Originally posted by The Lurker
Originally posted by beenlurken
Originally posted by The Lurker
Basically, the system isn't perfect, but it's the only thing we have that equates to a real life motivation boost. We have no other way of making our dots play harder.
I understand what you what you are saying. I just feel that by adding this attempt at a real life motivational boost brings more flaws to the game than there are without it. Why introduce more problems? Why not add more AI options to allow the truly motivated teams to gain an advantage by super customizing the game plans?
Because the boosting idea was easier to implement Seems like all the best ideas and improvements are put on the back burner for long periods of time in favor of more stop gap and quick fix-it ideas. Five seasons in and we still don't have full depth chart control, such as situational players (3rd down back, switch between blocking/receiving TE's, many more examples). We still can't dictate which direction we want to run the football. There are tons of other things more important that temporary boosting that the game is missing, but it is what it is. It's already here and we might as well roll with it like steelerblitz said.If we're gonna keep playing, we're gonna have to roll with it. I have a couple of issues with the tokens as well.
- Gives a GREAT advantage to those owners/agents who have 20+ players on 1 team (or those who own the entire team). It's hard enough to coordinate personal tactics for some people, nevermind a grand scale token boost!
- Do they actually help? I've seen arguments about building in "ratios" (1:1 speed:agility, 2:1 speed:agility....). I can't say whose, if any, theory is correct BUT if they are, do these token boosts throw off an entire build to the point that the player is less effective?
- With Bort's implementing a "token refund" to "balance" intense training with normal training (shopping tokens), we now have entire teams who can save tokens via equipment and unleash 1/2+ season's worth of boosts 2-3 season away. Who would want to do this and who does it benefit the most? Current slow build teams. They have no real use for the +5 bonus now. Hell, even rebuild teams who can avoid relegation for a season or 2 can benefit from this. While they can't be used in the playoffs, having 1-2 teams with 7-10 games worth of boosts can greatly affect playoff seeding.
Overall I think they're a bad idea for football. The truth is, though, that this is a football role playing game. Bort will continue to introduce RPG aspects as he sees fit (EQ, Boosts, Potions, Magic spells, Ranger and Thief classes, Humanoid players, Dragons, Clerics on the sidelines, Water-Elemental Boys......). We're just stuck with it I guess