Originally posted by HayRow
Yeah buffing high value contracts and maybe make conditioning more of an issue even at 100 could help. I run a 4 S*DLine with no depth, that realistically shouldn't happen. I should probably have to have one DE and one DT backup or my guys should be gassed and performing poorly. Right now my S*DL are low 60s condi, 35 heart/tough and finishing close games vs top teams at 60/60 cond/morale.
Nfl best DLineman play in the low 80% on average, which is still a lot but thats the best dudes so similar to S*. One DE played over 90%.
Only the secondary and a handful of LBs play all snaps in games.
To my mind, the sell point of a S* is expressly that they can play all game. I think most people expect that / want that.
However, you could make the same exact argument about normie Oline/Dline and you'd still be 100% correct.
I went very superstar light on Dline (and no stars on Oline) for most of my teams this season and on none of my teams am I utilizing back ups.
However, to get back on topic - To Ty's point the only reason I would decline a hard cap limit is because it's actually punishing to some teams needlessly.
Most people for instance, don't think S* Oline are all that special, same goes for Kicker or Punter for instance.
But if I wanted I could super all of those players for very cheap and that's that.
However, in a hard cap system - I've now consumed 70% of my total star allotment while only using like 20% of my total teams salary.
In essence, that player is extra punished for utilizing the positions that the community by and large considers to be less powerful.