Originally posted by BoDiddley
You're talking like this is S15 as opposed to how things are in S50. Go to the Team looking for players section....there are no stars for new teams. Not by networking anyway, and certainly not for new, unknown owners. So they go the non-S* route, and by mid-Journeyman getting blowout weekly. And when an agent goes inactive, good luck filling that roster spot.
If you want to make it hard to have lots of S* players, go for it. I'm just trying to help bring some life back in the game, we didn't even have a Pro tier this season. I will point out that agents aren't more likely to create players if they can't compete. Teams aren't likely to make it to Vet if they lose all the time by 20+. If you're worried about the value of normal players, then buff high contracts.
I agree you are trying to help that said your solution will have the opposite effect you intend. I've been to the forums you are mentioning, I carefully assessed current state of play before deciding to come back. I'm not treating it like it's season 15 or 5 - I'm aware of the issues and I really do hear what you are saying - but you are not the only person whose tried that solution on a problem simply increasing supply won't improve the situation - I guarantee you it'll make it worse.
Making the minions slightly less inferior isn't a solution. There is only 1 football in motion. I dare say, when someone creates a WR they are thinking about posting a 1,000 yard season - or - creating a DE they are thinking perhaps 10 sacks in league play - along with , of course , not getting blown out. Those are all about user-experience. The higher the per player user experience is valued - the more players will play the game and the more players will be created. I'm willing to bet you still remember fondly your first GLB1 100 yard game or 3 TD game. Will everyone get there? Of course not but the chance is greatly lessened by having to compete against superior players. Simply changing the ratio to 30/70 will devalue them more even if you make them slightly less inferior goods. That'll create even more blowouts - not less - simply because people will create fewer and fewer normal players.
Some very smart and well intentioned people have tried what you are proposing in one form or another in various industries - from city planners with some ill conceived housing developments to the guys at blackberry and even the AFL if you want to make it more football. Dumping additional supply of a superior good into a market on a dwindling demand curve destroys value of all classes of products. A brand new BMW runs about 50K give or take a Volkswagen Jetta about 30-35K. BMW certainly has the superior brand value. Imagine what would happen if BMW flooded the market by dipping their price point to 35. Two things would happen, people would value the Jetta less, its an inferior good either they dip the price down to 25 or they go out of business. Many people would also value the BMW less , it costs them less, while some would pocket the money for vacation/house etc.. many would simply look at what other high end models are now available in the 50K price range.
In a nut shell you increase the supply of the superior good people most want - you'll end up devaluing both. You restrict the supply both will have more value - they cannot move in opposite directions without an accompanying price shift on one or the other. Cap SS players and I'd be willing to bet even the "newbies" will have an easier time attracting them for competitive balance. Add in some play calling parity and the idea of a shrinking user-base may not be something you are discussing as the "current" situation.
You're talking like this is S15 as opposed to how things are in S50. Go to the Team looking for players section....there are no stars for new teams. Not by networking anyway, and certainly not for new, unknown owners. So they go the non-S* route, and by mid-Journeyman getting blowout weekly. And when an agent goes inactive, good luck filling that roster spot.
If you want to make it hard to have lots of S* players, go for it. I'm just trying to help bring some life back in the game, we didn't even have a Pro tier this season. I will point out that agents aren't more likely to create players if they can't compete. Teams aren't likely to make it to Vet if they lose all the time by 20+. If you're worried about the value of normal players, then buff high contracts.
I agree you are trying to help that said your solution will have the opposite effect you intend. I've been to the forums you are mentioning, I carefully assessed current state of play before deciding to come back. I'm not treating it like it's season 15 or 5 - I'm aware of the issues and I really do hear what you are saying - but you are not the only person whose tried that solution on a problem simply increasing supply won't improve the situation - I guarantee you it'll make it worse.
Making the minions slightly less inferior isn't a solution. There is only 1 football in motion. I dare say, when someone creates a WR they are thinking about posting a 1,000 yard season - or - creating a DE they are thinking perhaps 10 sacks in league play - along with , of course , not getting blown out. Those are all about user-experience. The higher the per player user experience is valued - the more players will play the game and the more players will be created. I'm willing to bet you still remember fondly your first GLB1 100 yard game or 3 TD game. Will everyone get there? Of course not but the chance is greatly lessened by having to compete against superior players. Simply changing the ratio to 30/70 will devalue them more even if you make them slightly less inferior goods. That'll create even more blowouts - not less - simply because people will create fewer and fewer normal players.
Some very smart and well intentioned people have tried what you are proposing in one form or another in various industries - from city planners with some ill conceived housing developments to the guys at blackberry and even the AFL if you want to make it more football. Dumping additional supply of a superior good into a market on a dwindling demand curve destroys value of all classes of products. A brand new BMW runs about 50K give or take a Volkswagen Jetta about 30-35K. BMW certainly has the superior brand value. Imagine what would happen if BMW flooded the market by dipping their price point to 35. Two things would happen, people would value the Jetta less, its an inferior good either they dip the price down to 25 or they go out of business. Many people would also value the BMW less , it costs them less, while some would pocket the money for vacation/house etc.. many would simply look at what other high end models are now available in the 50K price range.
In a nut shell you increase the supply of the superior good people most want - you'll end up devaluing both. You restrict the supply both will have more value - they cannot move in opposite directions without an accompanying price shift on one or the other. Cap SS players and I'd be willing to bet even the "newbies" will have an easier time attracting them for competitive balance. Add in some play calling parity and the idea of a shrinking user-base may not be something you are discussing as the "current" situation.






























