Snhedis.. you have 25 players, that is a whole starting offense and defense. You don;t have to recruit like the rest of us, just push the zombies and go.
robocoyote
offline
offline
Originally posted by Cade Cox
Well, we were slaughtered by a zombie team. 24 players owned by the team owner. Just a quick poll, did any zombie team lose a game in preseason? I think it might be impossible to beat a team where all starters are guarantied to have the same tactics since it is difficult to get 30 human players to log in every day and change tactics.
no one on moscow owns more that 3 of their own players on the team and we were 2-0
Well, we were slaughtered by a zombie team. 24 players owned by the team owner. Just a quick poll, did any zombie team lose a game in preseason? I think it might be impossible to beat a team where all starters are guarantied to have the same tactics since it is difficult to get 30 human players to log in every day and change tactics.
no one on moscow owns more that 3 of their own players on the team and we were 2-0

robocoyote
offline
offline
Originally posted by Cade Cox
try a zombie team !
eh i'm not scared.
were technically a zombie team,
only 3 people boosted so far this year.
only difference is we have 20 agents instead of 3
try a zombie team !
eh i'm not scared.
were technically a zombie team,
only 3 people boosted so far this year.
only difference is we have 20 agents instead of 3
Corey Gaudreau
offline
offline
Moscow did play 2 of the tougher teams in Zeta.
Are they favored to win the championship? Probably not. Are they playoff Zeta teams? 100% in my mind.
Are they favored to win the championship? Probably not. Are they playoff Zeta teams? 100% in my mind.
Schneids16
offline
offline
Originally posted by Cade Cox
Snhedis.. you have 25 players, that is a whole starting offense and defense. You don;t have to recruit like the rest of us, just push the zombies and go.
Ok, you said 24, so I took your word for it. My bad, 25 players on my own team and a couple of them probably won't play a minute. I built all of my own players and have been learning as I go. Some are good, some are not as good. I was on the waiting list at the beginning of Season 3 before the new teams were announced to have lvl caps, so it's not as if I planned it out, it just happened to work out.
I have coordinators who run the offense and the defense and they are brilliant which I hope will lead us to the promised land and they recruited harder than anyone I know.
Also, for your information 14-15 of my players will be starting the season opener, but our best players are not even mine, so the main advantage is the depth that I can provide with these players as it allowed us to focus our recruiting in certain areas and focus on getting solid starters with solid builds so we will be able to compete with the other great teams (Moscow, etc.) as well as the "zombies" (Saratov, Russian, etc.)
Snhedis.. you have 25 players, that is a whole starting offense and defense. You don;t have to recruit like the rest of us, just push the zombies and go.
Ok, you said 24, so I took your word for it. My bad, 25 players on my own team and a couple of them probably won't play a minute. I built all of my own players and have been learning as I go. Some are good, some are not as good. I was on the waiting list at the beginning of Season 3 before the new teams were announced to have lvl caps, so it's not as if I planned it out, it just happened to work out.
I have coordinators who run the offense and the defense and they are brilliant which I hope will lead us to the promised land and they recruited harder than anyone I know.
Also, for your information 14-15 of my players will be starting the season opener, but our best players are not even mine, so the main advantage is the depth that I can provide with these players as it allowed us to focus our recruiting in certain areas and focus on getting solid starters with solid builds so we will be able to compete with the other great teams (Moscow, etc.) as well as the "zombies" (Saratov, Russian, etc.)
foresttim
offline
offline
Mmm I'm not so sure its the "zombie" element that gives the advantage, more the level and build. If a "zombie" owner knows Jack about buiding decent players He'll just have a team of useless Zombies. I suspect however that the owners in this league do know what they're doing and we have teams of well drilled zombies! Of course they can be beaten by similarly levelled equally well built human teams with good gameplanning. The problem at the moment is whether there are any of those. Moscow and Athens would be top of my list of candidates but there may be others.The Zombie factor can be a big advantage but time will tell if its insurmountable.
MeatBomb
offline
offline
Originally posted by robocoyote
played 2 tough teams though and dominated them
Dominated is quite a stretch there. Now if you said took advantage of turnovers and scored 14 points in the first six minutes, we'd be on the same page. Beat us? Yes. Dominated? By three total yards and two gift turnovers.
Just trying to keep you humble robo. If you beat Vladivostok though.........

played 2 tough teams though and dominated them
Dominated is quite a stretch there. Now if you said took advantage of turnovers and scored 14 points in the first six minutes, we'd be on the same page. Beat us? Yes. Dominated? By three total yards and two gift turnovers.
Just trying to keep you humble robo. If you beat Vladivostok though.........

C37
offline
offline
It is what it is, no use in complaining. I am just saying, don't be blind and call it "better gameplanning".
A well buildt zombie team will beat the well buildt human team every time because there is no roon for human error in your zombie gameplanning. Owners like me with 30 plus real players to communicate with and game plan (which is how real football is played) will be disadvantaged by zombie auto-planning. It is a shame the game is built this way, but it is reality. Just don't flatter yourself by calling it gameplanning
A well buildt zombie team will beat the well buildt human team every time because there is no roon for human error in your zombie gameplanning. Owners like me with 30 plus real players to communicate with and game plan (which is how real football is played) will be disadvantaged by zombie auto-planning. It is a shame the game is built this way, but it is reality. Just don't flatter yourself by calling it gameplanning
robocoyote
offline
offline
Originally posted by MeatBomb
Originally posted by robocoyote
played 2 tough teams though and dominated them
Dominated is quite a stretch there. Now if you said took advantage of turnovers and scored 14 points in the first six minutes, we'd be on the same page. Beat us? Yes. Dominated? By three total yards and two gift turnovers.
Just trying to keep you humble robo. If you beat Vladivostok though.........

point taken guess i was getting ahead of my self. (goes and cries in corner)
Originally posted by robocoyote
played 2 tough teams though and dominated them
Dominated is quite a stretch there. Now if you said took advantage of turnovers and scored 14 points in the first six minutes, we'd be on the same page. Beat us? Yes. Dominated? By three total yards and two gift turnovers.
Just trying to keep you humble robo. If you beat Vladivostok though.........

point taken guess i was getting ahead of my self. (goes and cries in corner)
Corey Gaudreau
offline
offline
Teams filled with players owned by the team owner lose ALL the time.
It's not unfair, a shame, or anything.
People who pay more for this game will always have an advantage. And from a business perspective, that's how it should be.
Every team is going to lose a game this season, I really can't see there being undefeated teams in this league.
It's not unfair, a shame, or anything.
People who pay more for this game will always have an advantage. And from a business perspective, that's how it should be.
Every team is going to lose a game this season, I really can't see there being undefeated teams in this league.
Schneids16
offline
offline
Originally posted by Cade Cox
It is what it is, no use in complaining. I am just saying, don't be blind and call it "better gameplanning".
A well buildt zombie team will beat the well buildt human team every time because there is no roon for human error in your zombie gameplanning. Owners like me with 30 plus real players to communicate with and game plan (which is how real football is played) will be disadvantaged by zombie auto-planning. It is a shame the game is built this way, but it is reality. Just don't flatter yourself by calling it gameplanning
Last time I checked, I'm a human...and my coordinators have to coordinate with me so that my players fit their gameplan...
It is what it is, no use in complaining. I am just saying, don't be blind and call it "better gameplanning".
A well buildt zombie team will beat the well buildt human team every time because there is no roon for human error in your zombie gameplanning. Owners like me with 30 plus real players to communicate with and game plan (which is how real football is played) will be disadvantaged by zombie auto-planning. It is a shame the game is built this way, but it is reality. Just don't flatter yourself by calling it gameplanning
Last time I checked, I'm a human...and my coordinators have to coordinate with me so that my players fit their gameplan...
Last edited Aug 1, 2008 11:25:29
robocoyote
offline
offline
Originally posted by Schneids16
Originally posted by Cade Cox
It is what it is, no use in complaining. I am just saying, don't be blind and call it "better gameplanning".
A well buildt zombie team will beat the well buildt human team every time because there is no roon for human error in your zombie gameplanning. Owners like me with 30 plus real players to communicate with and game plan (which is how real football is played) will be disadvantaged by zombie auto-planning. It is a shame the game is built this way, but it is reality. Just don't flatter yourself by calling it gameplanning
Last time I checked, I'm a human...
no what he is saying is it only take 1-2 of our agents messing up on their tactics and the other team gets a huge advantage in some area in the game. With you, you can set them all how you want without worring if the other agents actually used the right advanced tactics
Originally posted by Cade Cox
It is what it is, no use in complaining. I am just saying, don't be blind and call it "better gameplanning".
A well buildt zombie team will beat the well buildt human team every time because there is no roon for human error in your zombie gameplanning. Owners like me with 30 plus real players to communicate with and game plan (which is how real football is played) will be disadvantaged by zombie auto-planning. It is a shame the game is built this way, but it is reality. Just don't flatter yourself by calling it gameplanning
Last time I checked, I'm a human...
no what he is saying is it only take 1-2 of our agents messing up on their tactics and the other team gets a huge advantage in some area in the game. With you, you can set them all how you want without worring if the other agents actually used the right advanced tactics
You are not logged in. Please log in if you want to post a reply.




























