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Originally posted by canes30
Good luck Mattman and Great game Horde. I'm pretty sure that I was never too into the trashtalking early in the year and was surprised to see so many teams come out and completely blast us. We have like 3-5 guys that talk trash. Most of them have cut it out because I think they got bored with it lol.

We have another tough game Thursday.

I'm in Florida but haven't had much time to enjoy these last couple days because of GLB lol. The fam went to the beach today but left me here because I HAD to watch GLB lol.


Yea man it was a solid win for you.
Were in the same boat, my girls tryna take the pit to a dog park and sittin here bustin my ass about getting up. Ugh.
 
mpowell
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Good game, HI. You guys pulled it out at the end.

It definitely seems that the trash talking over there is limited to a few guys. Not that it really makes it any better, but its clear who the punks are. We wanted that matchup pretty badly, but we just couldn't hold onto our lead at the end.
 
titanicwin
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Ok, I have to ask the Fanboys this about Alligator Arms:

Is it a bug (which you reported /need to report) or is there something we're missing?

Examples (more where this came from):
http://goallineblitz.com/game/replay.pl?pbp_id=11415719
http://goallineblitz.com/game/replay.pl?pbp_id=11415674
http://goallineblitz.com/game/replay.pl?pbp_id=11414500

How is that slow of a WR always open by about a 10 yard gap, even when we play tight and have great agility and vision?
Last edited Jul 15, 2008 13:58:02
 
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Originally posted by Albert Harrison
Ok, I have to ask the Fanboys this about Alligator Arms:

Is it a bug (which you reported /need to report) or is there something we're missing?

Examples (more where this came from):
http://goallineblitz.com/game/replay.pl?pbp_id=11415719
http://goallineblitz.com/game/replay.pl?pbp_id=11415674
http://goallineblitz.com/game/replay.pl?pbp_id=11414500

How is that slow of a WR always open by about a 10 yard gap, even when we play tight and have great agility and vision?


Well there really is nothing you can do about that. Its the sim giving the WR a cushion incase he goes deep. As you see each play the WR is covered by a different CB so it is not individual tactics.

Its just the sim giving him a cushion on the outside. But thats all I can tell ya.
 
iamtheking
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Originally posted by Albert Harrison
Ok, I have to ask the Fanboys this about Alligator Arms:

Is it a bug (which you reported /need to report) or is there something we're missing?

Examples (more where this came from):
http://goallineblitz.com/game/replay.pl?pbp_id=11415719
http://goallineblitz.com/game/replay.pl?pbp_id=11415674
http://goallineblitz.com/game/replay.pl?pbp_id=11414500

How is that slow of a WR always open by about a 10 yard gap, even when we play tight and have great agility and vision?




I don't know. I don't think it's a bug though, just a lack of press coverage being an option. Technically, your corners are "sticking to their man", just giving too much cushion. I did notice in scouting your games that you guys give up lots of 5-10 yard passes and that just happens to be what he's made to do.
 
titanicwin
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Originally posted by iamtheking
I don't know. I don't think it's a bug though, just a lack of press coverage being an option. Technically, your corners are "sticking to their man", just giving too much cushion. I did notice in scouting your games that you guys give up lots of 5-10 yard passes and that just happens to be what he's made to do.


It sure seems funny. I can understand it happening occasionally. Blown coverage is bound to happen, but this happens on every down when he is in, regardless of the CB. We have some CBs with elite speed. Some balanced. Some with exceptional vision and agility. Some with shutdown corner capability. Some with really high closing speed. I can see some of these failing against certain types, but all of them collectively failing against a WR, especially when most are supposed to play tight to their man? It doesn't make sense.

This isn't just our team either. Other games we scouted all had the same exact problem with the slowest WR on the field.

Tell me this is a really high attribute or special ability - other than catching or jumping, which would never get you open, only make you exceptional at catching regardless of the CB (don't even tell me what in particular) - or else tell me it is a bug.
Last edited Jul 15, 2008 14:24:14
 
canes30
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Somebody needs to throw the long ball against the fury. It sounds like they only play tight coverage.
 
titanicwin
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Originally posted by canes30
Somebody needs to throw the long ball against the fury. It sounds like they only play tight coverage.


Oh no! We never adjust our tactics at all. What can we do?

Seriously though, I watch a lot of "film" and can generally look at a guy and by 10 plays have a very good idea of his build, including special ability selection. I take Alligator Arms as a guy with very low speed, pretty good agility (50 perhaps), and probably quite high catching and jumping. He might have points in route running, or more likely head fake. I can see a receiver like that having success in certain contexts. I can see him getting a nice cushion for his use against certain types (with no vision and agility) but I can't see him being a success against every team on every play against every type of CB.
Last edited Jul 15, 2008 14:36:40
 
iamtheking
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Originally posted by Albert Harrison
Originally posted by iamtheking

I don't know. I don't think it's a bug though, just a lack of press coverage being an option. Technically, your corners are "sticking to their man", just giving too much cushion. I did notice in scouting your games that you guys give up lots of 5-10 yard passes and that just happens to be what he's made to do.


It sure seems funny. I can understand it happening occasionally. Blown coverage is bound to happen, but this happens on every down when he is in, regardless of the CB. We have some CBs with elite speed. Some balanced. Some with exceptional vision and agility. Some with shutdown corner capability. Some with really high closing speed. I can see some of these failing against certain types, but all of them collectively failing against a WR, especially when most are supposed to play tight to their man? It doesn't make sense.

This isn't just our team either. Other games we scouted all had the same exact problem with the slowest WR on the field.

Tell me this is a really high attribute or special ability - other than catching or jumping, which would never get you open, only make you exceptional at catching regardless of the CB (don't even tell me what in particular) - or else tell me it is a bug.






I can't tell you either of those things, because I have no idea. The guy has done good all year, that's true. He gets more looks then most of our fast receivers do. That's true as well. But isn't that what a possession receiver does? Wes Welker types that find holes in the defense, get open, and catch the ball? I suggest you submit it and see what the creators that know the code have to say.


And for the record, his agility, vision, jumping, and catching are high. As well as route run. So he should see the field well, be nimble enough to find holes, and run excellent routes. That should be enough to get a slow guy open for short passes. Maybe what's happening is that the dots just simply aren't a very accurate representation of what's going on to get him open.

But if it's a bug, by all means, squash it.
 
AirMcMVP
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Originally posted by Muraske
Good Game Fury, please beat the crap out of the Wolfpack!


I'll be honest...I was worried. Even more so when I realized I hadn't changed our depth charts. Fortunately it worked out in our favor.

Good game...and we'll see what we can do against the Wolfpack.
 
AirMcMVP
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Originally posted by canes30
Somebody needs to throw the long ball against the fury. It sounds like they only play tight coverage.


Even if its true (and it may have been in this game), our safeties transformed into quite the ballhawks through the season. They'd love a couple playoff interceptions.

I don't know about other teams, but our tactics change fairly significantly each game...both team and individual. Its been known to bite us in the ass, but its a chance we take.
 
titanicwin
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Originally posted by iamtheking
And for the record, his agility, vision, jumping, and catching are high. As well as route run. So he should see the field well, be nimble enough to find holes, and run excellent routes. That should be enough to get a slow guy open for short passes. Maybe what's happening is that the dots just simply aren't a very accurate representation of what's going on to get him open.

But if it's a bug, by all means, squash it.


That's sort of what I was thinking (see my post like 1 sec before your own - had his build pegged, for the most part). What I would expect to see, given that situation, is a guy that could get open on a consistent basis against a CB that has only 30-35 agility and 20-30 vision. Outside of that, you should see him fairly well covered by those who have high vision and agility, though you would still expect him to make a lot of grabs because of high catching and jumping (two attributes that most teams neglect @ CB). Good build. Quite effective in certain situations.

What I would not expect to see is a guy that gets a 10 yard cushion every time, regardless of the coverage or circumstance. That part looks like a bug, where the CB always backs up like your WR has speed of 70+ and he's afraid to get burned, and then realizes after the catch has been made that perhaps a 10 yard cushion was too much.

Anyways, thanks for the insight.
 
kurieg
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About that WR, I think that you have to take what the dots are doing with a huge grain of salt when interpreting things.

I think the sim decides the results and then attaches little dots to things. If the CB is way faster than the WR, but the WR got the ball easy, then maybe the sim's only way to show that is a big cushion?
Last edited Jul 15, 2008 14:43:30
 
AirMcMVP
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Originally posted by kurieg
About that WR, I think that you have to take what the dots are doing with a huge grain of salt when interpreting things.

I think the sim decides the results and then attaches little dots to things. If the CB is way faster than the WR, but the WR got the ball easy, then maybe the sim's only way to show that is a big cushion?


Good point...could be correct on that. The dots are clearly not always accurate...that's a pretty big discrepancy if its the case though.
 
titanicwin
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Originally posted by kurieg
About that WR, I think that you have to take what the dots are doing with a huge grain of salt when interpreting things.

I think the sim decides the results and then attaches little dots to things. If the CB is way faster than the WR, but the WR got the ball easy, then maybe the sim's only way to show that is a big cushion?


Maybe. No offense to the Fanboys (that is a good build to exploit most team's weaknesses), but I went ahead and put it in the bugs section. Hopefully someone involved with the game engine or at least in the know will be able to determine if it is a bug, or a feature.

I expect Flames54 will pounce on this and prove next that WRs without speed are most successful.
Last edited Jul 15, 2008 14:50:56
 
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