Originally posted by SAGA45
Originally posted by Ken1
There is a counter to it: High Confidence.
Are you serious? That'd be the same argument against Thick Skin, would it not? Yet there it is - a viable and available VA counter against Snarl, Growl, Trash Talk and Glare.
Plus, wouldn't 'Higher Carrying' make 'Mr. Reliable' obsolete? Wouldn't 'Higher Strength/Carrying' make Bruiser obsolete? 'Higher Catching' a counter against Long reach? Yet we still have Bruiser, Mr. Reliable, and Sure Hands.
Really, is a counter to Helmet Crash really all that tooth-pulling difficult to imagine being added to the list? I think not. I know my original idea to have Big/Monster Hit be turned against themselves was arcadish - but realistically - a VA counter to Big/Monster Hit that dampens their morale effects isn't too much to ask for and should be implemented when you consider there exists no counter to them currently and there's a VA that doubles their effectiveness (tired of stating this to be honest). You know I'm right, especially if you're as much of an advocate of balance as you claim to be.
Originally posted by Ken1
You also had one in there to cause everything but intimidation that costs morale to have a lesser effect, not just Big/Monster Hits.
You must be referring to 'Broken Will'. Here it is again:
----
Broken Will (Offense/RB)
Defenders absolutely loathe tackling this powerback in the second half. Each level of Broken Will grants a +5% chance to cause a 2nd half -10 morale loss, -10 energy loss, -10% tackle chance, and -10% to the effectiveness of Monster/Big Hit for every tackle that defender misses against that back in the 1st half due to a stiff arm, lowered shoulder, or power through.
Requires 800 fame, 60 strength, and/or 50 carrying
----
For one it's 5% chance VA that would take a lot to even be made available - 800 fame + 60 strength + 50 carrying. On top of that it'd only affect the defender(s) who missed a tackle against that back in the 1st half. As for penalties, are they too extreme? Should confidence - say 50 or so - be added as a pre-requisite? I'd rather discuss it and work toward something more doable. As I stated earlier, I'm open to dialogue on these and finding a way where they could be implemented into the game.
Originally posted by Ken1
SA's shouldn't be magic bullets that allow people to get by with low numbers in stats like Confidence.
Which is why in my original post of the Hulk idea, it's stated that the proposed prerequisite for it was 50 confidence and 50 stamina. So It's not as if it'd be a SA easily made available, especially for people who want to "get by with low numbers in stats like Confidence" or stamina - people like those who've invested VP in and maxed out Helmet Crash, for example, since Helmet Crash has no confidence or stamina (mental attributes) requirement. Yet it doubles the morale(mental) effects of Big/Monster hit? C'mon Ken1...really? At the very least, each level of Hulk should dampen the effects of Big/Monster hit by 5%. I don't see how you couldn't find that agreeable.
So you're saying take it down to 25% of normal if it's maxed? That's ridiculous.
Much better is to let power backs inflict damage to the Morale/Stamina of those who try and fail to tackle them. I could go along with that, and even suggested something like 3%/level to cause -5 Energy and Morale to anyone whose tackle is broken through Power Thru or Lower The Shoulder.
So that's the balance: You can hit their morale, too. But I don't want to see morale damaging SA's effectively nerfed.
And the one I referred to as an "everything" cure was:
Originally posted by SAGA45
Bad Memory(General)
This player refuses to let a bad play effect him mentally. Each level of Bad Memory reduces the morale and energy effects of negative plays (ints, deflections, sacks, fumbles, missed tackles, catches against, pancakes, etc) by 5% when they happen to this player.
requirements: 40 confidence
There you only require 40 Confidence and apply it to everything, and when maxed it's 75% morale protection. Way too strong.
Originally posted by Ken1
There is a counter to it: High Confidence.
Are you serious? That'd be the same argument against Thick Skin, would it not? Yet there it is - a viable and available VA counter against Snarl, Growl, Trash Talk and Glare.
Plus, wouldn't 'Higher Carrying' make 'Mr. Reliable' obsolete? Wouldn't 'Higher Strength/Carrying' make Bruiser obsolete? 'Higher Catching' a counter against Long reach? Yet we still have Bruiser, Mr. Reliable, and Sure Hands.
Really, is a counter to Helmet Crash really all that tooth-pulling difficult to imagine being added to the list? I think not. I know my original idea to have Big/Monster Hit be turned against themselves was arcadish - but realistically - a VA counter to Big/Monster Hit that dampens their morale effects isn't too much to ask for and should be implemented when you consider there exists no counter to them currently and there's a VA that doubles their effectiveness (tired of stating this to be honest). You know I'm right, especially if you're as much of an advocate of balance as you claim to be.
Originally posted by Ken1
You also had one in there to cause everything but intimidation that costs morale to have a lesser effect, not just Big/Monster Hits.
You must be referring to 'Broken Will'. Here it is again:
----
Broken Will (Offense/RB)
Defenders absolutely loathe tackling this powerback in the second half. Each level of Broken Will grants a +5% chance to cause a 2nd half -10 morale loss, -10 energy loss, -10% tackle chance, and -10% to the effectiveness of Monster/Big Hit for every tackle that defender misses against that back in the 1st half due to a stiff arm, lowered shoulder, or power through.
Requires 800 fame, 60 strength, and/or 50 carrying
----
For one it's 5% chance VA that would take a lot to even be made available - 800 fame + 60 strength + 50 carrying. On top of that it'd only affect the defender(s) who missed a tackle against that back in the 1st half. As for penalties, are they too extreme? Should confidence - say 50 or so - be added as a pre-requisite? I'd rather discuss it and work toward something more doable. As I stated earlier, I'm open to dialogue on these and finding a way where they could be implemented into the game.
Originally posted by Ken1
SA's shouldn't be magic bullets that allow people to get by with low numbers in stats like Confidence.
Which is why in my original post of the Hulk idea, it's stated that the proposed prerequisite for it was 50 confidence and 50 stamina. So It's not as if it'd be a SA easily made available, especially for people who want to "get by with low numbers in stats like Confidence" or stamina - people like those who've invested VP in and maxed out Helmet Crash, for example, since Helmet Crash has no confidence or stamina (mental attributes) requirement. Yet it doubles the morale(mental) effects of Big/Monster hit? C'mon Ken1...really? At the very least, each level of Hulk should dampen the effects of Big/Monster hit by 5%. I don't see how you couldn't find that agreeable.
So you're saying take it down to 25% of normal if it's maxed? That's ridiculous.
Much better is to let power backs inflict damage to the Morale/Stamina of those who try and fail to tackle them. I could go along with that, and even suggested something like 3%/level to cause -5 Energy and Morale to anyone whose tackle is broken through Power Thru or Lower The Shoulder.
So that's the balance: You can hit their morale, too. But I don't want to see morale damaging SA's effectively nerfed.
And the one I referred to as an "everything" cure was:
Originally posted by SAGA45
Bad Memory(General)
This player refuses to let a bad play effect him mentally. Each level of Bad Memory reduces the morale and energy effects of negative plays (ints, deflections, sacks, fumbles, missed tackles, catches against, pancakes, etc) by 5% when they happen to this player.
requirements: 40 confidence
There you only require 40 Confidence and apply it to everything, and when maxed it's 75% morale protection. Way too strong.
Edited by Ken1 on May 19, 2009 22:24:24
Edited by Ken1 on May 19, 2009 22:18:27






























