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aMaizenBlue
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36 drops in 2 games
 
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Originally posted by aMaizenBlue
36 drops in 2 games


They rolled back the nerf on passing and my second game was fairly normal, personally speaking. How many were in your 2nd game alone? What is your tech and consistency at?
 
aMaizenBlue
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Originally posted by Myrik_Justiciar
They rolled back the nerf on passing and my second game was fairly normal, personally speaking. How many were in your 2nd game alone? What is your tech and consistency at?


We had more. We had 20 drops. We had more attempts though but still that's crazy. We had 2 times as many drops as just incompletions from bad throws or tight coverage.
 
MadCow420
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Originally posted by Myrik_Justiciar
They rolled back the nerf on passing and my second game was fairly normal, personally speaking. How many were in your 2nd game alone? What is your tech and consistency at?


when did they roll back the passing change
 
aMaizenBlue
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Originally posted by MadCow420
when did they roll back the passing change


They did mention it day 1 of the season but we are still dropping a crazy amount of passes it seems.

I would be fine with changes if we had time to adjust in offseason and maybe respec but that's not the case and it sucks trying to scramble during the season to fix it
 
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Originally posted by MadCow420
when did they roll back the passing change


Jul 8, 2016 14:50
- Dialed back pressure/consistency effects on catching and throwing passes a bit (other elements related to pressure/consistency still full effect)
Edited by Myrik_Justiciar on Jul 10, 2016 22:44:41
 
Xars
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Originally posted by Galactic Empire
Or make balance have a bigger impact on breaking tackles. A power back who breaks high number of tackles should need a very high balance to stay on his feet. I am not even sure if balance is used in the tackle breaking equation right now.

Before we go nerf/buff things, let's make the HB spend more SPs on other skills.


Originally posted by Cuivienen
You realise that making HBs spend more SP on other skills is effectively a nerf, right?

Rhetorical question btw.


I would think he does. That's the point of his suggesstion.

Instead of just nerfing Power Running, requiring more Balance for Power HBs to break tackles, would cause other skills (probably not Power Running) to have less SPs spent on them.

Not every Game adjustment needs to be nerf/buff. Sometimes changing the dynamics works too.
Edited by Xars on Jul 11, 2016 06:50:12
 
Cuivienen
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Before we go nerf things...
 
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Originally posted by aMaizenBlue
They did mention it day 1 of the season but we are still dropping a crazy amount of passes it seems.

I would be fine with changes if we had time to adjust in offseason and maybe respec but that's not the case and it sucks trying to scramble during the season to fix it


I did play a cpu team so maybe my assessment was too early. Let me watch today and see how passing is.
 
Absolut Zero
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I feel like I'm seeing more incomplete passes than before.
 
MadCow420
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Originally posted by Absolut Zero
I feel like I'm seeing more incomplete passes than before.


yea its stupid. it was a lip service change
 
Xars
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Originally posted by Absolut Zero
I feel like I'm seeing more incomplete passes than before.


LZ is up at 61% completion so far and I don't really run routes aimed at getting a high completion rate.

http://glb2.warriorgeneral.com/game/player/198478
 
aMaizenBlue
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We have a drop rate of 29% right now. That's absurd. Almost 1/3 of our passes are drops. You would think we were a rookie team
 
DeeVee8
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GLB2 receivers are dropping more passes than millennials are dropping pokeballs!
 
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Originally posted by DeeVee8
GLB2 receivers are dropping more passes than millennials are dropping pokeballs!


What the hell is a millennial and what is a pokeball? Some new age shit? God I miss the 80s...
Edited by Galactic Empire on Jul 11, 2016 11:26:08
 
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