If you have ever explored the free agent market you would know definitively that we are not all making the same dots
Forum > Goal Line Blitz > The great GLB cap debate for noobs
Originally posted by RyanCane26
If you have ever explored the free agent market you would know definitively that we are not all making the same dots

If you have ever explored the free agent market you would know definitively that we are not all making the same dots

tremele
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Originally posted by RyanCane26
If you have ever explored the free agent market you would know definitively that we are not all making the same dots
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
If you have ever explored the free agent market you would know definitively that we are not all making the same dots
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
Originally posted by tremele
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
This is a real dot on a casual team I'm on
(Lv. 10 WR)
Ht/Wt: 6'2", 190lbs
Attributes
Physical Attributes
Strength: 7.5
Speed: 21
Agility: 16.5
Jumping: 14.25
Stamina: 15.75
Vision: 18.5
Confidence: 15.25
Football Skills
Blocking: 7.5
Catching: 20.5
Tackling: 8
Throwing: 8
Carrying: 14.25
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 1
Sticky Hands: 1
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
This is a real dot on a casual team I'm on
(Lv. 10 WR)
Ht/Wt: 6'2", 190lbs
Attributes
Physical Attributes
Strength: 7.5
Speed: 21
Agility: 16.5
Jumping: 14.25
Stamina: 15.75
Vision: 18.5
Confidence: 15.25
Football Skills
Blocking: 7.5
Catching: 20.5
Tackling: 8
Throwing: 8
Carrying: 14.25
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 1
Sticky Hands: 1
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1
tremele
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Originally posted by coachingubigr
This is a real dot on a casual team I'm on
(Lv. 10 WR)
Ht/Wt: 6'2", 190lbs
Attributes
Physical Attributes
Strength: 7.5
Speed: 21
Agility: 16.5
Jumping: 14.25
Stamina: 15.75
Vision: 18.5
Confidence: 15.25
Football Skills
Blocking: 7.5
Catching: 20.5
Tackling: 8
Throwing: 8
Carrying: 14.25
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 1
Sticky Hands: 1
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1
, it's a slow build lol
This is a real dot on a casual team I'm on
(Lv. 10 WR)
Ht/Wt: 6'2", 190lbs
Attributes
Physical Attributes
Strength: 7.5
Speed: 21
Agility: 16.5
Jumping: 14.25
Stamina: 15.75
Vision: 18.5
Confidence: 15.25
Football Skills
Blocking: 7.5
Catching: 20.5
Tackling: 8
Throwing: 8
Carrying: 14.25
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 1
Sticky Hands: 1
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1
, it's a slow build lolEdited by tremele on Apr 30, 2025 13:13:11
Edited by tremele on Apr 30, 2025 13:12:43
jcross
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Originally posted by tremele
, it's a slow build lol
I remember when super slow building was a thing! However, this agent juet created the dot and looks to have boosted and then went inactive since 8 April
, it's a slow build lolI remember when super slow building was a thing! However, this agent juet created the dot and looks to have boosted and then went inactive since 8 April
jcross
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Originally posted by tremele
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
I imagine it's somewhat of a 1 step forward and 2 steps back, for every good dot, you find an average one and another one that invested into SAs at an early age like they were preparing for the end game while just applying SP with no regard
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
I imagine it's somewhat of a 1 step forward and 2 steps back, for every good dot, you find an average one and another one that invested into SAs at an early age like they were preparing for the end game while just applying SP with no regard
Fred Ex
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Originally posted by tremele
, it's a slow build lol
10 in One Handed Catch and he's ready to roll
, it's a slow build lol10 in One Handed Catch and he's ready to roll
RyanCane26
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Originally posted by tremele
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
I think you can produce superior dots now but it's also easier to miss small things such as caps and training hot spots because XP/SP/TPs are much quicker and that can derail a build easier. I think it's also slightly harder to plan for equipment since we had a pretty set deadline before when you knew when to shop by, where now it can be a little more variable.
Lol. I have a question I'm generally curious about since the crash and new build system implemented. Do team owners feel the level of talent has risen since then? You'd think with it being a much quicker process to build a dot to level 79 there would be a lot more quality dots. Maybe I'm wrong.
I think you can produce superior dots now but it's also easier to miss small things such as caps and training hot spots because XP/SP/TPs are much quicker and that can derail a build easier. I think it's also slightly harder to plan for equipment since we had a pretty set deadline before when you knew when to shop by, where now it can be a little more variable.
Edited by RyanCane26 on Apr 30, 2025 21:27:27
Kenshinzen
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Originally posted by WiSeIVIaN
Hi Ken,
This chart (2nd tab) cuts off at 99, but the fact remains that multi training at 100+ is worse than normal training at 100+. This is because multi training at 5* enhance gives the same 2% per 2 TP, but less BT. https://docs.google.com/spreadsheets/d/1OoYEXF74xsHFnBRIHV-Zhq-TwSuMU6Jv0rzZbDLDTRo/edit?gid=1040498827#gid=1040498827
This also means that to get 1 "speed" at 100+ you need to normal train 50x. While since you only multi once every 4 days, you need to multi train 200x to get 1 speed. Since you get 4 BT a day, that's 50 days or more than an entire season on 4x multi (which is kinda like 2 seasons back when building was slower).
I will reiterate, that while I understand multi training between 94-99 is still good, multi training at 100+ is not very efficient and is frankly a waste of time since you'd going to spend so much time for 1 attribute point. On the first tab of the link above, note that 5* enhanced multi training goes from a 1.6 SP value per train at 99 to a 0.6 SP value per train at 100. This is a 62.5% loss of training value, since you get capped at 2% at 100+
normal training trains one attribute, multi train 4. After multi with speed bar usually around the middle, I have 2% increase with light training every time I train. In half a season (or less) I have another point of speed. Not saying that my method can produce faster dots than yours but surely have better attributes overall with similar speed.
Hi Ken,
This chart (2nd tab) cuts off at 99, but the fact remains that multi training at 100+ is worse than normal training at 100+. This is because multi training at 5* enhance gives the same 2% per 2 TP, but less BT. https://docs.google.com/spreadsheets/d/1OoYEXF74xsHFnBRIHV-Zhq-TwSuMU6Jv0rzZbDLDTRo/edit?gid=1040498827#gid=1040498827
This also means that to get 1 "speed" at 100+ you need to normal train 50x. While since you only multi once every 4 days, you need to multi train 200x to get 1 speed. Since you get 4 BT a day, that's 50 days or more than an entire season on 4x multi (which is kinda like 2 seasons back when building was slower).
I will reiterate, that while I understand multi training between 94-99 is still good, multi training at 100+ is not very efficient and is frankly a waste of time since you'd going to spend so much time for 1 attribute point. On the first tab of the link above, note that 5* enhanced multi training goes from a 1.6 SP value per train at 99 to a 0.6 SP value per train at 100. This is a 62.5% loss of training value, since you get capped at 2% at 100+
normal training trains one attribute, multi train 4. After multi with speed bar usually around the middle, I have 2% increase with light training every time I train. In half a season (or less) I have another point of speed. Not saying that my method can produce faster dots than yours but surely have better attributes overall with similar speed.
tremele
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Originally posted by RyanCane26
I think you can produce superior dots now but it's also easier to miss small things such as caps and training hot spots because XP/SP/TPs are much quicker and that can derail a build easier. I think it's also slightly harder to plan for equipment since we had a pretty set deadline before when you knew when to shop by, where now it can be a little more variable.
This is a good point, I see a lot of people like to buy at level 41. Is this because of the old system, it just flowed better? I shoot for a range of about 1200 when I go shopping at 61. This gives me the flexibility needed to finish the build out depending how well shopping went.
I think you can produce superior dots now but it's also easier to miss small things such as caps and training hot spots because XP/SP/TPs are much quicker and that can derail a build easier. I think it's also slightly harder to plan for equipment since we had a pretty set deadline before when you knew when to shop by, where now it can be a little more variable.
This is a good point, I see a lot of people like to buy at level 41. Is this because of the old system, it just flowed better? I shoot for a range of about 1200 when I go shopping at 61. This gives me the flexibility needed to finish the build out depending how well shopping went.
WiSeIVIaN
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Originally posted by Kenshinzen
normal training trains one attribute, multi train 4. After multi with speed bar usually around the middle, I have 2% increase with light training every time I train. In half a season (or less) I have another point of speed. Not saying that my method can produce faster dots than yours but surely have better attributes overall with similar speed.
A little confused on where we are talking about training.
Fwiw at 100+ light training is 1% boost for every 2 TP (or 2% for 4 TP). I really truly recommend against this generally.
normal training trains one attribute, multi train 4. After multi with speed bar usually around the middle, I have 2% increase with light training every time I train. In half a season (or less) I have another point of speed. Not saying that my method can produce faster dots than yours but surely have better attributes overall with similar speed.
A little confused on where we are talking about training.
Fwiw at 100+ light training is 1% boost for every 2 TP (or 2% for 4 TP). I really truly recommend against this generally.
tremele
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Originally posted by Kenshinzen
normal training trains one attribute, multi train 4. After multi with speed bar usually around the middle, I have 2% increase with light training every time I train. In half a season (or less) I have another point of speed. Not saying that my method can produce faster dots than yours but surely have better attributes overall with similar speed.
Appreciate you sharing this.
I've been thinking about this awhile off and on, because admittedly I didn't think it was right. One thing a lot of people forget when sticking with %s is there is another variable and that's the skill level. For instance I believe the general consensus here is to stop training when an attribute hits 33. For A2, A3 sometimes I'll take them to as high as 37 before I stop training them. Same goes for each cap level, maybe an extra one or two as they go up. It doesn't sound like it but it makes a world of difference. Being able to get to cap 2 a level sooner or focus on A1 a bit more. Training A2 at 37 is better than training A6 at 33 if you plan to take A2 to around 90ish.
Kenshinzen is right training after 100 can be useful and in some cases better. This is something I haven't done (intentionally lol) but is something I will start doing now. I'll need to explore more when it comes to the level of attribute enhancements and so forth. This works because of the same effect I mentioned in the previous paragraph. If you're building a position that needs to hit 110+ naturally this might be an option for that build.
A position like a kicker, punter, or extreme speed WR I could see this being a tool for.
normal training trains one attribute, multi train 4. After multi with speed bar usually around the middle, I have 2% increase with light training every time I train. In half a season (or less) I have another point of speed. Not saying that my method can produce faster dots than yours but surely have better attributes overall with similar speed.
Appreciate you sharing this.
I've been thinking about this awhile off and on, because admittedly I didn't think it was right. One thing a lot of people forget when sticking with %s is there is another variable and that's the skill level. For instance I believe the general consensus here is to stop training when an attribute hits 33. For A2, A3 sometimes I'll take them to as high as 37 before I stop training them. Same goes for each cap level, maybe an extra one or two as they go up. It doesn't sound like it but it makes a world of difference. Being able to get to cap 2 a level sooner or focus on A1 a bit more. Training A2 at 37 is better than training A6 at 33 if you plan to take A2 to around 90ish.
Kenshinzen is right training after 100 can be useful and in some cases better. This is something I haven't done (intentionally lol) but is something I will start doing now. I'll need to explore more when it comes to the level of attribute enhancements and so forth. This works because of the same effect I mentioned in the previous paragraph. If you're building a position that needs to hit 110+ naturally this might be an option for that build.
A position like a kicker, punter, or extreme speed WR I could see this being a tool for.
Edited by tremele on May 17, 2025 15:33:47
tremele
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What's the record for speed for a WR without it being a terrible build that is. I'm sure that's not a loaded question at all
With this little tip I want to see if I can beat it now.
With this little tip I want to see if I can beat it now.
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