What results are you talking about?
t-money
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50 bazillion broken tackles per game
WR's reverting to D-league form
QB's unable to complete more than 40% of their passes
Elusive HB's stuck in suck mode
WR's reverting to D-league form
QB's unable to complete more than 40% of their passes
Elusive HB's stuck in suck mode
BuddyHorn
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Houston is never punting again. The only thing we use the settings for is to avoid the punt. Who needs to punt. It should be outlawed. No punting ever ever ever.
shaun123987
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Originally posted by t-money
50 bazillion broken tackles per game
WR's reverting to D-league form
QB's unable to complete more than 40% of their passes
Elusive HB's stuck in suck mode
Damn I haven't seen this yet. Guess I should go read some other threads.
50 bazillion broken tackles per game
WR's reverting to D-league form
QB's unable to complete more than 40% of their passes
Elusive HB's stuck in suck mode
Damn I haven't seen this yet. Guess I should go read some other threads.
shaun123987
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So far I've only seen a lot of broken tackles in D-League. With that said, it still shouldn't be 86 broken tackles in a game, D-League or not. My level 7 HB broke quite a few tackles as well: http://goallineblitz.com/game/replay.pl?game_id=83157&pbp_id=145118
He's on one of the new teams but the team we went against has all CPUs for some reason (no recruiting I guess and should have the team taken away and give to someone that is actually gonna do something).
He's on one of the new teams but the team we went against has all CPUs for some reason (no recruiting I guess and should have the team taken away and give to someone that is actually gonna do something).
jearly
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Originally posted by t-money
I've got 80% of the offense and about 60% of the Defense installed.
But if the results of this morning hold true, I'm going to be pissed...
my afternoon sims were a lot better. QB was able to track the WRs (it was some problem with the WR1, WR2, etc. settings) and we weren't seeing 100+ broken tackles. The 4th down issues turned out to be a < vs > problem in the code and I believe that was fixed by the afternoon sims as well.
I've got 80% of the offense and about 60% of the Defense installed.
But if the results of this morning hold true, I'm going to be pissed...
my afternoon sims were a lot better. QB was able to track the WRs (it was some problem with the WR1, WR2, etc. settings) and we weren't seeing 100+ broken tackles. The 4th down issues turned out to be a < vs > problem in the code and I believe that was fixed by the afternoon sims as well.
lawdawg95
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I don't know why the hell we were all of a sudden punting from the 32 and 35 yard lines. I guess we have to fix that in the sim. I had "FG RANGE" set at 52 yards and we still punted the damn ball from the 32 yard line. That's only a 49 yard freaking FG and we punt?
Lots of weird looking shit on offense. Our passing game has never looked that bad with WRs dropping balls left and right.
Final #s were ok but it was just a WEIRD looking Sim.
Lots of weird looking shit on offense. Our passing game has never looked that bad with WRs dropping balls left and right.
Final #s were ok but it was just a WEIRD looking Sim.
TCR
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Wondering if anyone had any penaties?
Yes there are new plays on the offense also.....which I like.
Yes there are new plays on the offense also.....which I like.
Bockaneer
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13-0 is kind of a good score from an aggies standpoint... nothing like dressing down the Canton BEVO
both sides had False Starts called on them
both sides had False Starts called on them
Last edited Jul 29, 2008 19:33:40
silverandblackattack
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I hate the new sim. Tackling wasn't too bad but the running game is hamstrung and the WR's suck, also the TE is left open on every play. Way too many drops on wide open plays.
Hukton Vioxx
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Originally posted by silverandblackattack
I hate the new sim. Tackling wasn't too bad but the running game is hamstrung and the WR's suck, also the TE is left open on every play. Way too many drops on wide open plays.
We had no trouble running...maybe you should check your game plan.
I hate the new sim. Tackling wasn't too bad but the running game is hamstrung and the WR's suck, also the TE is left open on every play. Way too many drops on wide open plays.
We had no trouble running...maybe you should check your game plan.
Hukton Vioxx
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Originally posted by GO TEXANS
Wondering if anyone had any penaties?
Yes there are new plays on the offense also.....which I like.
The Horns committed one false start penalty, but that was it. I think they are probably a bigger deal for some of these 'perfect build' guys with the limited mental attributes or just lower level players.
Wondering if anyone had any penaties?
Yes there are new plays on the offense also.....which I like.
The Horns committed one false start penalty, but that was it. I think they are probably a bigger deal for some of these 'perfect build' guys with the limited mental attributes or just lower level players.
jearly
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Originally posted by silverandblackattack
I hate the new sim. Tackling wasn't too bad but the running game is hamstrung and the WR's suck, also the TE is left open on every play. Way too many drops on wide open plays.
We had no trouble running...maybe you should check your game plan.
I hate the new sim. Tackling wasn't too bad but the running game is hamstrung and the WR's suck, also the TE is left open on every play. Way too many drops on wide open plays.
We had no trouble running...maybe you should check your game plan.
jedaviso
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As far as D-AI goes, I like the new Sim. No issues here. Of course, when your opponents only run 43 plays....
I moved around the LBs pre-snap to cover the important targets better.
I think I saw one or two penalties total. False-start or off-sides. That's all I saw.
I moved around the LBs pre-snap to cover the important targets better.
I think I saw one or two penalties total. False-start or off-sides. That's all I saw.
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