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Cybertron
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Originally posted by Myrik_Justiciar

Now if you could figure out an offense that works for you.


Oh...it is in the works
 
Cybertron
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Sun League - Week 7

Sun League is shaping up to be Hawaii and then 7 teams and then the rest. Every week has a few very important games with wildcard and/or Beta/Gamma division winner implications. Lets take a look at today's matchups, shall we?

Hawaii vs Sons of Alderran Rebel Scum
Hawaii, as we all know, is the only undefeated team left in rookie. They have a 3 game lead in alpha and all but have wrapped up the division. They are now playing for legendary status. Rebel Scum was on an 8 game winning streak before falling to Farm (Boss's team) last game. They are currently in good shape for a wildcard spot, but would really like a win here. Rebel Scum is peaking at the right time but is about to run in to a buzzsaw. Hawaii by 17.

Brood vs Hades
Brood is undefeated in league play and has a comfortable 2 game lead in Gamma and would like to add to it. They are going up against a team on the ropes, Hades, who is 3-3 and fighting to stay alive in the wildcard picture. Hades is going backwards and on a 2 game skid. Can William stop bitching at C-Dog long enough to get a solid game plan in and right the ship? Experts say no but I say......................no as well. Brood stays undefeated and adds to their Gamma lead while Hades wildcard hopes fade.

Davis Empire Tigers vs 1980s
Hopefully YungVot is learning from the hazing his team is receiving. Davis is struggling at 0-6 and it doesn't get any easier today. They have to take on a pissed and tired 1980s team. 1980s finally hits a stretch of games against lower tier teams in this gauntlet of a league. Look at the first 6 league games of 1980s league schedule:
Miamisburg (first game of season so random as hell)
Hades
Hawaii
Nebraska
Rome
Brood
Give me a break! 1980s takes it out on Davis today....by 21.

Blast vs Miamisburg
Inactive vs Inactive. Difference is Miamisburg is full of CPU players who automatically upgrade the players while Blast's owner and all his players are inactive. Miamisburg will win this one and get their first win of the season.

Nebraska vs IF
Big, big, big game here for both teams. You have to win some big games in this league to make the playoffs and this is a huge game. Nebraska is spiraling out of control and need to circle the wagons. They let Kentucky catch up and tie them for 1st in Beta. This game is not only big for Beta division but also the wildcard picture. Nebraska and IF both sit at 4-2, so a win will help tremendously in the wildcard hunt. IF has had a very hard overall schedule and beat teams they should and lost several close games. I don't think Nebraska can score enough to keep up with IF. IF by 10.

Kentucky vs Rome
Rome is 0-6 but has had a ridiculous league schedule so far. The only not-so-good team they have played is Blast, who they lost to 10-7 last week. That doesn't give me a good feeling about this week's game vs Kentucky. Kentucky started the year slow but has been destroying teams lately. Are they getting their mojo back? Me thinks....yes. Sorry Rome, but Kentucky by 35.
Edited by Cybertron on Jun 8, 2021 08:23:01
Edited by Cybertron on Jun 8, 2021 07:34:07
 
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Originally posted by vipermaw82
That’s the whole point, you’re watching your players progress, otherwise why even have a tiered build system and just have a sim where you literally have no reason to stick around after the hardcores take it over. Random to an extent is what makes the games interesting instead of you just cashing in on metas and destroying anyone new who wants to play


That's true true to an extent, though some of us try to use a variety of plays and went against the meta. The random part of Rookie (and a lesser extent Soph) might be enjoyable to some, but myself and Boss I don't think even game plan because of it. I will say that while I'd hate to see anyone leave this game because of not having enough leveling of their players, the sad state of J-Man should make anyone want to take one for the team and let that tier get annexed into Vet. As I said before, it would only give us one unprotected tier vs Vet and it would make resetting for teams that much easier. I don't see how anyone enjoys J-Man, let alone how skinny Pro can be. That being said, I would never want anymore tiers dropped after J-Man, 4 tiers would be the magic number.
Edited by Myrik_Justiciar on Jun 8, 2021 09:49:50
Edited by Myrik_Justiciar on Jun 8, 2021 09:49:31
 
Detroit Leos
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I am trying to remember how many times BSB had to play vet teams as a JMan team. I do not think it was a lot.

Maybe instead of removing another tier, we should look at protecting the JMan teams some more. Just don't allow them to draw vet opponents. Can draw pro teams or any JMan (even same league) for ladder games. This could also balance pro teams from playing up a tier as much as well. I dunno...

There is value to figuring out better PB set ups for playing up a tier, especially by the time you are pro and playing against vet teams with any regularity at all.
 
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Originally posted by Detroit Leos
I am trying to remember how many times BSB had to play vet teams as a JMan team. I do not think it was a lot.

Maybe instead of removing another tier, we should look at protecting the JMan teams some more. Just don't allow them to draw vet opponents. Can draw pro teams or any JMan (even same league) for ladder games. This could also balance pro teams from playing up a tier as much as well. I dunno...

There is value to figuring out better PB set ups for playing up a tier, especially by the time you are pro and playing against vet teams with any regularity at all.


I think that might have worked a few years ago, but I don't think we have enough total teams to pull it off now. The Devs have shown that the only band aid solution is to absorb a tier somewhere. I don't see them putting in the time to completely rework the system with a game this old and this small of a player base, tbh. I'll take what I can get to keep this thing going as long as I can since I still enjoy it so much.
Edited by Myrik_Justiciar on Jun 8, 2021 09:57:57
Edited by Myrik_Justiciar on Jun 8, 2021 09:57:00
 
vipermaw82
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Originally posted by Myrik_Justiciar
I think that might have worked a few years ago, but I don't think we have enough total teams to pull it off now. The Devs have shown that the only band aid solution is to absorb a tier somewhere. I don't see them putting in the time to completely rework the system with a game this old and this small of a player base, tbh. I'll take what I can get to keep this thing going as long as I can since I still enjoy it so much.


maybe a boost to CPU teams with set templates for the cpu teams (run first with run first type players) this will spice up same tier ladder even with them.
 
Detroit Leos
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Then remove the shielding from Sophomore too (they are technically Seasoned tier SP wise anyway).

Playing up tiers is fun to me. May get smoked when playing up two tiers, but I love playing up a tier and stealing wins or making another team sweat out a win.

Playing up tiers is also reason to have another PB set up together (since I do not really game plan at all). Have to dial my diverse PB back a bit usually or modify a bit to prevent giving up too many sacks, turnovers, and prevent giving up too many big runs and passing plays.

Your best JMan teams are likely the only teams that will play more than 2 ladder games against a vet squad if even that much anyway.

I understand the thought behind this, but having experience playing up a tier before playing the pro-vet up tier match ups is important IMO. Upon entering Vet, players get a significant SP bump. Maybe we should aim to push some more SP down tiers while keeping the tiers together for player growth.

My issue is really just with the number of teams though. Game has been around a long time and we have lost so many teams. We likely either need to embrace playing up/down tiers or remove it all together and only allow teams to play within their tier even though each tier essentially will just have 1 league.
 
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Originally posted by Detroit Leos
Then remove the shielding from Sophomore too (they are technically Seasoned tier SP wise anyway).

Playing up tiers is fun to me. May get smoked when playing up two tiers, but I love playing up a tier and stealing wins or making another team sweat out a win.

Playing up tiers is also reason to have another PB set up together (since I do not really game plan at all). Have to dial my diverse PB back a bit usually or modify a bit to prevent giving up too many sacks, turnovers, and prevent giving up too many big runs and passing plays.

Your best JMan teams are likely the only teams that will play more than 2 ladder games against a vet squad if even that much anyway.

I understand the thought behind this, but having experience playing up a tier before playing the pro-vet up tier match ups is important IMO. Upon entering Vet, players get a significant SP bump. Maybe we should aim to push some more SP down tiers while keeping the tiers together for player growth.

My issue is really just with the number of teams though. Game has been around a long time and we have lost so many teams. We likely either need to embrace playing up/down tiers or remove it all together and only allow teams to play within their tier even though each tier essentially will just have 1 league.


Then you'd either need to allow Soph to play J-Man, J-Man to play Pro & Soph, and Pro to play J-Man & Vet... or just go with my idea and annex the tier and just have Pro be unprotected. At Pro they should get plenty of experience playing up with just 4 tiers. They gotta do something and I just don't see them investing that much work into this game at this point. I do like Vipermaw's suggestion on cpu teams, its similar to what I've been pushing for as well.
 
vipermaw82
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Originally posted by Myrik_Justiciar
Then you'd either need to allow Soph to play J-Man, J-Man to play Pro & Soph, and Pro to play J-Man & Vet... or just go with my idea and annex the tier and just have Pro be unprotected. At Pro they should get plenty of experience playing up with just 4 tiers. They gotta do something and I just don't see them investing that much work into this game at this point. I do like Vipermaw's suggestion on cpu teams, its similar to what I've been pushing for as well.


that was my whole idea for GLB3... Manage teams, have preset templates and run recruiting and such. It would at least slow down meta crushers and keep things relatively even.
 
Cybertron
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Originally posted by Detroit Leos


Maybe instead of removing another tier, we should look at protecting the JMan teams some more. Just don't allow them to draw vet opponents.


Yeah, I've never understood why a team would play 2 levels up. That is just ridiculous.
 
Cybertron
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Originally posted by vipermaw82
maybe a boost to CPU teams with set templates for the cpu teams (run first with run first type players) this will spice up same tier ladder even with them.


Some CPU teams already run heavy sided plays. Yesterday I played a CPU team that ran 11 times and passed 42 times.

https://glb2.warriorgeneral.com/game/game/798620
 
vipermaw82
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Originally posted by Cybertron
Some CPU teams already run heavy sided plays. Yesterday I played a CPU team that ran 11 times and passed 42 times.

https://glb2.warriorgeneral.com/game/game/798620


i meant moreso their toons are pre built to lean that way too
 
Cybertron
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Originally posted by vipermaw82
i meant moreso their toons are pre built to lean that way too


S* cpu players would be nice as well.
 
Cybertron
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GG Davis. My advice: your players are way to slow. Pump quickness and sprinting.
 
william78
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Originally posted by vipermaw82
I agree with the building is a lot of fun for me. If you remove another tier it’s really destroying the fun for me. As frustrating as rookie can be if you were to take out the player development I would probably bail on the game and just go play other sports sims like hockey manager or OOTP. Games where it’s all end builds with minor development.



Oh don't worry - they know you don't really mean that. Even if you say that's what you really want - don't worry they know you better than you and you don't really mean that.

They know the surest way to grow a game is to allow us who know the most powerful blitzes to sack the newcomers 10-15 times a game 20 on a really good day. But even if it isn't that's okay it's obvious that people don't want to play browser games anymore so it was always bound to shrink but it's not fatalistic at all to recognize that excuse.

Plus if they actually did anything about it - it wouldn't work because well there will always be some overpower blitz its not a game design problem it simply is reality in the universe. But don't worry because to counter the suggestion you don't really mean and they know you don't actually want - we'll start the position with something rediculous like eliminating all sacks in rookie - which of course is what you actually mean and you must be a horrid person secretly out to destroy the game.

Still you didn't really mean it so it's all good. You are the only person that wants it - so they can't build a game for everyone and they'd lose their best players if they took your suggestion. But don't worry rest assured the game is growing except that it was preordained to die because of some macro force totally beyond their control and you don't really mean that anyway so no big deal.
Edited by william78 on Jun 8, 2021 13:46:24
Edited by william78 on Jun 8, 2021 13:45:33
 
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