User Pass
Home Sign Up Contact Log In
Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
Page:
 
TrevJo
offline
Link
 
Originally posted by CaptainUniverse
Not determined by level. Determined by the amount of XP the dot should (if fully boosted) have accumulated by its current age



Yep. Catch clarified this on page 18. And the 4th post in the thread also shows this now.
 
CaptainUniverse
Moderator
offline
Link
 
Originally posted by TrevJo
Originally posted by CaptainUniverse

Not determined by level. Determined by the amount of XP the dot should (if fully boosted) have accumulated by its current age

Yep. Catch clarified this on page 18. And the 4th post in the thread also shows this now.


Thanks! I was about to start digging for the quote
 
lizrdgizrd
offline
Link
 
Originally posted by 5STAR
Originally posted by CaptainUniverse

Originally posted by Behn


Originally posted by Catch22



Well I'm assuming by end of season they'll be 64ish right? That would be 64000 XP which would equate to approximately 227 days old in new system so they'd be converted to that age.


so existing dots "new" age will be determined by their current level?

I made it to page 9 of this thread, so if already answered I apologize.

But if the new age will be determined by the players current level at the time of conversion, will the really old, never once boosted dots turn into really young dots?


Not determined by level. Determined by the amount of XP the dot should (if fully boosted) have accumulated by its current age


u sure?

catch said 64000xp...kinda hints conversion is by XP only


From what Catch has said, it looks like they'll take maxXP for your current day age and then translate that to the new day age for that amount of XP.
 
bdnannac
offline
Link
 
Originally posted by Catch22

10 300 flex positions

300 flex creation cost
6300 flex boosting cost
900 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 8600
Total refundable flex: 8400
Retirement refund: 5880
Flex not returned to user: 2720
Total flex cost for 10 300 flex positions: 27,200

30 200 flex positions

200 flex creation cost
4200 flex boosting cost
600 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 6100
Total refundable flex: 5900
Retirement refund: 4130
Flex not returned to user: 1970
Total flex cost for 30 200 flex positions: 59,100

15 100 flex positions

100 flex creation cost
2100 flex boosting cost
300 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 3600
Total refundable flex: 3400
Retirement refund: 2380
Flex not returned to user: 1220
Total flex cost for 15 100 flex positions: 18,300

Total flex cost for 55 man roster before retirement return: 323,000
Total flex cost for 55 man roster after retirement return: 106,600

That should be a good approximation.





Almost impossible for 1 owner to do. If you want to get new member's in here lower the cost of flex. APD still costs the same so there's really no difference.
 
AgsWin
offline
Link
 
Originally posted by Greywolfmeb
Originally posted by Thunder66

Originally posted by avgbrad


nice change GLB, looking forward to it






 
5STAR
offline
Link
 
Originally posted by lizrdgizrd
Originally posted by 5STAR

Originally posted by CaptainUniverse


Originally posted by Behn



Originally posted by Catch22




Well I'm assuming by end of season they'll be 64ish right? That would be 64000 XP which would equate to approximately 227 days old in new system so they'd be converted to that age.


so existing dots "new" age will be determined by their current level?

I made it to page 9 of this thread, so if already answered I apologize.

But if the new age will be determined by the players current level at the time of conversion, will the really old, never once boosted dots turn into really young dots?


Not determined by level. Determined by the amount of XP the dot should (if fully boosted) have accumulated by its current age


u sure?

catch said 64000xp...kinda hints conversion is by XP only


From what Catch has said, it looks like they'll take maxXP for your current day age and then translate that to the new day age for that amount of XP.


so this means if my dot lost a few XP or didn't boost from 1-4 after creation he will gain that XP?

Also if I boost from 22-25 I get that XP as well?
 
5STAR
offline
Link
 
will VAs get recalculated based on what they should be as well?
 
tautology
offline
Link
 


Originally posted by Catch22
Player conversion:

Existing players will be converted to a new age equivalent. Whatever your age is in the current system will be compared to an equivalent age based on what estimated XP values between the two systems. For example, a 350 day old player in the old system would become a 205 day old player in the new system. A 120 day old player in the old system would become a 72 day old player in the new system.




I would really like to have this spelled out in more detail so that I completely understand it.

Is the conversion based on age alone, or XP alone, or some combination of the two?

Specifically:

If a player was created on day 41, boosted to level 4 at end of season, and is now 244 days old, then they have 49,900 XP or so right now if they boosted already for this season.

If they boosted a little early to hit level 25 for VA purposes, that same player has around 49,400 XP or so.

If they didn't boost from 1 to 4 at the beginning, then they are at 48,xxx or something.

They are all the same age in days.

Will the more experienced players become "older" under the new system, thereby missing out on remaining days of XP and Training?

Because that would sort of defeat the whole purpose of having boosted from 1 to 4 out of the gate...you would now be punished by ending up with less training.


I would recommend a straight day for day conversion and leave the XP factors out of it completely, or perhaps have some sort of additional adjustment that specifically looked at boosts rather than level.


 
im4ut999
offline
Link
 
Originally posted by Fumanchuchu
So how does the conversion account for boosting pre-rollover of the first off-season for a dot? Will my dots who will finish this season at level 15 w/800 xp suddenly become older than the ones who finish at level 14 because they didn't boost?


Originally posted by CaptainUniverse
Yeah, it's not by how much XP a dot actually has. It's by how much XP a 'fully boosted, always got max XP' would have by that age.



It's not by how much XP you have, what level you are, or when you boosted......it's how old you are on the day of the conversion. A level 14 age 40 player will convert to the same "age" player as a level 15 age 40 player.

Now, I'm not sure how they are going to deal with a daily XP delta for the example 2 age 40 players who SHOULD be getting 1 level difference in daily XP....
 
5STAR
offline
Link
 
Originally posted by tautology
Originally posted by Catch22

Player conversion:

Existing players will be converted to a new age equivalent. Whatever your age is in the current system will be compared to an equivalent age based on what estimated XP values between the two systems. For example, a 350 day old player in the old system would become a 205 day old player in the new system. A 120 day old player in the old system would become a 72 day old player in the new system.




I would really like to have this spelled out in more detail so that I completely understand it.

Is the conversion based on age alone, or XP alone, or some combination of the two?

Specifically:

If a player was created on day 41, boosted to level 4 at end of season, and is now 244 days old, then they have 49,900 XP or so right now if they boosted already for this season.

If they boosted a little early to hit level 25 for VA purposes, that same player has around 49,400 XP or so.

If they didn't boost from 1 to 4 at the beginning, then they are at 48,xxx or something.

They are all the same age in days.

Will the more experienced players become "older" under the new system, thereby missing out on remaining days of XP and Training?

Because that would sort of defeat the whole purpose of having boosted from 1 to 4 out of the gate...you would now be punished by ending up with less training.


I would recommend a straight day for day conversion and leave the XP factors out of it completely, or perhaps have some sort of additional adjustment that specifically looked at boosts rather than level.




good job on asking the same thing I did right above ur post

 
Bane
Baconologist
offline
Link
 
I caught up on the 20 pages of this thread I did not yet read before I posted. I am getting the idea, and my questions are the same as the ones tautology just posted .

I am in the minority, I actually had no problem with the time it takes dots to mature. I enjoy building them and watching how different builds perform at early levels. At the same time, I also look forward to seeing how much I will like it even more when it is sped up. The VPB is one of my favorite things to use when I have time to kill, so dots leveling faster will be cool I think.

But am really wondering now about my boosted dots (I boost all my dots)


Originally posted by tautology


Specifically:

If a player was created on day 41, boosted to level 4 at end of season, and is now 244 days old, then they have 49,900 XP or so right now if they boosted already for this season.

If they boosted a little early to hit level 25 for VA purposes, that same player has around 49,400 XP or so.

If they didn't boost from 1 to 4 at the beginning, then they are at 48,xxx or something.

They are all the same age in days.

Will the more experienced players become "older" under the new system, thereby missing out on remaining days of XP and Training?

Because that would sort of defeat the whole purpose of having boosted from 1 to 4 out of the gate...you would now be punished by ending up with less training.

I would recommend a straight day for day conversion and leave the XP factors out of it completely, or perhaps have some sort of additional adjustment that specifically looked at boosts rather than level.



Thanks
 
tautology
offline
Link
 
Originally posted by 5STAR
good job on asking the same thing I did right above ur post



I'm a slow typist...didn't see your post before I started mine.

Can't hurt to ask twice though
 
kuaggie
offline
Link
 
 
5STAR
offline
Link
 
Originally posted by tautology
Originally posted by 5STAR

good job on asking the same thing I did right above ur post



I'm a slow typist...didn't see your post before I started mine.

Can't hurt to ask twice though


 
raiderdav
offline
Link
 
Originally posted by Catch22

10 300 flex positions

300 flex creation cost
6300 flex boosting cost
900 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 8600
Total refundable flex: 8400
Retirement refund: 5880
Flex not returned to user: 2720
Total flex cost for 10 300 flex positions: 27,200

30 200 flex positions

200 flex creation cost
4200 flex boosting cost
600 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 6100
Total refundable flex: 5900
Retirement refund: 4130
Flex not returned to user: 1970
Total flex cost for 30 200 flex positions: 59,100

15 100 flex positions

100 flex creation cost
2100 flex boosting cost
300 extended plateau boosts
900 refundable CEQ cost
200 non-refundable CEQ cost

Total flex: 3600
Total refundable flex: 3400
Retirement refund: 2380
Flex not returned to user: 1220
Total flex cost for 15 100 flex positions: 18,300

Total flex cost for 55 man roster before retirement return: 323,000
Total flex cost for 55 man roster after retirement return: 106,600

That should be a good approximation.



Thanks Catch - that puts things in perspective for me - much appreciated.

Really wish there was a way to have a full team on here that didn't cost the same as four PS3's, but I guess that's the MMO part of the title. Bigger bulk flex discounts would be nice.

 
Page:
 


You are not logged in. Please log in if you want to post a reply.