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Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
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CaptainUniverse
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Originally posted by tautology
I would recommend a straight day for day conversion and leave the XP factors out of it completely


As it understand it, this is essentially how it is. Any dot of a given age will be converted to the same age as any other dot created the same day.
 
ripcity
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"Our goal (and this is one we feel is easily attainable) is to be out of Beta no later then the end of season 2011."

sorry, had to

 
Catch22
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We've added two seasons of extended plateau. Section now reads:

Season 8-12 (393-672 days, player age 281-480):

No game or training XP. Player enters extended plateau dependent upon number of boosts as follows:

20 boosts = 200 days (5 seasons)
-10 days for each boost <20
0 boosts = 0 days
 
tautology
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Originally posted by Catch22
We've added two seasons of extended plateau. Section now reads:

Season 8-12 (393-672 days, player age 281-480):

No game or training XP. Player enters extended plateau dependent upon number of boosts as follows:

20 boosts = 200 days (5 seasons)
-10 days for each boost <20
0 boosts = 0 days



wow....
 
DigitalDaggers
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Originally posted by tautology

wow....


O_o
 
reddogrw
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Originally posted by Catch22
We've added two seasons of extended plateau. Section now reads:

Season 8-12 (393-672 days, player age 281-480):

No game or training XP. Player enters extended plateau dependent upon number of boosts as follows:

20 boosts = 200 days (5 seasons)
-10 days for each boost <20
0 boosts = 0 days


that makes the price tag work better

Originally posted by reddogrw
update - they added 2 more seasons of plateau

new pricing model =

100 FP players cost 10.2% more

200 FP 1% less

300 FP players are 5.3% less


once we see it all finalized we can be sure I guess
 
Robbnva
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i'm fine with the 300 flex costing less in the long run, same as the 200 flex players

Props to Catch and DD and of course Bort
 
Fumanchuchu
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Originally posted by Catch22
We've added two seasons of extended plateau. Section now reads:

Season 8-12 (393-672 days, player age 281-480):

No game or training XP. Player enters extended plateau dependent upon number of boosts as follows:

20 boosts = 200 days (5 seasons)
-10 days for each boost <20
0 boosts = 0 days


What age will a 440 dot become in the new system, 280 or 320?
 
Catch22
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Originally posted by cwrujosh
Catch, will you ensure that a player created on 40 or 41 won't start decline on a current season day (e.g., 27)?


Don't think we can guarantee that. Have to be pretty strict with the conversions.
 
beenlurken
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Nice work making this happen Catch!!
 
Catch22
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Originally posted by pbmark50
very interesting, any changes to multi training? Or is that pretty much completely out the door now?


No changes to multi training. Gains (including multi training) will be multiplied by 1.6 to keep training on pretty much the same playing field.
 
Catch22
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Originally posted by Triathlon Dude
Catch - Question here.....


Is the 1.6% training boost going to use the "real numbers" or the non-rounded numbers?

Remember back when i was asking about the training percentages and trying to figure out why some of the percentages had decimals and some did not.. You asked Bort and he stated that the the decimal numbers where a bug.


So my question is this is Bort going to use 1.6% or 2% or 1% when he fixes the training percentages?????


It'll be based on the actual value and then rounded accordingly.

 
Catch22
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Originally posted by TrevJo
When will the training changes begin? Day 41?


Whenever we roll out the new system. It'll be an all for one change, not implemented in pieces.
 
Catch22
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Originally posted by Anza
Have you accounted for the boosts prior the first season. If I create a player on day 40 and boost him up to level 4 on day 47 would he be level 16 at the end of his first season or would he be level 19 or somewhere in between?


He'd be somewhere between 18 and 19.
 
Catch22
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Originally posted by Anza
You can dream on about extending the plateau even further as those are the only seasons we don't boost our dots. It would mean a loss of revenue for Bort & co if they were to give us more plateau seasons. It also shows in the fact that they are implementing a boosting option at the start of hitting plateau so that we are only given 2 completely free seasons instead of 3.


Wake up. We're not all about the money.
 
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