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Warhawk
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Originally posted by UltraX
Originally posted by Warhawk

Originally posted by UltraX


Cut on a Dime

The Returner is able to Cut on a Dime on returns and is able to take it to the house almost every time. +1% agility bonus and +3% chance of Head fake working and a +1 bonus to Quick Feet when returning kicks

Presiquite: 80 agility, 3 Quick Feet, 90 Speed

Numbers can be edited.


Ugh, there are already some returners who are nigh-unstoppable.


Ugh, then someone needs a new ST coach or better players.


http://goallineblitz.com/game/player.pl?player_id=150453
 
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make soccer star have a higher bonus to kicking, like 1% or 0.8 % instead of 0.3%
 
jprietman
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Originally posted by Ken1
Originally posted by jprietman


is this going to get any consideration?

Originally posted by jprietman


I have a problem with the way Never Give Up is currently. I think it should be used for offense, defense, AND special teams.

Originally posted by



Never Give Up - Get back in the play! Each level of Never Give Up gives a +3% bonus to the speed of getting up after falling down on defense.


I don't see why Never Give Up should only be on defense...?

Seems like it could be an excellent VA for an OT or a Special Teams coverage specialist too, and it makes sense in football logic.

Anybody should have the ability to get up quickly.



FWIW, I think that's reasonable.


I hope you don't mind if I keep it surfaced then.
 
SikoraP13 DTD
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Originally posted by Duncanny
make soccer star have a higher bonus to kicking, like 1% or 0.8 % instead of 0.3%


was originally 1%...was determined to be too high...so it got knocked down...
 
MxPx3oh!3fan
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http://goallineblitz.com/game/forum_thread.pl?thread_id=2969524
 
SAGA45
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Originally posted by seayjoel
Originally posted by SAGA45

Did Staz really quit?


He logged in today so I doubt it


Maybe's he's given up on updating this thread's OP.

I'll repost my idea for HULK (should be called Workhorse Back)

Originally posted by SAGA45
Hulk (Offense/ requires 50 confidence, 40 Stamina and 60 Strength)

This player has the ability to absorb punishment and wear down a defense over the course of the game. Each level of Hulk gives a +3% chance to cause an additional -5 energy/morale loss to defenders on tackles broken with Power Thru and Lower the Shoulder, and a +3% chance to weaken the morale/energy effects of Big/Monster Hit tackles by 50%.

Notes:
- Unique Triple pre-req makes this VA hard to access for young vets

- Additional Energy/ Morale loss at -5 isn't overpowered and is balanced since it's not attached to every missed/broken tackle type.

- Big/Monster Hit would still be 50% effective with a 55% chance to be 100%-200% (if defender has Helmet Crash) effective against this VA when maxed thus they aren't completely neutralized and will always negatively impact the ballcarrier.

- Helmet Crash is still very effective against this VA as it doesn't buffer the back from the -3 energy/morale loss that Helmet Crash can deliver on every tackle.

- Doesn't boost tackle-breaking frequency/chance nor does it increase the likelihood of Lower Shoulder and Power Thru firing.

- Good compliment VA to Bruiser and Short Yardage Monster (think Helmet Crash + Power Tackler + Sure Tackler on defense)

- Places emphasis on confidence - a key but often overlooked and under-emphasized mental attribute

- Simply a good, balanced VA for those wanting to build a tough, workhorse balanced or powerback that can pound and physically/mentally wear down a defense over the course of 4qtrs.

- Probably a bad choice in name as this VA is pretty balanced and not over-powered like the name 'HULK' would instantly imply. Something like 'Workhorse Back' would arguably be more fitting.

Thoughts?

Originally posted by SAGA45

Originally posted by Forbin


Originally posted by SAGA45


Originally posted by Forbin


I think we're as balanced as we've ever been at the moment with power back performance. A really good power back will break a few tackles against a great defense, and get some yards, but he'll still get stopped short by a really good tackling defense.


This doesn't increase a back's break-tackle chance though.


Over time, it will still have that effect.


No different than Helmet Crash increasing Force-Fumble chance over time.




Originally posted by SAGA45


Originally posted by Ken1


what you propose is a large nerf to Big Hit/Monster Hit/Helmet Crash


Not really, Ken. Big Hit /Monster Hit/Helmet Crash would still be 50% effective with a 55% chance of being 100% against a player with HULK maxed. Also, Helmet Crash can activate on ANY tackle - not just those where a Big/Monster Hit is administered. So even if Big/Monster Hit don't fire, the additional -3 energy/morale is still applied. Meanwhile, HULK's energy/morale effects only activate on Lower Shoulder and Power Thru - not all broken tackle types.... missed dive tackles, stiff arms, ordinary broken tackles which are lot more frequent - and they're also spread across the entire defense whereas multiple defenders with Helmet Crash can concentrate it's effects on one offensive player/RB for 4qtrs. All in all, the defense and Helmet Crash/Big Hit/Monster Hit still win against HULK in terms of a full game when you look at how both SA's work. HULK just offers the back some mental shielding and a chance to dish out some morale-damaging effects in the process.



Originally posted by SAGA45

Originally posted by tonylieu


Originally posted by SAGA45



Originally posted by tonylieu




Originally posted by Forbin





The reason? I think we're as balanced as we've ever been at the moment with power back performance.



Overall balance wouldn't be disturbed as this VA isn't overpowered and is itself balanced.


you don't know that. Nobody knows. The risk vs reward of adding this VA is not worth it, at least in the near future IMO.


If nobody knows then how can you be in position to say the 'risk vs reward is not worth it'? I've already explained how it's not overpowered, has more than a viable defensive counterpart already in place, and is balanced. Please explain the potential risk because I don't see any as it stands.




link: http://goallineblitz.com/game/forum_thread.pl?thread_id=2941796
 
the man of doom
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Screen Noticer

this player is adept to noticing devoloping screen passes when rushing the passer
with every level in screen noticer give +5% (debatable here) to passing the vision and break off pass rush and follow thier O-Linemen on a screen pass to blow it up

thoughts
 
jprietman
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Originally posted by the man of doom
Screen Noticer

this player is adept to noticing devoloping screen passes when rushing the passer
with every level in screen noticer give +5% (debatable here) to passing the vision and break off pass rush and follow thier O-Linemen on a screen pass to blow it up

thoughts


i like it. needs a new name imo. noticer sounds weird.

maybe like Screen Enforcer or something like that.

what if it was more generic... like...

LOS Security

Every level in LOS Security gives the defender a +1% to Vision when that player is within 2 yards of the line of scrimmage.

Would allow the defender to be adept at noticing if its a pass play, rush play, screen, pitch, etc., but it wouldn't make them superhuman in the backfield. Also needs a new name though.
Edited by jprietman on Jul 18, 2009 14:57:04
Edited by jprietman on Jul 18, 2009 14:55:41
 
the man of doom
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Screen Destroyer?
 
Troymk1
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I think an interesting VA would be one that softened the out-of-position penalty for our players

This would simulate those players that truly do create matchup problems in the real NFL

HBs & TEs that can split out at WR
DEs that can play OLB.
OLs that can play TE or FB
FB at HB..
HB at QB (Wildcat)
WR at QB (Randle El)

Lets imagine that the worst penalty in the game is -50% (I have no idea what it actually is)

I foresee that a VA that cut the OOP penalty by 3 percentage points a level would be balanced. Giving up on other VAs to create matchup problems.

At level 15 it would cover a 45% penalty.

It would be up to Bort to balance this to his liking of course.

Ciao and thanks for listening
 
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Wedge Breaker- gives you a +3% to break block chance when you run into your first blocker on kickoff coverage.


Wedge King- gives you a +3% to hold block chance when you run into your player from kickoff coverage.

They probably need some better names, but I thought we could use more special teams VA's
 
Troymk1
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Originally posted by vike fan 4 life
Wedge Breaker- gives you a +3% to break block chance when you run into your first blocker on kickoff coverage.


Wedge King- gives you a +3% to hold block chance when you run into your player from kickoff coverage.

They probably need some better names, but I thought we could use more special teams VA's


Wedgie King?
 
sa_OYM
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Shake It Off: Gives the kicker a +?%/level Morale (and/or Confidence) boost on the next FG attempt following a miss.
Edited by sa_OYM on Jul 24, 2009 04:38:34
Edited by sa_OYM on Jul 24, 2009 04:38:22
 
socrforce1
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Move to epic suggestions
 
Troymk1
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Originally posted by Troymk1
I think an interesting VA would be one that softened the out-of-position penalty for our players

This would simulate those players that truly do create matchup problems in the real NFL

HBs & TEs that can split out at WR
DEs that can play OLB.
OLs that can play TE or FB
FB at HB..
HB at QB (Wildcat)
WR at QB (Randle El)

Lets imagine that the worst penalty in the game is -50% (I have no idea what it actually is)

I foresee that a VA that cut the OOP penalty by 3 percentage points a level would be balanced. Giving up on other VAs to create matchup problems.

At level 15 it would cover a 45% penalty.

It would be up to Bort to balance this to his liking of course.

Ciao and thanks for listening


No Bites on this. I think some players would LOVE this ability
 
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