Originally posted by Detroit Leos
Already tried to argue for allowing people to make unlimited S* players (as long as they fill their S* points). Just limit how many S* players a single agent can commit to a single team.
Not sure there was much interest in that concept though by CDog.
I do wholeheartedly disagree with your belief that S* players make the biggest difference.
1) Coaching
2) A close second is builds. Even quality coached teams with bad builds will get smoked by quality teams.
3) S* players
If star players are the least important why does your team Blood, Sweat & Beers need 11 stars? That twice the amount of any other team in your league. It's no wonder you are undefeated and embarrassing the other teams in that league.
If you think its coaching and builds then show us. Do a no star team.
Already tried to argue for allowing people to make unlimited S* players (as long as they fill their S* points). Just limit how many S* players a single agent can commit to a single team.
Not sure there was much interest in that concept though by CDog.
I do wholeheartedly disagree with your belief that S* players make the biggest difference.
1) Coaching
2) A close second is builds. Even quality coached teams with bad builds will get smoked by quality teams.
3) S* players
If star players are the least important why does your team Blood, Sweat & Beers need 11 stars? That twice the amount of any other team in your league. It's no wonder you are undefeated and embarrassing the other teams in that league.
If you think its coaching and builds then show us. Do a no star team.






























