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TyDavis315
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Originally posted by Adderfist
I would be good with all of this if effects of pressure were ramped back up again. The reason I'm so pro sack is because pressures don't matter nearly enough.


eh, hurries do affect the the QB in my opinion. Completion percentages attest to that. I think the hurry radius could be tweaked though; most of the QB SA’s + a solid build can minimize the fact that they’re being pressured.

Biggest issue is defensive linemen do their job well at a fraction of the cost, whereas offensive players are boneheaded. Almost as is we need a more robust set of tactics. Especially for the QB.
 
TyDavis315
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I cannot overstate how much of a joke this is becoming to me. I expect the bare minimum from you now GLB; the barest.

https://glb2.warriorgeneral.com/game/game/904419

Hurries/Sacks dropped tremendously over the latter half of the season, yet the drops and inaccuracy rate increases?

Send us back to 5+ sacks per game; at least the QB was balling when he finally had the chance to throw. This severe change and drop off in performance was purposeful. GG Warrior General.

GG.
 
eTHICCalBEEF
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Originally posted by TyDavis315
I cannot overstate how much of a joke this is becoming to me. I expect the bare minimum from you now GLB; the barest.

https://glb2.warriorgeneral.com/game/game/904419

Hurries/Sacks dropped tremendously over the latter half of the season, yet the drops and inaccuracy rate increases?

Send us back to 5+ sacks per game; at least the QB was balling when he finally had the chance to throw. This severe change and drop off in performance was purposeful. GG Warrior General.

GG.


I think the changes you're looking for need to come from within.
Edited by Kvothe27 on Jan 25, 2023 16:23:41
 
ThePh33P
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Originally posted by TyDavis315
I cannot overstate how much of a joke this is becoming to me. I expect the bare minimum from you now GLB; the barest.

https://glb2.warriorgeneral.com/game/game/904419

Hurries/Sacks dropped tremendously over the latter half of the season, yet the drops and inaccuracy rate increases?

Send us back to 5+ sacks per game; at least the QB was balling when he finally had the chance to throw. This severe change and drop off in performance was purposeful. GG Warrior General.

GG.


18mph winds today. whats your build look like and more importantly what's your receivers builds look like?
 
Cybertron
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Originally posted by TyDavis315
I cannot overstate how much of a joke this is becoming to me. I expect the bare minimum from you now GLB; the barest.

https://glb2.warriorgeneral.com/game/game/904419

Hurries/Sacks dropped tremendously over the latter half of the season, yet the drops and inaccuracy rate increases?

Send us back to 5+ sacks per game; at least the QB was balling when he finally had the chance to throw. This severe change and drop off in performance was purposeful. GG Warrior General.

GG.


You have 1 S* on offense that isn't an OLine....1
 
TyDavis315
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Originally posted by ThePh33P
18mph winds today. whats your build look like and more importantly what's your receivers builds look like?


As a Giants fan, trust I have actively been building to avoid a Kenny G/Ritchie James (& everyone else pretty much) situation. We have actively fallen into that realm.

Plus with balance at 70, separation, and good hands, I would expect less drops. Slow WRs rack it up, yet there’s not the same benefit for putting the DB in the mix.

Originally posted by Kvothe27
I think the changes you're looking for need to come from within.


I’m paying this mf $12m a season. I can’t make these changes on the sideline with his tactics, so I need the ability to.
 
TyDavis315
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Originally posted by Cybertron
You have 1 S* on offense that isn't an OLine....1


17-8 with two stars on offense, while leading the division comfortably heading into the final week.

Your point?
 
agerm73
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The Program has done fine without and Supers on the O-line.
 
TyDavis315
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hoodie bill activated.
 
HIGHerGROWTH
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Originally posted by TyDavis315
hoodie bill activated.


?
 
TyDavis315
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Skeptical about the pass changes at first, but nice to see that things are the same/a bit worse than before
 
dredgar
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Originally posted by TyDavis315
Skeptical about the pass changes at first, but nice to see that things are the same/a bit worse than before


Pass game looks a bit more real now, defenders are reacting to the ball on man and offense quite a bit better. If a WR is burning a CB the QBs are actually able to hit them now too.

 
BoDiddley
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Deflection for DBs is too OP, and Hard Cut having no counter will be problematic with the new sim.

 
TyDavis315
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Originally posted by dredgar
Pass game looks a bit more real now, defenders are reacting to the ball on man and offense quite a bit better. If a WR is burning a CB the QBs are actually able to hit them now too.



Yeah, but that’s where those receiving changes are going to factor in. QB leading is still poor (they’re just doing it more often), open drops seem to be more prevalent in the games I’ve watched so far as opposed to the update’s claims, and diving + vertical on receivers clearly doesn’t increase catch radius as much as we’d like to fool ourselves.

Man coverage was never an issue, I couldn’t even imagine anyone arguing that point. Passing doesn’t look or feel any realer, the significant drop-off in QB production throughout the upper levels is visible. If you want a real extreme look, just check out Bravo.

I know the season is still early and we don’t know how everything will shake out, but is disappointing to see that the game-changer additions to passing makes it seem like even less of a viable option to base your offense.
 
TyDavis315
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TE’s look even better so I’m expecting some major splashes there, but I’m not sold as is. I get there’s been some big numbers & stats, but there’s only about what, 8 QBs in the whole game throwing for 60% completion and higher? List doesn’t even increase much when you drop it to 55% and higher.

Who’d want to build a team around a Star QB when very few can even eke out 60% completion marks? These guys wouldn’t even be D1 ballers smh.
 
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