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Forum > Canadian A Leagues > Canadian A #7 > Congratulations to Montreal Maniacs for winning season 4 championship!!!!
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scopur
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You take league "X". Determine the average level within the league and create a spread of +/- let's say 3 levels. All players within that level spread are unaffected. All players that are outside of that spread either have their abilities boosted to play at the minimum level or reduced to play at the maxmium level. So if the average level in our league is 17, anyone above level 20 will play like they're level 20. Anyone below level 14 will play like they're level 14. As the average level rises, so does this range.

This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.
 
psych119
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Originally posted by scopur
You take league "X". Determine the average level within the league and create a spread of +/- let's say 3 levels. All players within that level spread are unaffected. All players that are outside of that spread either have their abilities boosted to play at the minimum level or reduced to play at the maxmium level. So if the average level in our league is 17, anyone above level 20 will play like they're level 20. Anyone below level 14 will play like they're level 14. As the average level rises, so does this range.

This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.


What would stop me or anyone from bringing in alot of lower players. Lets say the average for this league is 18. I can bring in my level 3 hb and he plays as good as a level 15? Or make an entire team of level 3's bringing the average of 18 down to lets say 12. that means everyone that had good players now have terrible players because of something they can't control?
 
scopur
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Originally posted by psych119
Originally posted by scopur

You take league "X". Determine the average level within the league and create a spread of +/- let's say 3 levels. All players within that level spread are unaffected. All players that are outside of that spread either have their abilities boosted to play at the minimum level or reduced to play at the maxmium level. So if the average level in our league is 17, anyone above level 20 will play like they're level 20. Anyone below level 14 will play like they're level 14. As the average level rises, so does this range.

This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.


What would stop me or anyone from bringing in alot of lower players. Lets say the average for this league is 18. I can bring in my level 3 hb and he plays as good as a level 15? Or make an entire team of level 3's bringing the average of 18 down to lets say 12. that means everyone that had good players now have terrible players because of something they can't control?


There's no advantage to you in bringing in lower level players.
If the average level is 18, that means most teams have players above level 15. If you brought in a bunch of level 3s, they might bring the average level down marginally (you're only one team out of 32) but you'd still be at a disadvantage because your players are all on the lowest end of the scale.

The system would encourage you to keep your players at or above the high-end of the range and the more players do that, the higher the average level increases. Your lowbies would all still be at a level disadvantage regardless.

 
psych119
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you missed the whole point. basing leagues on averages is stupid. Levels don't mean a ton unless it's a huge gap such as level 10-24. A players build determines the player and if you only look at level your missing the big problem. Also in your same instance this would also encourgae players to bring in even more high level players to increase the average.

also I could use my level 3's and game plan well and beat you level 18's cause in your scenario my players would be equivalent to a level 15 player.
Last edited Jul 31, 2008 11:04:48
 
scopur
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Originally posted by psych119
you missed the whole point. basing leagues on averages is stupid. Levels don't mean a ton unless it's a huge gap such as level 10-24. A players build determines the player and if you only look at level your missing the big problem. Also in your same instance this would also encourgae players to bring in even more high level players to increase the average.

also I could use my level 3's and game plan well and beat you level 18's cause in your scenario my players would be equivalent to a level 15 player.


I think the point was "How do we keep our team together without completely overhauling it each year and still stay competetive". Did I miss it?

This option would, in theory, accomplish that. I'm not saying it's the best option - there are obvious drawbacks - but it would fullfill the problem statement above.
 
scopur
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Originally posted by psych119

...also I could use my level 3's and game plan well and beat you level 18's cause in your scenario my players would be equivalent to a level 15 player.


That's not necessarily a bad thing - I think one of the positive outcomes would be the increased emphasis on gameplanning rather than level advantage.
 
JerryRice
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The system isn't perfect, but I don't think there is a system out there that is perfect. There's always going to be flaws with every system.
 
harlanw
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Originally posted by scopur
You take league "X". Determine the average level within the league and create a spread of +/- let's say 3 levels. All players within that level spread are unaffected. All players that are outside of that spread either have their abilities boosted to play at the minimum level or reduced to play at the maxmium level. So if the average level in our league is 17, anyone above level 20 will play like they're level 20. Anyone below level 14 will play like they're level 14. As the average level rises, so does this range.

This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.


Actually Scoop, I think this is a great idea, and it doesnt punish a player by decreasing the XP that they get just because they want to play on a buddies team with lower level players.
 
scopur
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Originally posted by harlanw
Originally posted by scopur

You take league "X". Determine the average level within the league and create a spread of +/- let's say 3 levels. All players within that level spread are unaffected. All players that are outside of that spread either have their abilities boosted to play at the minimum level or reduced to play at the maxmium level. So if the average level in our league is 17, anyone above level 20 will play like they're level 20. Anyone below level 14 will play like they're level 14. As the average level rises, so does this range.

This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.


Actually Scoop, I think this is a great idea, and it doesnt punish a player by decreasing the XP that they get just because they want to play on a buddies team with lower level players.


Yup, you got it.
 
GRiPSSL
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The Mohicans have kept our team intact for the most part to work with great chemistry and develope a lasting relationship with our players. We want the concept of team to mean something and that we won't just look to replace our players with what might be the next best thing.

If any player out there that was displaced by some of the teams "upgrading" to win please contact me via PM.
 
raiderdav
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Originally posted by GRiPSSL
The Mohicans have kept our team intact for the most part to work with great chemistry and develope a lasting relationship with our players. We want the concept of team to mean something and that we won't just look to replace our players with what might be the next best thing.

If any player out there that was displaced by some of the teams "upgrading" to win please contact me via PM.


Haha - Translation: If anyone out there was replaced with what might be the next best thing, we're definitely interested in using you as our next best thing and "upgrading" our great chemistry and lasting relationship to win.
 
GRiPSSL
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Originally posted by raiderdav
Originally posted by GRiPSSL

The Mohicans have kept our team intact for the most part to work with great chemistry and develope a lasting relationship with our players. We want the concept of team to mean something and that we won't just look to replace our players with what might be the next best thing.

If any player out there that was displaced by some of the teams "upgrading" to win please contact me via PM.


Haha - Translation: If anyone out there was replaced with what might be the next best thing, we're definitely interested in using you as our next best thing and "upgrading" our great chemistry and lasting relationship to win.


Only at the cost of the players that are mine or my brothers since we had to add them to the team due to the FA market to even field a team that will put up a fight. Good try though.
 
GRiPSSL
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I stand by this thread. Call me nostrafuckingdamus if you will. Not that it was going out on a limb or anything.
 
Lucius
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Originally posted by GRiPSSL
I stand by this thread. Call me nostrafuckingdamus if you will. Not that it was going out on a limb or anything.


LOL - Again, we appreciate the compliment, but I think there are a few good Western teams and a couple in the East that could give us a run.

It's a long season.
 
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