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Deathblade
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Originally posted by jdros13
I'm in support of just about all the goals of the overhaul, but I really think the super merger restriction is difficult to manage. I'm not really involved with a team that would qualify as a "super merger" organization, although obviously I've developed a network in the game. Those that have developed better networks are the ones that are being targeted right now imo - and truthfully they should probably not be penalized for developing a group of friends to help them play the game better.

I want more competition throughout all the leagues and I'd like to force parity as much as anyone, but targeting specific groups who are good at the game seems counter-productive.


The "super teams" would still have their super players...they would just start a game at 120 morale instead of 130, since a team couldn't afford to pay all of them the expected salary.
 
jdros13
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Originally posted by Team Nucleus
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awesome. I'm sold.
 
merenoise
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Originally posted by Sik Wit It
As for what I would do, I would go forward with the original financial plan you had. It still gave some incentive for free agents to maybe choose a higher contract, but still didn't make it NECESSARY to sign high contracts because teams could accommodate you in other ways with luxury items and perks of that nature. I thought it was a pretty cool feature, and people jumped the gun a little on hating the idea without fully understand how it would work. The "salary will effect your morale" part is all anyone saw, and they hated the idea of that without realizing if you DON'T sign a really high contract, you can still make up for that morale difference with team items.


Agreed. I looked over the changes last night and they seemed very well thought out and I honestly believe that they would have made the game new and fresh again. The watered down revisions don't seem to add anything to the game and simply seem to detract from the ability to put together a super star team different ways. As it stands now you would need to keep a team together from inception to endgame which would take away from one of my favorite parts of the game which is recruiting.
 
.spider.
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Originally posted by jdros13
awesome. I'm sold.


I think he posted in the wrong forum tbh
 
Bort
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Originally posted by Plankton
I don't just mean telling me how much it costs. I mean some functionality to queue up purchases for the future and plan those costs. I don't use excel to know how much to pay my players, the game automatically pays them and displays that. I use it to plan out how much I will have available in the future for stadium and EQ. With the new system, I would think that adding a budgeting interface would be very critical.


Like you could click on a "wish list" and it shows you how much over/under you will be based on current salaries?
 
DTRAIN
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Originally posted by Bort
Originally posted by Deathblade

Take back this entire revision tbh

There was a reason salary cap was NGTH, and that's because it's impossible to wrinkle out the problems.

"Luxury tax" isn't going to do anything in this system, since the only thing people pay for is salaries, and teams that are dominating because they will be over the cap will be earning a higher income anyway since they will be winning.

Honestly, this "revision" is mindblowing.


Gotta have a system that disallows movement of money from teams to players permanently, or we just have all the cash farming type stuff going on, and people frustrated they can't afford equipment. Only way that's going to happen is if EQ doesn't get paid for in cash.

But we still gotta pay the players something...and the fact that they get paid something has to mean something, or there might as well not be salaries or money at all.

So, either the money means the players don't play as well with less money, get less stuff (and by proxy don't play as well), or it's a limiting factor as to who you can sign.

So the only remaining option is...to not have money at all any more? That sounds pretty lame.



dont know if this has been suggested.

when a player leaves a team....the players bankroll gets reset. you already have it set up that if your not on a team you cant really train, so the player doesnt need any cash until he gets on another team.
 
jdros13
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Originally posted by Deathblade
The "super teams" would still have their super players...they would just start a game at 120 morale instead of 130, since a team couldn't afford to pay all of them the expected salary.


If that is how it is instituted I think that is fine. I'd just prefer not to see the super teams gimped or forced to break up, because ultimately they are just a group of agents / dots that are good at the game.
 
jdros13
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Originally posted by jbleich
I think he posted in the wrong forum tbh


I know.
 
Dpride59
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Originally posted by Deathblade
The "super teams" would still have their super players...they would just start a game at 120 morale instead of 130, since a team couldn't afford to pay all of them the expected salary.


So teams who hang with these super teams for a quarter, would be able to complete longer b4 morale got out of hand.

I actually really like it, even tho I think you are mocking it. Seems like teams hang with valhalla for 1 quarter occasionally before they get torched, this makes that 1 quarter turn into 2 or 3 , and if they get enough breaks maybe more upsets happen.

I feel really good about that TBH
 
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Originally posted by David Stern
Seeing our dots function at 100% is what drives the addiction in a game like this.



Why is that so difficult to comprehend?
Edited by Larry Roadgrader on Apr 17, 2010 01:05:23
 
Plankton
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Originally posted by Bort
Like you could click on a "wish list" and it shows you how much over/under you will be based on current salaries?


Yeah, something like that. If you want, I can try to think this interface thru a bit more and make a more comprehensive suggestion.
Edited by Plankton on Apr 17, 2010 01:07:27
 
jdros13
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Originally posted by David Stern
So teams who hang with these super teams for a quarter, would be able to complete longer b4 morale got out of hand.

I actually really like it, even tho I think you are mocking it. Seems like teams hang with valhalla for 1 quarter occasionally before they get torched, this makes that 1 quarter turn into 2 or 3 , and if they get enough breaks maybe more upsets happen.

I feel really good about that TBH


agree.
 
Bort
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Originally posted by Larry Roadgrader
Why is that so difficult to comprehend?


It's not at all
 
Catch22
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Originally posted by Larry Roadgrader
Why is that so difficult to comprehend?


Be nice Larry or I'll bench your TE.
 
Staz
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Originally posted by Saris
Originally posted by Staz
Originally posted by Sik Wit It

Valid points.

I certainly wouldn't want to get this implemented because it's something I just thought about on the fly and is not well-thought out obviously.


It was a good idea at first, and definitely has some potential, but we'd need to redo the morale system (which is something I also feel needs to be done)

Morale could be broken into four types:

Team Momentum
Personal Morale
Personal Momentum
Intimidated/Confident (how you perform against specific players)

But currently, it's just one:

Morale


What about 3 morale bars, two of which are mirror copies of the max and ingame energy bars?

-An overall max morale bar, similar to max energy.

-Ingame morale, similar to ingame energy. For instance a player who gets hit with a morale reducing ability can see this more fluid morale drop by a considerable ammount on a given play. Or a powerback after breaking 4 tackles could see significant temporary morale changes over a play.

-Intimidate: I thought you hit it out of the park with this idea, it might be something that could finaly bring the indimation abilities into their own.

Then the possession bonuses would be useful but not as all powerful, allowing ingame morale to spiral on a series of bad plays.


I'd be okay with that. The reason I suggested intimidation is this:

If I go against Ray Lewis, and get laid the hell out, I'm going to be afraid to go against Ray Lewis. If I go against my buddy, Doug, and I stick his ass on the ground and keep going, I'm not going to be afraid of him. I'll be afraid of Ray Lewis, but not Doug.

Now, if I go against Ray Lewis and he lays me out twice, and then all of a sudden I bust off three runs where I just make Ray Lewis look like a fool, his "aura" is going to be weakened, and I won't be as intimidated, ya know?

The "intimidated" bar would be something that changes DURING the play in relation to what player's you're near. It would effect football skills and rolls, not physical skills.
 
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