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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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bhall43
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Originally posted by Ele25
Where you not supposed to be the people Admin? Hey great job buddy great job. This is sarcasm at it's finest by the way. Personally most of these changes are like making the game Real Life. I play this game to get away from Real Life. To have fantasize a bit. That is what a MMORPG is, fantasy. Making the game appealing, fun, and easy. Not Boring, time consuming, and work. We have to go threw that on a normal bases.


*sigh* What about the current training method is "fun"? Seriously....if the current training method is fun to you...I am not really sure what to say...the current training method is easy...but its also so easy i hit the quick trainer and let it ride for weeks at a time. I dont need to care much about anything because the builds are on autopilot most of the time.

Hell...the old old training method took more thought process than the current one. Its retarded.
 
Mitch54
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Originally posted by bhall43
Originally posted by Mitch54

Theres gotta be a better way to make building your player more creative than making training more complicated and implicating more math. I dont have the time (neither do many other fellow GLBers) to get training your player down to a science.


To make the perfect player it is always going to take math...im sorry...thats just the way its going to be with ALG's as part of the training method.

To make a good player it will not require exact science. You have plenty of options to make a good player and it definitely won't be as hard as you are making it out to be.


I'm not saying building a player is so hard...I barely work at all on deciding how to build my players, and they usually turn out to perform to my expectations. Im saying that TRAINING should be the easiest part of building a player. Besides, this is a game and should be fun. I get enough math during the day. Some of us just want to casually log on, train our players, do some coordinating and see how each of our players performed in their games like we do now.
 
bhall43
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Originally posted by Catch22
What's "fantasy" to you might not be fun to others. There are plenty of people who think that the new training options add a lot of fun to the game. To many it's boring to log in and take 10 seconds to train their player. The majority of GLB's customers are people with 2-5 players. They want to be more engaged with their players and have more options.

As a former owner who always had 50+ players, I can tell you that I would have embraced these training changes without hesitation, even if it meant adding a few minutes a day training my players.


This will probably add a few more minutes to training Catch for those of us with a lot of players...
 
ijg
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Originally posted by Catch22
What if we did 3-6-9-12-15?

I mean we want to make it possible for people to do SOME enhancements but not to where they can do it with ease.


I agree it shouldn't be easy but it shouldn't be an automatic no, either.

My first run of the math says you're closer but still not there.

To get to level 5 is 45 BT. Let's say I train light for 15 days to get those 45 tokens. Using your 15% example, that gets me 2.25 attribute points (45*.15). Now I train another 23 days at the 50% lvl 5 bonus, so I'm getting 90% each day = 20.7 points (23*.90). So a total of 23 points (20.7+2.25).

If I stuck on intense for those 38 days @60%, I'm at 22.8points. But again, this assumes my intense train stays at 60% when it really declines over time, so my 38 day breakeven is probably well over 50 and who trains one skill for 50 days straight?

I think you need to take actual training % and run them through a player builder and see where you get to reasonable break points. Also, my first example showed lvl 2 was much less onerous than lvl 5. That may or may not still be the case but I think all those relationships need to be vetted to make sure say lvl 3 isn't way better than all the others.
 
Mitch54
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Originally posted by Catch22


I would have embraced these training changes without hesitation, even if it meant adding a few minutes a day training my players.


Of course you would have...you thought them up. I would embrace m own ideas as well.
 
bhall43
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Originally posted by Mitch54
I'm not saying building a player is so hard...I barely work at all on deciding how to build my players, and they usually turn out to perform to my expectations. Im saying that TRAINING should be the easiest part of building a player. Besides, this is a game and should be fun. I get enough math during the day. Some of us just want to casually log on, train our players, do some coordinating and see how each of our players performed in their games like we do now.


Training still is the easiest part of the game tbh...and its going to be fun now because it actually gives you really FUN options to expand your build. Rather than just build the normal positional player that everyone is currently building towards.
 
QB Eater
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Catch, it struck me that maybe it would save you time and energy if you pulled out some of the better questions that have been asked and answered and put it into a New Training FAQ as an announcement. I would start with the one about why you are doing this.
 
Phantom_Opera
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who trains one skill for 50 days straight?




I have?
 
bhall43
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Originally posted by Mitch54
Of course you would have...you thought them up. I would embrace m own ideas as well.


Actually...he didn't.
 
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Originally posted by bhall43
Originally posted by Ele25

Where you not supposed to be the people Admin? Hey great job buddy great job. This is sarcasm at it's finest by the way. Personally most of these changes are like making the game Real Life. I play this game to get away from Real Life. To have fantasize a bit. That is what a MMORPG is, fantasy. Making the game appealing, fun, and easy. Not Boring, time consuming, and work. We have to go threw that on a normal bases.


*sigh* What about the current training method is "fun"? Seriously....if the current training method is fun to you...I am not really sure what to say...the current training method is easy...but its also so easy i hit the quick trainer and let it ride for weeks at a time. I dont need to care much about anything because the builds are on autopilot most of the time.

Hell...the old old training method took more thought process than the current one. Its retarded.


Of course the training method we have isn't fun but it's "working as intended" as some would like to say. When the new training thing comes out and then people who are for it right now get fed up with it they'll be wanting the old method back.
 
Ele25
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Originally posted by Catch22
What's "fantasy" to you might not be fun to others. There are plenty of people who think that the new training options add a lot of fun to the game. To many it's boring to log in and take 10 seconds to train their player. The majority of GLB's customers are people with 2-5 players. They want to be more engaged with their players and have more options.

As a former owner who always had 50+ players, I can tell you that I would have embraced these training changes without hesitation, even if it meant adding a few minutes a day training my players.


Personally your as close as you can get to being engaged with players. This is a simulated game for the most part and a text base game. You really "can't" get that more engaged than what we have now. Unless you decided making the game like WOW or Guild Wars. Those games take hrs to lvl up, and train at times, want to know has easy it is to buy EQ and add attributes. It takes seconds, seconds.
 
bhall43
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Originally posted by UsCtRoJaNs1820
Of course the training method we have isn't fun but it's "working as intended" as some would like to say. When the new training thing comes out and then people who are for it right now get fed up with it they'll be wanting the old method back.


Its working as intended because you are used to it. Basic AI was working as intended back in the early seasons, but ever since Advanced AI came along and was around for a couple of seasons, most coordinators will never go back to basic again for any meaningful game.

When I am sitting around with 4 fully upgraded AEQ's and another extra SA...ill never want to see my player with anything less ever again.
Edited by bhall43 on Apr 18, 2010 21:22:42
 
ArchieBunker
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I'll say it again... If you want to start a new game (or major parts within) then do it with only the new players/teams.....atleast give the vets a Public Option... sheeesh!
 
Mitch54
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Originally posted by bhall43
Originally posted by UsCtRoJaNs1820

Of course the training method we have isn't fun but it's "working as intended" as some would like to say. When the new training thing comes out and then people who are for it right now get fed up with it they'll be wanting the old method back.


Its working as intended because you are used to it. Basic AI was working as intended back in the early seasons, but ever since Advanced AI came along and was around for a couple of seasons, most coordinators will never go back to basic again for any meaningful game.


Was there a response to the Advanced AI similar to the one we are experiencing with these changes?
 
bhall43
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Originally posted by Baw333_1994
I'll say it again... If you want to start a new game (or major parts within) then do it with only the new players/teams.....atleast give the vets a Public Option... sheeesh!


I don't know whats not to like as a veteran player here.
 
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