You take league "X". Determine the average level within the league and create a spread of +/- let's say 3 levels. All players within that level spread are unaffected. All players that are outside of that spread either have their abilities boosted to play at the minimum level or reduced to play at the maxmium level. So if the average level in our league is 17, anyone above level 20 will play like they're level 20. Anyone below level 14 will play like they're level 14. As the average level rises, so does this range.
This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.
This could solve the problem you guys are describing of wanting to keep your teams together and stay competetive at the same time. It would also emphasize tactics and gameplanning more.
The problem is that this would basically force leagues into a competetive state and higher level players (who don't belong to people you know) would have little or no incentive to play in lower level leagues.