Sophomore.


Pure Leader finished sophomore with a record of 17-4-1. His losses came by 1, 2, 3, and 7 (with a couple wins of 20 or more).
http://glb2.warriorgeneral.com/game/player/197803

Does this only work because he's helping shitty CPU dots be slightly less shitty?
 
Absolut Zero
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Originally posted by trampolinist22
Pure Leader finished sophomore with a record of 17-4-1. His losses came by 1, 2, 3, and 7 (with a couple wins of 20 or more).
http://glb2.warriorgeneral.com/game/player/197803

Does this only work because he's helping shitty CPU dots be slightly less shitty?


Hmm, keeping track of my DE's win-loss today and so far he's 4-0. Went with a DE cause I wanted to see how much a dominant player at the position can impact the game. If he's regularly beating up CPU players and it's seriously hurting the other offense through sacks/hurries/TFL/etc, then can he do so enough to where he wins a lot more than the loses?
 
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Absolut, our players were on the same team for that last game and we won 44-7 haha.

I do wonder who has the highest win rate pickup player of all time. We really need some way to get pickup player stats.

(Edit: Also luckily their CBs and OTs were there to step up at QB and go 3/4 for 38.5 yards)
Edited by trampolinist22 on Dec 16, 2015 10:44:13
Edited by trampolinist22 on Dec 16, 2015 10:43:57
 
Absolut Zero
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Originally posted by trampolinist22
(Edit: Also luckily their CBs and OTs were there to step up at QB and go 3/4 for 38.5 yards)


How the hell does this even happen?

My next game had a CB, LB, Guard, and OT all take at least one snap at QB. This shouldn't happen.
 
Absolut Zero
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Here's PaulM's Drop Back Power experiment, he can't throw the ball at all, but he does shed sacks every now and then:

http://glb2.warriorgeneral.com/game/replay/255921/605618
http://glb2.warriorgeneral.com/game/replay/255921/606960

But, with zero SP into any tackling skills, he still gets sacked sometimes:
http://glb2.warriorgeneral.com/game/replay/255921/605730
 
Cuivienen
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Originally posted by Absolut Zero
How the hell does this even happen?

My next game had a CB, LB, Guard, and OT all take at least one snap at QB. This shouldn't happen.


I'm assuming ridiculously low energy? Can you confirm what the real QB ended the previous plays on?
 
Cuivienen
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Originally posted by Absolut Zero
But, with zero SP into any tackling skills, he still gets sacked sometimes:
http://glb2.warriorgeneral.com/game/replay/255921/605730


I think that's the problem. Against human dots, infinity DBP isn't going to break many sacks, as bhall proved a while back.

It is looking good just because of the CPU competition.
 
TxSteve
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Originally posted by Cuivienen
I'm assuming ridiculously low energy? Can you confirm what the real QB ended the previous plays on?


Happened to me on my old PUP QB who had 60 or 65 conditioning -- so I didn't think that was the culprit
 
HayRow
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450 yards and 8 TD with pure physicals

http://glb2.warriorgeneral.com/game/game/255026
 
TxSteve
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must have had some good playcalling to go along with the good build.

 
Cuivienen
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Originally posted by TxSteve
Happened to me on my old PUP QB who had 60 or 65 conditioning -- so I didn't think that was the culprit


Well then it must be a bug, because it does not make sense otherwise.

Probably has something to do with there being no depth chart.
 
HayRow
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Originally posted by TxSteve
must have had some good playcalling to go along with the good build.



with such high sprint/quick combo if he gets any space at all he is gone. When FS fires on a counter play he is gone. It's fun to watch
 
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